gui_touch_driveranalog.c
来自「S3c44b0x下的ucgui」· C语言 代码 · 共 392 行
C
392 行
/*********************************************************************************************************** uC/GUI* Universal graphic software for embedded applications** (c) Copyright 2002, Micrium Inc., Weston, FL* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH** 礐/GUI is protected by international copyright laws. Knowledge of the* source code may not be used to write a similar product. This file may* only be used in accordance with a license and should not be redistributed* in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------
File : GUITOUCH.C
Purpose : Touch screen manager
----------------------------------------------------------------------
This module handles the touch screen. It is configured in the file
GUITouch.conf.h (Should be located in the Config\ directory).
----------------------------------------------------------------------
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "LCD_Private.H" /* private modul definitions & config */
#include "GUI_Protected.h"
#include "def.h"#include "44b.h"#include "44blib.h"extern void irq_TspHandler(void);/* Generate code only if configuration says so ! */
#if GUI_SUPPORT_TOUCH
#include "GUITouchconf.h" /* Located in GUIx, will include GUITouch.conf.h */
/*
**********************************************************************
*
* Config defaults
*
**********************************************************************
*/
#ifndef GUI_TOUCH_AD_LEFT /* max value returned by AD-converter */
#define GUI_TOUCH_AD_LEFT 30
#endif
#ifndef GUI_TOUCH_AD_RIGHT /* min value returned by AD-converter */
#define GUI_TOUCH_AD_RIGHT 220
#endif
#ifndef GUI_TOUCH_AD_TOP /* max value returned by AD-converter */
#define GUI_TOUCH_AD_TOP 30
#endif
#ifndef GUI_TOUCH_AD_BOTTOM /* min value returned by AD-converter */
#define GUI_TOUCH_AD_BOTTOM 220
#endif
#ifndef GUI_TOUCH_SWAP_XY /* Is XY of touch swapped ? */
#define GUI_TOUCH_SWAP_XY 0
#endif
#ifndef GUI_TOUCH_MIRROR_X
#define GUI_TOUCH_MIRROR_X 0
#endif
#ifndef GUI_TOUCH_MIRROR_Y
#define GUI_TOUCH_MIRROR_Y 0
#endif
#ifndef GUI_TOUCH_YSIZE
#define GUI_TOUCH_YSIZE LCD_YSIZE
#endif
#ifndef GUI_TOUCH_XSIZE
#define GUI_TOUCH_XSIZE LCD_XSIZE
#endif
/*
**********************************************************************
*
* Config check
*
**********************************************************************
*/
/*
*****************************************************************
* *
* Global data *
* *
*****************************************************************
The global data below is for debugging purposes only. A "clean"
application should not use these values for any other purpose.
NEVER write into these values !
*/
//int GUI_TOUCH_yPhys, GUI_TOUCH_xPhys;
/****************************************************************
*
* Static data
*
*****************************************************************
*/
typedef struct {int Min; int Max; } tMinMax;
static tMinMax xyMinMax[2] = {
#if ((GUI_TOUCH_SWAP_XY==0) && (GUI_TOUCH_MIRROR_X==0)) || ((GUI_TOUCH_SWAP_XY) && (GUI_TOUCH_MIRROR_Y==0))
{ GUI_TOUCH_AD_LEFT, GUI_TOUCH_AD_RIGHT },
#else
{ GUI_TOUCH_AD_RIGHT, GUI_TOUCH_AD_LEFT },
#endif
#if ((GUI_TOUCH_SWAP_XY==0) && (GUI_TOUCH_MIRROR_Y==0)) || ((GUI_TOUCH_SWAP_XY) && (GUI_TOUCH_MIRROR_X==0))
{ GUI_TOUCH_AD_TOP, GUI_TOUCH_AD_BOTTOM }
#else
{ GUI_TOUCH_AD_BOTTOM, GUI_TOUCH_AD_TOP }
#endif
};
#ifndef WIN32
static int xMin;
static int xMax;
static int yMin;
static int yMax;
#endif
/*********************************************************************
*
* Convert physical value into (logical) coordinates
*/
int AD2X(int adx) {
I32 r = adx - xyMinMax[GUI_COORD_X].Min;
r *= GUI_TOUCH_XSIZE - 1;
return r / (xyMinMax[GUI_COORD_X].Max - xyMinMax[GUI_COORD_X].Min);
}
int AD2Y(int ady) {
I32 r = ady - xyMinMax[GUI_COORD_Y].Min;
r *= GUI_TOUCH_YSIZE - 1;
return r/(xyMinMax[GUI_COORD_Y].Max - xyMinMax[GUI_COORD_Y].Min);
}
/*********************************************************************
*
* Diagnostic routines
*/
int GUI_TOUCH_GetxPhys(void) {
return 0; //GUI_TOUCH_xPhys;
}
int GUI_TOUCH_GetyPhys(void) {
return 0; //GUI_TOUCH_yPhys;
}
/*********************************************************************
*
* SetDefaultCalibration
*/
void GUI_TOUCH_SetDefaultCalibration(void) {
xyMinMax[0].Min = GUI_TOUCH_AD_LEFT;
xyMinMax[0].Max = GUI_TOUCH_AD_RIGHT;
xyMinMax[1].Min = GUI_TOUCH_AD_TOP;
xyMinMax[1].Max = GUI_TOUCH_AD_BOTTOM;
}
/*********************************************************************
*
* Calibration
*/
static int Log2Phys(int l, I32 l0, I32 l1, I32 p0, I32 p1) {
return p0+ ((p1-p0) * (l-l0)) / (l1-l0);
}
int GUI_TOUCH_Calibrate(int Coord, int Log0, int Log1, int Phys0, int Phys1) {
int l0 = 0;
int l1 = (Coord==GUI_COORD_X) ? LCD_XSIZE-1 : LCD_YSIZE-1;
if (labs(Phys0-Phys1) < 20)
return 1;
if (labs(Log0-Log1) < 20)
return 1;
xyMinMax[Coord].Min = Log2Phys(l0, Log0, Log1, Phys0, Phys1);
xyMinMax[Coord].Max = Log2Phys(l1, Log0, Log1, Phys0, Phys1);
return 0;
}
/*********************************************************************
*
* GUI_TOUCH_Exec
*/
void GUI_TOUCH_Exec(void) {
#ifndef WIN32
static U8 ReadState;
static int xPhys, yPhys;
int x,y;
/* calculate Min / Max values */
if (xyMinMax[GUI_COORD_X].Min < xyMinMax[GUI_COORD_X].Max) {
xMin = xyMinMax[GUI_COORD_X].Min;
xMax = xyMinMax[GUI_COORD_X].Max;
} else {
xMax = xyMinMax[GUI_COORD_X].Min;
xMin = xyMinMax[GUI_COORD_X].Max;
}
if (xyMinMax[GUI_COORD_Y].Min < xyMinMax[GUI_COORD_Y].Max) {
yMin = xyMinMax[GUI_COORD_Y].Min;
yMax = xyMinMax[GUI_COORD_Y].Max;
} else {
yMax = xyMinMax[GUI_COORD_Y].Min;
yMin = xyMinMax[GUI_COORD_Y].Max;
}
/* Execute the state machine which reads the touch */
switch (ReadState) {
case 0:
yPhys = TOUCH_X_MeasureY();
TOUCH_X_ActivateY(); /* Prepare X- measurement */
ReadState++;
break;
default:
xPhys = TOUCH_X_MeasureX();
TOUCH_X_ActivateX(); /* Prepare Y- measurement */
/* Convert values into logical values */
#if !GUI_TOUCH_SWAP_XY /* Is X/Y swapped ? */
x = xPhys;
y = yPhys;
#else
x = yPhys;
y = xPhys;
#endif
if ((x <xMin) | (x>xMax) | (y <yMin) | (y>yMax)) {
GUI_TOUCH_StoreState(-1,-1);
} else {
x = AD2X(x);
y = AD2Y(y);
GUI_TOUCH_StoreState(x,y);
}
/* Reset state machine */
ReadState=0;
break;
}
#endif /* WIN32 */
}
#else
void GUI_TOUCH_DriverAnalog_C(void) {}
#endif /* defined(GUI_SUPPORT_TOUCH) && GUI_SUPPORT_TOUCH */
/////////////////////////driver//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void TS_init(void){ rINTMOD=0x0; rINTCON=0x1; rI_ISPC |= BIT_ZDMA0; //clear pending rI_ISPC |= BIT_EINT2; // clear pending_bit //TSPX(GPE4) TSPY(GPE5) TSMY(GPE6) TSMX(GPE7) // 0 1 1 0 rPUPE = 0x0; // Pull up //rPCONE = 0x20269; rPDATE = 0xb8; DelayTime(100); rEXTINT |= 0x200; // falling edge trigger pISR_EINT2=(int)irq_TspHandler; // set interrupt handler rCLKCON = 0x7ff8; // enable clock rADCPSR = 0x10;//0x4; // A/D prescaler //rADCPSR = 0x2f;// rINTMSK =~(BIT_GLOBAL|BIT_EINT2|BIT_TIMER0);}void TOUCH_X_ActivateX(void) {}void TOUCH_X_ActivateY(void) {}int TOUCH_X_MeasureX(void){return 1;}int TOUCH_X_MeasureY(void) {return 1;}void TOUCH_X_Disable(void) {}float TP_ReadY()//读Y坐标{ float tmp[15]; float result; int i; //rPCONE = 0x24169; //pe47 out,pe56 in rPDATE = 0x98; //PE4=1,PE7=1 rADCCON = 0x0<<2; // AIN0 DelayTime(500); // delay to set up the next channel for( i=0; i<15; i++ ){ rADCCON |= 0x1; // Start A/D conversion while( rADCCON & 0x1 ); // Check if Enable_start is low while( !(rADCCON & 0x40) ); // Check ECFLG tmp[i] = (0x3ff&rADCDAT); } result = 0; for(i=0; i<15; i++){ result += tmp[i]; } result/= 15; return result;}float TP_ReadX()//读X坐标{ int tmp[15]; float result; int i;// rPCONE = 0x21469; rPDATE = 0x68; //pe5=1,pe6=1 rADCCON = 0x1<<2; // AIN1 DelayTime(500); // delay to set up the next channel for(i=0; i<15; i++){ rADCCON |= 0x1; // Start A/D conversion while( rADCCON & 0x1 ); // Check if Enable_start is low while( !(rADCCON & 0x40) ); // Check ECFLG tmp[i] = (0x3ff&rADCDAT); } result = 0; for(i=0; i<15; i++){ result += tmp[i]; } result /= 15; return result; }void TS(void){ float TS_X,TS_Y; char fail = 0; float LOG_X,LOG_Y; TS_X=TP_ReadX(); if (TS_X < GUI_TOUCH_AD_LEFT || TS_X > GUI_TOUCH_AD_RIGHT ) { fail = 1; } else { LOG_X = (320*(TS_X-GUI_TOUCH_AD_LEFT ))/(GUI_TOUCH_AD_RIGHT - GUI_TOUCH_AD_LEFT); // X - position } TS_Y=TP_ReadY(); if (TS_Y < GUI_TOUCH_AD_BOTTOM || TS_Y > GUI_TOUCH_AD_TOP) { fail = 1; } else { LOG_Y = (240*(GUI_TOUCH_AD_TOP - TS_Y))/( GUI_TOUCH_AD_TOP - GUI_TOUCH_AD_BOTTOM ); // Y - position } if (!fail) { // GUI_SetFont(&GUI_Font24_1); //GUI_GotoXY(70,120); // GUI_DispFloat (TS_X,7); // GUI_GotoXY(160,120); // GUI_DispFloat ( TS_Y,7); GUI_TOUCH_StoreState(LOG_X+1,LOG_Y+1); GUI_TOUCH_StoreState(LOG_X,LOG_Y); } rPDATE = 0xb8; DelayTime(500); }
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