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📄 puzzle.mak

📁 MS VC++ 开发斐切比塔游戏范例
💻 MAK
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# Microsoft Visual C++ generated build script - Do not modify

PROJ = PUZZLE
DEBUG = 0
PROGTYPE = 0
CALLER = 
ARGS = 
DLLS = 
D_RCDEFINES = /d_DEBUG
R_RCDEFINES = /dNDEBUG
ORIGIN = MSVC
ORIGIN_VER = 1.00
PROJPATH = C:\PROJECTS\PUZZLE\
USEMFC = 1
CC = cl
CPP = cl
CXX = cl
CCREATEPCHFLAG = 
CPPCREATEPCHFLAG = /YcSTDAFX.H
CUSEPCHFLAG = 
CPPUSEPCHFLAG = /YuSTDAFX.H
FIRSTC =             
FIRSTCPP = STDAFX.CPP  
RC = rc
CFLAGS_D_WEXE = /nologo /G2 /W3 /Zi /AM /Od /D "_DEBUG" /FR /GA /Fd"PUZZLE.PDB"
CFLAGS_R_WEXE = /nologo /Gs /G2 /W3 /AM /O1 /D "NDEBUG" /FR /GA
LFLAGS_D_WEXE = /NOLOGO /NOD /PACKC:61440 /STACK:10240 /ALIGN:16 /ONERROR:NOEXE /CO
LFLAGS_R_WEXE = /NOLOGO /NOD /PACKC:61440 /STACK:10240 /ALIGN:16 /ONERROR:NOEXE
LIBS_D_WEXE = mafxcwd oldnames libw mlibcew commdlg olesvr olecli shell 
LIBS_R_WEXE = mafxcw oldnames libw mlibcew commdlg olesvr olecli shell 
RCFLAGS = /nologo /z
RESFLAGS = /nologo /t
RUNFLAGS = 
DEFFILE = PUZZLE.DEF
OBJS_EXT = 
LIBS_EXT = 
!if "$(DEBUG)" == "1"
CFLAGS = $(CFLAGS_D_WEXE)
LFLAGS = $(LFLAGS_D_WEXE)
LIBS = $(LIBS_D_WEXE)
MAPFILE = nul
RCDEFINES = $(D_RCDEFINES)
!else
CFLAGS = $(CFLAGS_R_WEXE)
LFLAGS = $(LFLAGS_R_WEXE)
LIBS = $(LIBS_R_WEXE)
MAPFILE = nul
RCDEFINES = $(R_RCDEFINES)
!endif
!if [if exist MSVC.BND del MSVC.BND]
!endif
SBRS = STDAFX.SBR \
		PUZZLE.SBR \
		MAINFRM.SBR \
		PUZZLDOC.SBR \
		PUZZLVW.SBR \
		PIECE.SBR


PUZZLE_RCDEP = c:\projects\puzzle\res\puzzle.ico \
	c:\projects\puzzle\res\puzzle.rc2


STDAFX_DEP = c:\projects\puzzle\stdafx.h


PUZZLE_DEP = c:\projects\puzzle\stdafx.h \
	c:\projects\puzzle\puzzle.h \
	c:\projects\puzzle\mainfrm.h \
	c:\projects\puzzle\puzzldoc.h \
	c:\projects\puzzle\puzzlvw.h \
	c:\projects\puzzle\piece.h


MAINFRM_DEP = c:\projects\puzzle\stdafx.h \
	c:\projects\puzzle\puzzle.h \
	c:\projects\puzzle\mainfrm.h


PUZZLDOC_DEP = c:\projects\puzzle\stdafx.h \
	c:\projects\puzzle\puzzle.h \
	c:\projects\puzzle\puzzldoc.h


PUZZLVW_DEP = c:\projects\puzzle\stdafx.h \
	c:\projects\puzzle\puzzle.h \
	c:\projects\puzzle\puzzldoc.h \
	c:\projects\puzzle\puzzlvw.h \
	c:\projects\puzzle\piece.h


PIECE_DEP = c:\projects\puzzle\stdafx.h \
	c:\projects\puzzle\puzzle.h \
	c:\projects\puzzle\piece.h


all:	$(PROJ).EXE $(PROJ).BSC

PUZZLE.RES:	PUZZLE.RC $(PUZZLE_RCDEP)
	$(RC) $(RCFLAGS) $(RCDEFINES) -r PUZZLE.RC

STDAFX.OBJ:	STDAFX.CPP $(STDAFX_DEP)
	$(CPP) $(CFLAGS) $(CPPCREATEPCHFLAG) /c STDAFX.CPP

PUZZLE.OBJ:	PUZZLE.CPP $(PUZZLE_DEP)
	$(CPP) $(CFLAGS) $(CPPUSEPCHFLAG) /c PUZZLE.CPP

MAINFRM.OBJ:	MAINFRM.CPP $(MAINFRM_DEP)
	$(CPP) $(CFLAGS) $(CPPUSEPCHFLAG) /c MAINFRM.CPP

PUZZLDOC.OBJ:	PUZZLDOC.CPP $(PUZZLDOC_DEP)
	$(CPP) $(CFLAGS) $(CPPUSEPCHFLAG) /c PUZZLDOC.CPP

PUZZLVW.OBJ:	PUZZLVW.CPP $(PUZZLVW_DEP)
	$(CPP) $(CFLAGS) $(CPPUSEPCHFLAG) /c PUZZLVW.CPP

PIECE.OBJ:	PIECE.CPP $(PIECE_DEP)
	$(CPP) $(CFLAGS) $(CPPUSEPCHFLAG) /c PIECE.CPP


$(PROJ).EXE::	PUZZLE.RES

$(PROJ).EXE::	STDAFX.OBJ PUZZLE.OBJ MAINFRM.OBJ PUZZLDOC.OBJ PUZZLVW.OBJ PIECE.OBJ $(OBJS_EXT) $(DEFFILE)
	echo >NUL @<<$(PROJ).CRF
STDAFX.OBJ +
PUZZLE.OBJ +
MAINFRM.OBJ +
PUZZLDOC.OBJ +
PUZZLVW.OBJ +
PIECE.OBJ +
$(OBJS_EXT)
$(PROJ).EXE
$(MAPFILE)
c:\dev\msvc\lib\+
c:\dev\msvc\mfc\lib\+
$(LIBS)
$(DEFFILE);
<<
	link $(LFLAGS) @$(PROJ).CRF
	$(RC) $(RESFLAGS) PUZZLE.RES $@
	@copy $(PROJ).CRF MSVC.BND

$(PROJ).EXE::	PUZZLE.RES
	if not exist MSVC.BND 	$(RC) $(RESFLAGS) PUZZLE.RES $@

run: $(PROJ).EXE
	$(PROJ) $(RUNFLAGS)


$(PROJ).BSC: $(SBRS)
	bscmake @<<
/o$@ $(SBRS)
<<

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