📄 mirgamemap.h
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// MirGameMap.h: interface for the CMirGameMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MIRGAMEMAP_H__B9FBC32F_6149_4584_9845_4E26E7E71DE9__INCLUDED_)
#define AFX_MIRGAMEMAP_H__B9FBC32F_6149_4584_9845_4E26E7E71DE9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
enum __MAPOBJECT
{
MOBJ_PLAYER,
MOBJ_NPC,
MOBJ_MONSTER,
MOBJ_ATTACKER,
MOBJ_TARGET,
MOBJ_GROUP,
MOBJ_GUILD,
MOBJ_TEACHER,
MOBJ_STUDENT,
MOBJ_HUSBAND,
MOBJ_WIFE,
MOBJ_UNREACH,
MOBJ_CANREACH,
MOBJ_TELEPORT,
};
typedef struct
{
short tile;
short smtile;
short object;
char flag;
char offset;
char framecount;
char delaytime;
char objgroup;
char unused;
}MIRMAPBLOCK;
typedef struct
{
WORD width;
WORD height;
char t[48];
}MIRMAPHEADER;
typedef struct
{
HBRUSH hbr;
DWORD dwColor;
}MAPDRAWCOLOR;
class CMirGameMap
{
public:
BOOL TestMap( int x, int y );
BOOL TestMapTo( int x, int y, int dir );
void SetPersonInfo( DWORD x, DWORD y, DWORD dir );
BOOL SetGameMap( char * mapname, DWORD x, DWORD y );
void Draw( HDC dc, int dx, int dy);
CMirGameMap();
virtual ~CMirGameMap();
private:
MIRMAPBLOCK* Loadmap( char * map );
MIRMAPHEADER m_Header;
MIRMAPBLOCK * m_pData;
DWORD m_xpos;
DWORD m_ypos;
DWORD m_dir;
int m_DrawWidth;
int m_DrawHeight;
int m_DrawMapWidth;
int m_DrawMapHeight;
MAPDRAWCOLOR m_DrawColor[MOBJ_TELEPORT + 1];
};
#endif // !defined(AFX_MIRGAMEMAP_H__B9FBC32F_6149_4584_9845_4E26E7E71DE9__INCLUDED_)
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