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📄 小新俄罗斯方块0.1.c

📁 非常好玩的俄罗斯方块
💻 C
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#include <stdio.h> 
#include <graphics.h> 
#include <stdio.h> 
#include <dos.h> 
#include <time.h> 
typedef unsigned int word; 
#define BOARDLEN 12 
#define HORI_COUNT 12 
#define VERTI_COUNT 20 
#define MAXWIDTH 640 
#define MAXHEIGTH 480 
#define BLANK 2 
#define BGCOLOR BLACK 
#define BGBTMCOLOR 7 
#define LEFTEDGE BG_X 
#define STATICCOLOR DARKGRAY 
#define TIMER 0x1c  
#define VK_LEFT  0x4b00 
#define VK_RIGHT 0x4d00 
#define VK_DOWN  0x5000 
#define VK_UP    0x4800 
#define VK_ESC  0x011b 
#define VK_ENTER 0x1c0d 
#define RIGHTEDGE ((BG_X) + ((HORI_COUNT) * ((BOARDLEN) + (BLANK))) - BLANK) 
#define TOPEDGE BG_Y 
#define BOTMEDGE ((BG_Y) + ((VERTI_COUNT) * ((BOARDLEN) + (BLANK))) - BLANK) 
#define HORI_LEN (((BOARDLEN) + (BLANK)) * (HORI_COUNT)) 
#define VERTI_LEN (((BOARDLEN) + (BLANK)) * (VERTI_COUNT)) 
#define BLOCK_COUNT ((HORI_COUNT) * (VERTI_COUNT)) 
#define BG_X (((MAXWIDTH) - (HORI_LEN)) /2) 
#define BG_Y (((MAXHEIGTH) - (VERTI_LEN)) /2) 
typedef struct point { 
    int x; 
    int y; 
} point_t; 
typedef struct shape { 
    point_t coord[4]; 
    int color; 
    char next; 
} shape_t; 
char allblocks[BLOCK_COUNT]; 
char gameover; 
long speed; 
long score; 
shape_t shapes[19] = { 
    { 0,-2, 0,-1, 0, 0, 1, 0, 5, 1}, {-1, 0, 0, 0, 1,-1, 1, 0, 5, 2}, { 0,-2, 1,-2, 1,-1, 1, 0, 5, 3}, 
{-1,-1,-1, 0, 0,-1, 1,-1, 5, 0},{ 0,-2, 0,-1, 0, 0, 1,-2, 3, 5}, {-1,-1,-1, 0, 0, 0, 1, 0, 3, 6}, 
    { 0, 0, 1,-2, 1,-1, 1, 0, 3,7}, {-1,-1, 0,-1, 1,-1, 1, 0, 3, 4}, {-1, 0, 0,-1, 0, 0, 1, 0, 10, 9}, 
    {-1,-1, 0,-2, 0,-1, 0, 0, 10, 10},{-1,-1, 0,-1, 0, 0, 1,-1, 10, 11}, { 0,-2, 0,-1, 0, 0, 1,-1, 10, 8}, 
    {-1, 0, 0,-1, 0, 0, 1,-1, 6, 13}, { 0,-2, 0,-1, 1,-1, 1, 0, 6, 12},{-1,-1, 0,-1, 0, 0, 1, 0, 1, 15}, 
    { 0,-1, 0, 0, 1,-2, 1,-1, 1, 14},{ 0,-3, 0,-2, 0,-1, 0, 0, 4, 17}, {-1, 0, 0, 0, 1, 0, 2, 0, 4, 16},{ 0,-1, 0, 0, 1,-1, 1, 0, 15, 18}, 
}; 
typedef enum { 
    UP = 1, 
    DOWN = 2, 
    LEFT  = 3, 
    RIGHT  = 4 
} direction; 
int timercounter=0; 
void interrupt ( *oldhandler)(); 
void interrupt newhandler() 
{ 
    timercounter++; 
    oldhandler(); 
} 
void settimer(void interrupt (*IntProc)()) 
{ 
oldhandler = getvect(TIMER); 
disable(); 
setvect(TIMER,IntProc); 
enable();  
} 
void killtimer() 
{ 
disable(); 
setvect(TIMER,oldhandler); 
enable(); 
} 
void initgraphmode() 
{ 
        int gdriver; 
        int gmode; 
        gdriver = DETECT; 
        registerbgidriver(EGAVGA_driver); 
        initgraph(&gdriver, &gmode, ""); 
        cleardevice(); 
} 
void numboard(int x, int y, long num) 
{ 
    char string[20]; 
    setfillstyle(SOLID_FILL, BLACK); 
bar(x, y, x + 16 * 3, y + 16); 
setcolor(DARKGRAY); 
    rectangle(x, y, x + 16 * 3, y + 16); 
    sprintf(string, "%ld", num); 
    setcolor(LIGHTGREEN); 
    settextjustify(RIGHT_TEXT,TOP_TEXT); 
    outtextxy(x + 10, y + 5, string); 
} 
void initbkgound() 
{ 
        int i, j; 
        for (i = 0; i < BLOCK_COUNT; i++) 
            allblocks = 0; 
setcolor(LIGHTGREEN); 
    settextjustify(RIGHT_TEXT,TOP_TEXT); 
    outtextxy(LEFTEDGE - 46 -50 -1 - 20 + 10, TOPEDGE + 5, "NEXT"); 
outtextxy(LEFTEDGE - 46 -50 -1 - 20 + 10, TOPEDGE + 60 + 5, "SCORE"); 
outtextxy(LEFTEDGE - 46 -50 -1 - 20 + 10, TOPEDGE + 90 + 5, "SPEED"); 
numboard(LEFTEDGE - 46 -50 -1, TOPEDGE + 60, 0); 
numboard(LEFTEDGE - 46 -50 -1, TOPEDGE + 90, 1); 
    setfillstyle(SOLID_FILL, BLACK); 
        bar(LEFTEDGE - 1, TOPEDGE - 1, RIGHTEDGE + 1, BOTMEDGE + 1); 
        setcolor(DARKGRAY); 
        rectangle(LEFTEDGE - 1, TOPEDGE - 1, RIGHTEDGE + 1, BOTMEDGE + 1); 
} 
void drawblock(point_t pt, int len, int color) 
{ 
        setfillstyle(SOLID_FILL, color);    
  bar(pt.x, pt.y, pt.x + len, pt.y + len); 
} 
void drawblock2(int startx, int starty, int x, int y, int len, int space, int color) 
{ 
        point_t pt;        
        if (x < 0 || y < 0 || x >= VERTI_COUNT || y >= HORI_COUNT) 
                return; 
        pt.x = startx + y * (len + space); 
        pt.y = starty + x * (len + space);        
        drawblock(pt, len, color); 
} 
void drawshape(shape_t sp, point_t pt, int len) 
{ 
        point_t parray[4]; 
        int i; 
        for (i = 0; i < 4; i++) { 
            parray.x = pt.x + len * sp.coord.y; 
            parray.y = pt.y + len * sp.coord.x; 
            drawblock(parray, len, sp.color); 
        } 
} 
void drawshape2(shape_t sp, int startx, int starty, int x, int y, int len, int space, int color) 
{ 
        int tx, ty, i;  
        for (i = 0; i < 4; i++) { 
            tx = x + sp.coord.y; 
            ty = y + sp.coord.x; 
            drawblock2(startx, starty, tx, ty, len, space, color); 
        } 
} 
void nextboard(shape_t sp) 
{ 
    int i, j; 
    setfillstyle(SOLID_FILL, BLACK); 
        bar(LEFTEDGE - 46 -50 -1, TOPEDGE - 1, LEFTEDGE - 50 + 1, TOPEDGE + 46 + 1);        
        setcolor(DARKGRAY); 
        rectangle(LEFTEDGE - 46 - 50 - 1, TOPEDGE - 1, LEFTEDGE - 50 + 1, TOPEDGE + 46 + 1);        
        drawshape2(sp, LEFTEDGE - 46 - 50, TOPEDGE, 3, 1, 10, 2, sp.color); 
} 
void initnewgame() 
{ 
    initgraphmode(); 
    initbkgound(); 
    timercounter = 0; 
    gameover = 0; 
speed = 1; 
score = 0; 
    settimer(newhandler); 
} 
void move(shape_t sp, point_t *ptp, direction d) 
{ 
        drawshape2(sp, LEFTEDGE, TOPEDGE, ptp->x, ptp->y, BOARDLEN, BLANK, BGCOLOR); 
        switch(d) { 
            case DOWN: 
                        ptp->x++; 
                        break; 
                case LEFT: 
                    ptp->y--; 
                    break; 
                case RIGHT: 
                    ptp->y++; 
                    break; 
                default: 
                        break; 
        } 
        drawshape2(sp, LEFTEDGE, TOPEDGE, ptp->x, ptp->y, BOARDLEN, BLANK, sp.color); 
} 
int canmove(shape_t sp, point_t pt, direction d) 
{ 
        int i, tx, ty, index; 
        switch(d) { 
            case DOWN: 
                    for (i = 0; i < 4; i++) { 
                        tx = pt.x + sp.coord.y + 1; 
                            ty = pt.y + sp.coord.x; 
                                index = tx * HORI_COUNT + ty; 
                                if (tx >= VERTI_COUNT || (index >= 0 && index < BLOCK_COUNT &&allblocks[index] == 1)) 
                                        return 0; 
                    } 
                        return 1; 
                case LEFT: 
                        for (i = 0; i < 4; i++) { 
                                tx = pt.x + sp.coord.y; 
                                ty = pt.y + sp.coord.x - 1; 
                                index = tx * HORI_COUNT + ty; 
                                if (ty < 0 || (index >= 0 && index < BLOCK_COUNT &&allblocks[index] == 1)) 
                                    return 0; 
                    } 
                        return 1; 
                case RIGHT: 
                        for (i = 0; i < 4; i++) { 
                                tx = pt.x + sp.coord.y; 
                                ty = pt.y + sp.coord.x + 1; 
                                index = tx * HORI_COUNT + ty; 
                                if (ty >= HORI_COUNT || (index >= 0 && index < BLOCK_COUNT &&allblocks[index] == 1)) 
                                        return 0; 
                    } 
                        return 1; 
                default: 
                        break; 
        } 
        return 0; 
} 
void rotate(shape_t *spp, point_t pt) 
{ 
        drawshape2(*spp, LEFTEDGE, TOPEDGE, pt.x, pt.y, BOARDLEN, BLANK, BGCOLOR); 
    *spp = shapes[spp->next]; 
  drawshape2(*spp, LEFTEDGE, TOPEDGE, pt.x, pt.y, BOARDLEN, BLANK, spp->color); 
} 
int canrotate(shape_t sp, point_t pt) 
{ 
        int i, tx, ty, index; 
        shape_t tsp = shapes[sp.next]; 
        for (i = 0; i < 4; i++) { 
            tx = pt.x + tsp.coord.y; 
            ty = pt.y + tsp.coord.x; 
            index = tx * HORI_COUNT + ty; 
            if (ty < 0 || tx >= VERTI_COUNT || ty >= HORI_COUNT || (index >= 0  && index < BLOCK_COUNT &&allblocks[index] == 1)) return 0; 
        } 
        return 1; 
} 
int needremove() 
{ 
    int i, j, index, line; 
    for (i = VERTI_COUNT - 1; i >= 0; i --) { 
            for (j = 0; j < HORI_COUNT; j++) { 
              index = i * HORI_COUNT + j; 
                if (allblocks[index] == 0) break; 
          } 
            if (HORI_COUNT == j) { 
                line = i; 
                return line; 
          } 
    } 
    return -1; 
} 
void removeline(int line) 
{ 
    int i, j, index_up, index_dn, color; 
    for (i = line; i >= 0; i--) { 
        if (0 == i) { 
              for (j = 0; j < HORI_COUNT; j++) { 
                  drawblock2(LEFTEDGE, TOPEDGE, i, j, BOARDLEN, BLANK, BGCOLOR); 
                        allblocks[j] = 0; 
                } 
                return; 
  } 
        for (j = 0; j < HORI_COUNT; j++) { 
              index_up = (i - 1) * HORI_COUNT + j; 
              index_dn = i * HORI_COUNT + j; 
              if (allblocks[index_up] == allblocks[index_dn]) 
                  continue; 
              color = (1 == allblocks[index_up]) ? STATICCOLOR : BGCOLOR; 
              drawblock2(LEFTEDGE,  TOPEDGE, i, j, BOARDLEN, BLANK, color); 
                allblocks[index_dn] = allblocks[index_up]; 
        } 
} 
} 
int main() 
{ 
        point_t  pt; 
        shape_t  sp; 
        int i, j ,next, current, indexblocks, keyhitten; 
        initnewgame(); 
        next = -1; 
        while (1) { 
        srand(time(NULL) + 1000); 
        current = (next >= 0) ? next : rand() % 19; 
        next = rand() % 19; 
        nextboard(shapes[next]); 
        sp = shapes[current]; 
        pt.x = 0; 
        pt.y = 6; 
        indexblocks = pt.x * HORI_COUNT + pt.y; 
        if (1 == allblocks[indexblocks]) { 
              gameover = 1; 
              break; 
      } 
        drawshape2(sp, LEFTEDGE, TOPEDGE, pt.x, pt.y, BOARDLEN, BLANK, sp.color); 
        while (1) { 
              keyhitten = 0; 
              if (bioskey(1)) { 
                  keyhitten = bioskey(0); 
      } 
              switch(keyhitten) { 
                  case VK_LEFT: 
                      if (1 == canmove(sp, pt, LEFT)) 
                          move(sp, &pt, LEFT); 
                break; 
                  case VK_RIGHT: 
                      if (1 == canmove(sp, pt, RIGHT)) 
                          move(sp, &pt, RIGHT); 
                break; 
                  case VK_UP: 
                      if (1 == canrotate(sp, pt)) 
                          rotate(&sp, pt); 
                break; 
                  case VK_DOWN: 
                      while (canmove(sp , pt, DOWN)) 
                          move(sp, &pt, DOWN); 
                break; 
    case VK_ESC: 
    gameover = 1; 
    break; 
              default: 
                break; 
      } 
              if (0 == canmove(sp , pt, DOWN)) { 
                  drawshape2(sp, LEFTEDGE, TOPEDGE, pt.x, pt.y, BOARDLEN, BLANK, STATICCOLOR); 
                } 
              if (timercounter > 20 - speed * 2) { 
                  timercounter = 0; 
                  if (1 == canmove(sp , pt, DOWN)) { 
                          move(sp, &pt, DOWN); 
                        } else { 
                              for (i = 0; i < 4; i++) { 
                                  indexblocks = ( pt.x + sp.coord.y ) * HORI_COUNT + pt.y + sp.coord.x; 
                                  allblocks[indexblocks] = 1; 
                      } 
                          while ((i = needremove()) >= 0) { 
                              removeline(i); 
      score += speed * 1; 
      numboard(LEFTEDGE - 46 -50 -1, TOPEDGE + 60, score); 
      if (score > speed * 100) 
      speed++; 
      numboard(LEFTEDGE - 46 -50 -1, TOPEDGE + 90, speed); 
                      } 
                          break; 
                      } 
  } 
  if (1 == gameover) 
    break; 
  } 
  if (1 == gameover) 
  break; 
    }        
bioskey(0); 
    killtimer(); 
        closegraph(); 
        return 0; 
} 
 

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