📄 wacmenu.h
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#include "../include/conapi.h"
#define BASIC_COLOR BACKGROUND_BLUE | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY
#define BUTTON_COLOR BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE
#define BUTTON_BORDER_COLOR BACKGROUND_BLUE
#define CAPTION_COLOR FOREGROUND_INTENSITY
#define TITLE_COLOR BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY
#define REMARK_COLOR FOREGROUND_GREEN | FOREGROUND_INTENSITY | BACKGROUND_BLUE
#define STATUS_COLOR BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY
#define HIGHKEY_COLOR BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY
#define BUTTON_COUNT 14
LPBYTE g_pScrBuf = NULL;
HANDLE g_hStdOut = NULL;
char g_ExePath[MAX_PATH];
typedef struct _BUTTON{
char* m_ButtonName;
int m_ButtonX;
int m_ButtonY;
int m_ButtonLen;
char* m_Remark;
int m_HighKey;
}BUTTON;
class WINDOW{
protected:
public:
int m_NewDefaultButton;
int m_OldDefaultButton;
int m_NewMousePosButton; //为-1时:表示没有指向按钮
int m_OldMousePosButton;
int m_CheckButton; //为-1时:表示没有选择的按钮
BOOL m_bPushed; //看Button是否有被按下
public:
BOOL SetDefaultButton(int);
void RedrawButton(int);
void DrawRemark(int);
// void ClearRemark();
BOOL SetMousePosButton(int);
BOOL SetCheckButton(int);
int GetButtonID(int PosX,int PosY); //返回值为-1时,表示该坐标不属于任何Button
};
BOOL StartApp(LPCSTR AppName);
void RestoreScreen();
void SaveScreen();
BOOL ProcCheckButton(int SelectID);
CONSOLE_SCREEN_BUFFER_INFO g_Buffer;
int g_PosX = 0;
int g_PosY = 0;
int g_StepX = 0;
int g_StepY = 0;
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