📄 hummock.npc
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该图Npc数 =9;
ID =70001; //角色唯一编号
Name[32] =武士甲; //角色名称
exist =1; //角色是否存在
active =1; //角色是否活动
IsEnemy =1;
bitmap =9; //角色位图
lboundary =100; //角色移动范围左边界
rboundary =300; //角色移动范围右边界
uboundary =100; //角色移动范围上边界
dboundary =300; //角色移动范围下边界
x =120;
y =200; //当前坐标
oldx =120;
oldy =200; //旧的坐标
talknum =0; //对话编号
nLevel =5;
nExp =55;
nMoney =200;
nMaxLife =180;
nCurLife =180;
nPower =0;
nOriAtt =38;
nAttack =38;
nOriDef =19;
nDefence =19;
nOriSpeed =11;
nSpeed =11;
Weapon =0;
Armor =0;
Item =0 ; //从第二位起为第一个物品
speed =2; //角色速度
width =32;
height =48; //角色大小
picnum =0; //角色图片帧数
dir =1; //角色方向
Battle =1; //战斗图片
///////////;
ID =70002; //角色唯一编号
Name[32] =武士乙; //角色名称
exist =1; //角色是否存在
active =1; //角色是否活动
IsEnemy =1;
bitmap =9; //角色位图
lboundary =600; //角色移动范围左边界
rboundary =800; //角色移动范围右边界
uboundary =100; //角色移动范围上边界
dboundary =300; //角色移动范围下边界
x =780;
y =200; //当前坐标
oldx =780;
oldy =200; //旧的坐标
talknum =0; //对话编号
nLevel =5;
nExp =55;
nMoney =200;
nMaxLife =200;
nCurLife =200;
nPower =0;
nOriAtt =41;
nAttack =41;
nOriDef =20;
nDefence =20;
nOriSpeed =11;
nSpeed =11;
Weapon =0;
Armor =0;
Item =02 ; //从第二位起为第一个物品
speed =2; //角色速度
width =32;
height =48; //角色大小
picnum =0; //角色图片帧数
dir =3; //角色方向
Battle =1; //战斗图片
///////////;
ID =70003; //角色唯一编号
Name[32] =武士丙; //角色名称
exist =1; //角色是否存在
active =1; //角色是否活动
IsEnemy =1;
bitmap =9; //角色位图
lboundary =100; //角色移动范围左边界
rboundary =300; //角色移动范围右边界
uboundary =300; //角色移动范围上边界
dboundary =500; //角色移动范围下边界
x =120;
y =320; //当前坐标
oldx =120;
oldy =320; //旧的坐标
talknum =0; //对话编号
nLevel =5;
nExp =60;
nMoney =200;
nMaxLife =220;
nCurLife =220;
nPower =0;
nOriAtt =43;
nAttack =43;
nOriDef =21;
nDefence =21;
nOriSpeed =12;
nSpeed =12;
Weapon =0;
Armor =0;
Item =0 ; //从第二位起为第一个物品
speed =2; //角色速度
width =32;
height =48; //角色大小
picnum =0; //角色图片帧数
dir =1; //角色方向
Battle =1; //战斗图片
///////////;
ID =70004; //角色唯一编号
Name[32] =武士丁; //角色名称
exist =1; //角色是否存在
active =1; //角色是否活动
IsEnemy =1;
bitmap =9; //角色位图
lboundary =600; //角色移动范围左边界
rboundary =800; //角色移动范围右边界
uboundary =300; //角色移动范围上边界
dboundary =500; //角色移动范围下边界
x =780;
y =320; //当前坐标
oldx =780;
oldy =320; //旧的坐标
talknum =0; //对话编号
nLevel =5;
nExp =60;
nMoney =250;
nMaxLife =220;
nCurLife =220;
nPower =0;
nOriAtt =47;
nAttack =47;
nOriDef =21;
nDefence =21;
nOriSpeed =14;
nSpeed =14;
Weapon =0;
Armor =0;
Item =0 ; //从第二位起为第一个物品
speed =2; //角色速度
width =32;
height =48; //角色大小
picnum =0; //角色图片帧数
dir =3; //角色方向
Battle =1; //战斗图片
///////////;
ID =70005; //角色唯一编号
Name[32] =武士戊; //角色名称
exist =1; //角色是否存在
active =1; //角色是否活动
IsEnemy =1;
bitmap =9; //角色位图
lboundary =500; //角色移动范围左边界
rboundary =800; //角色移动范围右边界
uboundary =500; //角色移动范围上边界
dboundary =700; //角色移动范围下边界
x =600;
y =600; //当前坐标
oldx =600;
oldy =600; //旧的坐标
talknum =0; //对话编号
nLevel =5;
nExp =60;
nMoney =250;
nMaxLife =235;
nCurLife =235;
nPower =0;
nOriAtt =48;
nAttack =48;
nOriDef =24;
nDefence =24;
nOriSpeed =12;
nSpeed =12;
Weapon =0;
Armor =0;
Item =04 ; //从第二位起为第一个物品
speed =2; //角色速度
width =32;
height =48; //角色大小
picnum =0; //角色图片帧数
dir =1; //角色方向
Battle =1; //战斗图片
///////////;
ID =70006; //角色唯一编号
Name[32] =吉冈良田; //角色名称
exist =1; //角色是否存在
active =1; //角色是否活动
IsEnemy =1;
bitmap =9; //角色位图
lboundary =100; //角色移动范围左边界
rboundary =500; //角色移动范围右边界
uboundary =500; //角色移动范围上边界
dboundary =800; //角色移动范围下边界
x =200;
y =700; //当前坐标
oldx =200;
oldy =700; //旧的坐标
talknum =0; //对话编号
nLevel =6;
nExp =70;
nMoney =350;
nMaxLife =300;
nCurLife =300;
nPower =0;
nOriAtt =50;
nAttack =50;
nOriDef =25;
nDefence =25;
nOriSpeed =16;
nSpeed =16;
Weapon =0;
Armor =0;
Item =0 ; //从第二位起为第一个物品
speed =2; //角色速度
width =32;
height =48; //角色大小
picnum =0; //角色图片帧数
dir =3; //角色方向
Battle =1; //战斗图片
///////////;
ID =70007; //角色唯一编号
Name[32] =伊藤博文; //角色名称
exist =1; //角色是否存在
active =1; //角色是否活动
IsEnemy =1;
bitmap =9; //角色位图
lboundary =400; //角色移动范围左边界
rboundary =800; //角色移动范围右边界
uboundary =700; //角色移动范围上边界
dboundary =900; //角色移动范围下边界
x =750;
y =800; //当前坐标
oldx =750;
oldy =800; //旧的坐标
talknum =0; //对话编号
nLevel =7;
nExp =75;
nMoney =350;
nMaxLife =300;
nCurLife =300;
nPower =0;
nOriAtt =53;
nAttack =53;
nOriDef =28;
nDefence =28;
nOriSpeed =15;
nSpeed =15;
Weapon =0;
Armor =0;
Item =0 ; //从第二位起为第一个物品
speed =2; //角色速度
width =32;
height =48; //角色大小
picnum =0; //角色图片帧数
dir =0; //角色方向
Battle =1; //战斗图片
///////////;
ID =70008; //角色唯一编号
Name[32] =柳生宗元; //角色名称
exist =1; //角色是否存在
active =1; //角色是否活动
IsEnemy =1;
bitmap =9; //角色位图
lboundary =750; //角色移动范围左边界
rboundary =850; //角色移动范围右边界
uboundary =700; //角色移动范围上边界
dboundary =800; //角色移动范围下边界
x =800;
y =750; //当前坐标
oldx =800;
oldy =750; //旧的坐标
talknum =0; //对话编号
nLevel =8;
nExp =80;
nMoney =350;
nMaxLife =420;
nCurLife =420;
nPower =0;
nOriAtt =60;
nAttack =60;
nOriDef =30;
nDefence =30;
nOriSpeed =20;
nSpeed =20;
Weapon =0;
Armor =0;
Item =0? ; //从第二位起为第一个物品
speed =2; //角色速度
width =32;
height =48; //角色大小
picnum =0; //角色图片帧数
dir =1; //角色方向
Battle =1; //战斗图片
///////////;
ID =70009; //角色唯一编号
Name[32] =上泉信纲; //角色名称
exist =1; //角色是否存在
active =0; //角色是否活动
IsEnemy =1;
bitmap =11; //角色位图
lboundary =400; //角色移动范围左边界
rboundary =600; //角色移动范围右边界
uboundary =1000; //角色移动范围上边界
dboundary =1150; //角色移动范围下边界
x =470;
y =900; //当前坐标
oldx =470;
oldy =900; //旧的坐标
talknum =0; //对话编号
nLevel =9;
nExp =90;
nMoney =500;
nMaxLife =999;
nCurLife =999;
nPower =0;
nOriAtt =66;
nAttack =66;
nOriDef =33;
nDefence =33;
nOriSpeed =24;
nSpeed =24;
Weapon =0;
Armor =0;
Item =0 ; //从第二位起为第一个物品
speed =2; //角色速度
width =32;
height =48; //角色大小
picnum =0; //角色图片帧数
dir =2; //角色方向
Battle =3; //战斗图片
///////////;
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