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📄 puzzle.cpp

📁 MS VC++ 开发斐切比塔游戏范例
💻 CPP
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// puzzle.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "puzzle.h"

#include "mainfrm.h"
#include "puzzldoc.h"
#include "puzzlvw.h"

#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CPuzzleApp

BEGIN_MESSAGE_MAP(CPuzzleApp, CWinApp)
    //{{AFX_MSG_MAP(CPuzzleApp)
    ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
        // NOTE - the ClassWizard will add and remove mapping macros here.
        //    DO NOT EDIT what you see in these blocks of generated code !
    //}}AFX_MSG_MAP
    // Standard file based document commands
    ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
    ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPuzzleApp construction

CPuzzleApp::CPuzzleApp()
{
    // TODO: add construction code here,
    // Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CPuzzleApp object

CPuzzleApp NEAR theApp;

/////////////////////////////////////////////////////////////////////////////
// CPuzzleApp initialization

BOOL CPuzzleApp::InitInstance()
{
    // Standard initialization
    // If you are not using these features and wish to reduce the size
    //  of your final executable, you should remove from the following
    //  the specific initialization routines you do not need.

    SetDialogBkColor();        // set dialog background color to gray
    LoadStdProfileSettings();  // Load standard INI file options (including MRU)

    // Register the application's document templates.  Document templates
    //  serve as the connection between documents, frame windows and views.

    AddDocTemplate(new CSingleDocTemplate(IDR_MAINFRAME,
            RUNTIME_CLASS(CPuzzleDoc),
            RUNTIME_CLASS(CMainFrame),     // main SDI frame window
            RUNTIME_CLASS(CPuzzleView)));


    // create a new (empty) document
    OnFileNew();

    if (m_lpCmdLine[0] != '\0')
    {
        // TODO: add command line processing here
    }

    return TRUE;
}

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
    CAboutDlg();

// Dialog Data
    //{{AFX_DATA(CAboutDlg)
    enum { IDD = IDD_ABOUTBOX };
    //}}AFX_DATA

// Implementation
protected:
    virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
    //{{AFX_MSG(CAboutDlg)
        // No message handlers
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
    //{{AFX_DATA_INIT(CAboutDlg)
    //}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
    CDialog::DoDataExchange(pDX);
    //{{AFX_DATA_MAP(CAboutDlg)
    //}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
    //{{AFX_MSG_MAP(CAboutDlg)
        // No message handlers
    //}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void CPuzzleApp::OnAppAbout()
{
    CAboutDlg aboutDlg;
    aboutDlg.DoModal();
}

/////////////////////////////////////////////////////////////////////////////
// CPuzzleApp commands

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