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📄 mircode.cpp

📁 一款新游戏的原代码
💻 CPP
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// mircode.cpp: implementation of the mircode class.
//
//////////////////////////////////////////////////////////////////////


#include "mircode.h"
#include "bindef.h"
#include <stdio.h>
char ucase( char c )
{
//	char cres = '\0';
	if( c >= 'a' && c <= 'z' )
	{
		c+= 'A' - 'a';
		return c;
	}
	return c;
}
int hex2int( char c )
{
	if( c >= 'A' && c <= 'F' )
	{
		return (int)(c - 'A' + 10 );
	}
	else if( c >= '0' && c <= '9' )
	{
		return (int)( c - '0' );
	}
	return 0;
}
char	hextable[] = "0123456789ABCDEF";
char int2hex( int v )
{
	v &= 0xf;
	return hextable[v];
}
int UnNameCode( char * in, char * out )
{
	int i = 0;
	//int size = strlen( in );
	while( in[i] != '\0' )
	{
		out[i] = (in[i] & 0x3f ) << 2;
		out[i] |= (in[i + 1] & 0xc0 ) >> 6;
		i ++;
	}
	out[i] = '\0';
	return 1;
}
int CodeGateCode( char * in, char * out )
{
	int lcnt = strlen( in ) ;
	int i = 0;
	int icode = 0;
	int tcode = 0;
	int hbyte = 0;
	int lbyte = 0;
	int _edi = 0xf667;
	for( i = 0;i < lcnt;i ++ )
	{
		icode = ((int)in[i]) & 0xff;
		//tcode = icode;
		//icode = ((int)out[i]) & 0xff;
		tcode = icode;
		tcode ^= ((_edi & 0xffff)>>8);
		hbyte = (tcode & 0xf0 )>>4;
		lbyte = (tcode & 0xf );
		out[i * 2] = int2hex( hbyte );
		out[i * 2 + 1] = int2hex( lbyte );
		_edi = (((_edi + tcode ) * 0xce6d ) & 0xffff ) + 0x58bf;
	}
	out[i * 2] = '\0';
	return 1;
}
int UnGateCode( char * in, char * out )
{
	if( in == NULL )
		return 0;
	int lcnt = strlen( in ) >> 1;
	if( lcnt == 0 )
		return 0;
	if( in[0] == (char)0)//'\0' )
		return 0;
	int i = 0;
	int icode = 0;
	

	int _edi = 0xf667;

	for( i = 0;i < lcnt;i ++ )
	{
		out[i] = ((hex2int( ucase( in[i * 2])) & 0xf )<<4);
		out[i] += hex2int( ucase( in[i * 2 + 1])) & 0xf;
		icode = ((int)out[i]) & 0xff;
		out[i] ^= ((_edi & 0xffff)>>8);
		_edi = (((_edi + icode ) * 0xce6d ) & 0xffff ) + 0x58bf;

	}

	out[lcnt] = (char)0;//'\0';

	return 1;
}

int UnGameCode( char * p, BYTE * out )
{
	int	i = 0;
	int ilen = 0, olen = 0;
	int	iptr = 0, optr = 0;
	BYTE	*	pb = (BYTE*)p;
	BYTE	b1,b2,b3,b4;
	if( p == NULL || out == NULL)
		return 0;
	ilen = strlen( p );
	if( ilen <= 0 )
		return 0;
	*((DWORD*)&p[ilen]) = 0x3c3c3c;
	olen = (ilen * 6) / 8;
	for( i =0;i < ((ilen + 3)/4);i ++ )
	{
		b1 = (pb[iptr++] - 0x3c) & 0x3f;
		b2 = (pb[iptr++] - 0x3c) & 0x3f;
		b3 = (pb[iptr++] - 0x3c) & 0x3f;
		b4 = (pb[iptr++] - 0x3c) & 0x3f;
		out[optr++] =(( b1 & b00111111) << 2 )| ((b2 & b00110000) >> 4);
		out[optr++] =(( b2 & b00001111) << 4 )| ((b3 & b00111100) >> 2);
		out[optr++] =(( b3 & b00000011) << 6 )| b4;
	}
	out[olen] = '\0';
	return olen;
}

int CodeGameCode( BYTE * in, int size, BYTE * out )
{
	int i = 0,ilen = 0;
	int idxout = 0;
	int	idxin = 0;
//	int icode = 0;
	int reallen = 0;
	ilen = size;
	ilen = (size + 2)/3;
	BYTE	b1,b2,b3;
	reallen = (size  * 8 + 5) / 6;
	
	(*(DWORD*)&in[size])=0;
//	ileft = size % 3;
	for( i = 0;i < ilen;i ++ )
	{

		b1 = in[idxin++];
		b2 = in[idxin++];
		b3 = in[idxin++];
		
		out[idxout++] = ((b1 & b11111100) >> 2)+'<'; 
		out[idxout++] = (((b1 & b00000011) << 4)|((b2 & b11110000) >> 4))+'<';
		out[idxout++] = (((b2 & b00001111) << 2)|((b3 & b11000000) >> 6))+'<';
		out[idxout++] = (b3 & b00111111)+'<';
	}
	out[reallen]= '\0';
	return 1;
}

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