📄 resourcedirectory.h
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#ifndef resdir_h
#define resdir_h
#include "stdafx.h"
#include "resourceentry.h"
namespace PE {
class CResourceDirectory
{
public:
CResourceDirectory(LPBYTE pData, LPBYTE pBase, BOOL bRoot = FALSE);
virtual ~CResourceDirectory(void);
// Get directory information
void GetInfo(IMAGE_RESOURCE_DIRECTORY *prd);
// Directory enumeration functions
DWORD GetNumDirectories(void) const;
CResourceDirectory *GetDirectory(DWORD dwIndex) const;
// Entry enumeration functions
DWORD GetNumEntries(void) const;
CResourceEntry *GetEntry(DWORD dwIndex) const;
// Current directory information functions
std::string GetName(void) const;
protected:
void SetName(std::string strName);
private: // Definitions
typedef std::list< CResourceEntry * > resEntList;
typedef resEntList::const_iterator resEntCIterator;
typedef resEntList::iterator resEntIterator;
typedef std::list< CResourceDirectory * > resDirList;
typedef resDirList::const_iterator resDirCIterator;
typedef resDirList::iterator resDirIterator;
private: // Variables
IMAGE_RESOURCE_DIRECTORY m_rd;
LPBYTE m_pBase;
resEntList m_lstEntries;
resDirList m_lstDirs;
std::string m_strName;
};
}
#endif
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