📄 forest.npc
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该图Npc数 =9;
ID =60001; //角色唯一编号
Name[32] =倭寇甲; //角色名称
exist =1; //角色是否存在
active =1; //角色是否活动
IsEnemy =1;
bitmap =9; //角色位图
lboundary =100; //角色移动范围左边界
rboundary =300; //角色移动范围右边界
uboundary =100; //角色移动范围上边界
dboundary =300; //角色移动范围下边界
x =120;
y =200; //当前坐标
oldx =120;
oldy =200; //旧的坐标
talknum =0; //对话编号
nLevel =1;
nExp =30;
nMoney =80;
nMaxLife =50;
nCurLife =50;
nPower =0;
nOriAtt =14;
nAttack =14;
nOriDef =5;
nDefence =5;
nOriSpeed =5;
nSpeed =5;
Weapon =0;
Armor =0;
Item =01 ; //从第二位起为第一个物品
speed =2; //角色速度
width =32;
height =48; //角色大小
picnum =0; //角色图片帧数
dir =1; //角色方向
Battle =1; //战斗图片
///////////;
ID =60002; //角色唯一编号
Name[32] =倭寇乙; //角色名称
exist =1; //角色是否存在
active =1; //角色是否活动
IsEnemy =1;
bitmap =9; //角色位图
lboundary =600; //角色移动范围左边界
rboundary =800; //角色移动范围右边界
uboundary =100; //角色移动范围上边界
dboundary =300; //角色移动范围下边界
x =780;
y =200; //当前坐标
oldx =780;
oldy =200; //旧的坐标
talknum =0; //对话编号
nLevel =1;
nExp =30;
nMoney =80;
nMaxLife =60;
nCurLife =60;
nPower =0;
nOriAtt =14;
nAttack =14;
nOriDef =7;
nDefence =7;
nOriSpeed =6;
nSpeed =6;
Weapon =0;
Armor =0;
Item =0 ; //从第二位起为第一个物品
speed =2; //角色速度
width =32;
height =48; //角色大小
picnum =0; //角色图片帧数
dir =3; //角色方向
Battle =1; //战斗图片
///////////;
ID =60003; //角色唯一编号
Name[32] =倭寇丙; //角色名称
exist =1; //角色是否存在
active =1; //角色是否活动
IsEnemy =1;
bitmap =9; //角色位图
lboundary =100; //角色移动范围左边界
rboundary =300; //角色移动范围右边界
uboundary =300; //角色移动范围上边界
dboundary =500; //角色移动范围下边界
x =120;
y =320; //当前坐标
oldx =120;
oldy =320; //旧的坐标
talknum =0; //对话编号
nLevel =2;
nExp =40;
nMoney =100;
nMaxLife =75;
nCurLife =75;
nPower =0;
nOriAtt =16;
nAttack =16;
nOriDef =9;
nDefence =9;
nOriSpeed =7;
nSpeed =7;
Weapon =0;
Armor =0;
Item =0: ; //从第二位起为第一个物品
speed =2; //角色速度
width =32;
height =48; //角色大小
picnum =0; //角色图片帧数
dir =1; //角色方向
Battle =1; //战斗图片
///////////;
ID =60004; //角色唯一编号
Name[32] =倭寇丁; //角色名称
exist =1; //角色是否存在
active =1; //角色是否活动
IsEnemy =1;
bitmap =9; //角色位图
lboundary =600; //角色移动范围左边界
rboundary =800; //角色移动范围右边界
uboundary =300; //角色移动范围上边界
dboundary =500; //角色移动范围下边界
x =780;
y =320; //当前坐标
oldx =780;
oldy =320; //旧的坐标
talknum =0; //对话编号
nLevel =2;
nExp =30;
nMoney =120;
nMaxLife =80;
nCurLife =80;
nPower =0;
nOriAtt =19;
nAttack =19;
nOriDef =9;
nDefence =9;
nOriSpeed =7;
nSpeed =7;
Weapon =0;
Armor =0;
Item =0 ; //从第二位起为第一个物品
speed =2; //角色速度
width =32;
height =48; //角色大小
picnum =0; //角色图片帧数
dir =3; //角色方向
Battle =1; //战斗图片
///////////;
ID =60005; //角色唯一编号
Name[32] =倭寇戊; //角色名称
exist =1; //角色是否存在
active =1; //角色是否活动
IsEnemy =1;
bitmap =9; //角色位图
lboundary =500; //角色移动范围左边界
rboundary =800; //角色移动范围右边界
uboundary =500; //角色移动范围上边界
dboundary =700; //角色移动范围下边界
x =600;
y =600; //当前坐标
oldx =600;
oldy =600; //旧的坐标
talknum =0; //对话编号
nLevel =3;
nExp =40;
nMoney =150;
nMaxLife =100;
nCurLife =100;
nPower =0;
nOriAtt =22;
nAttack =22;
nOriDef =11;
nDefence =11;
nOriSpeed =8;
nSpeed =8;
Weapon =0;
Armor =0;
Item =0 ; //从第二位起为第一个物品
speed =2; //角色速度
width =32;
height =48; //角色大小
picnum =0; //角色图片帧数
dir =1; //角色方向
Battle =1; //战斗图片
///////////;
ID =60006; //角色唯一编号
Name[32] =吉田正雄; //角色名称
exist =1; //角色是否存在
active =1; //角色是否活动
IsEnemy =1;
bitmap =9; //角色位图
lboundary =100; //角色移动范围左边界
rboundary =500; //角色移动范围右边界
uboundary =500; //角色移动范围上边界
dboundary =800; //角色移动范围下边界
x =200;
y =700; //当前坐标
oldx =200;
oldy =700; //旧的坐标
talknum =0; //对话编号
nLevel =4;
nExp =50;
nMoney =200;
nMaxLife =150;
nCurLife =150;
nPower =0;
nOriAtt =27;
nAttack =27;
nOriDef =13;
nDefence =13;
nOriSpeed =9;
nSpeed =9;
Weapon =0;
Armor =0;
Item =0 ; //从第二位起为第一个物品
speed =2; //角色速度
width =32;
height =48; //角色大小
picnum =0; //角色图片帧数
dir =3; //角色方向
Battle =1; //战斗图片
///////////;
ID =60007; //角色唯一编号
Name[32] =木下征七郎; //角色名称
exist =1; //角色是否存在
active =1; //角色是否活动
IsEnemy =1;
bitmap =9; //角色位图
lboundary =400; //角色移动范围左边界
rboundary =800; //角色移动范围右边界
uboundary =700; //角色移动范围上边界
dboundary =900; //角色移动范围下边界
x =750;
y =800; //当前坐标
oldx =750;
oldy =800; //旧的坐标
talknum =0; //对话编号
nLevel =4;
nExp =50;
nMoney =250;
nMaxLife =175;
nCurLife =175;
nPower =0;
nOriAtt =30;
nAttack =30;
nOriDef =13;
nDefence =13;
nOriSpeed =9;
nSpeed =9;
Weapon =0;
Armor =0;
Item =0 ; //从第二位起为第一个物品
speed =2; //角色速度
width =32;
height =48; //角色大小
picnum =0; //角色图片帧数
dir =0; //角色方向
Battle =1; //战斗图片
///////////;
ID =60008; //角色唯一编号
Name[32] =麻生纯一; //角色名称
exist =1; //角色是否存在
active =1; //角色是否活动
IsEnemy =1;
bitmap =9; //角色位图
lboundary =50; //角色移动范围左边界
rboundary =500; //角色移动范围右边界
uboundary =800; //角色移动范围上边界
dboundary =1000; //角色移动范围下边界
x =100;
y =950; //当前坐标
oldx =100;
oldy =950; //旧的坐标
talknum =0; //对话编号
nLevel =4;
nExp =50;
nMoney =250;
nMaxLife =150;
nCurLife =150;
nPower =0;
nOriAtt =28;
nAttack =28;
nOriDef =14;
nDefence =14;
nOriSpeed =10;
nSpeed =10;
Weapon =0;
Armor =0;
Item =0 ; //从第二位起为第一个物品
speed =2; //角色速度
width =32;
height =48; //角色大小
picnum =0; //角色图片帧数
dir =1; //角色方向
Battle =1; //战斗图片
///////////;
ID =60009; //角色唯一编号
Name[32] =真田一郎; //角色名称
exist =1; //角色是否存在
active =0; //角色是否活动
IsEnemy =1;
bitmap =10; //角色位图
lboundary =400; //角色移动范围左边界
rboundary =600; //角色移动范围右边界
uboundary =1000; //角色移动范围上边界
dboundary =1150; //角色移动范围下边界
x =520;
y =1050; //当前坐标
oldx =520;
oldy =1050; //旧的坐标
talknum =0; //对话编号
nLevel =7;
nExp =70;
nMoney =300;
nMaxLife =350;
nCurLife =350;
nPower =0;
nOriAtt =37;
nAttack =37;
nOriDef =18;
nDefence =18;
nOriSpeed =12;
nSpeed =12;
Weapon =0;
Armor =0;
Item =05 ; //从第二位起为第一个物品
speed =2; //角色速度
width =32;
height =48; //角色大小
picnum =0; //角色图片帧数
dir =2; //角色方向
Battle =2; //战斗图片
///////////;
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