📄 mainfrm.cpp
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// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "MirX.h"
#include "MainFrm.h"
#include "LoginDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNAMIC(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_WM_CREATE()
ON_WM_SETFOCUS()
ON_WM_TIMER()
ON_COMMAND(ID_LOGINGAME, OnLogingame)
ON_UPDATE_COMMAND_UI(ID_LOGINGAME, OnUpdateLogingame)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
ID_INDICATOR_CAPS,
ID_INDICATOR_NUM,
ID_INDICATOR_SCRL,
};
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
// TODO: add member initialization code here
}
CMainFrame::~CMainFrame()
{
}
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
// create a view to occupy the client area of the frame
if (!m_wndView.Create(NULL, NULL, AFX_WS_DEFAULT_VIEW,
CRect(0, 0, 0, 0), this, AFX_IDW_PANE_FIRST, NULL))
{
TRACE0("Failed to create view window\n");
return -1;
}
if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
}
if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("Failed to create status bar\n");
return -1; // fail to create
}
// TODO: Delete these three lines if you don't want the toolbar to
// be dockable
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
DockControlBar(&m_wndToolBar);
if (!m_wndChat.Create("聊天",this,12))
{
TRACE0("Failed to create mybar\n");
return -1; // fail to create
}
m_wndChat.SetBarStyle(m_wndChat.GetBarStyle()|CBRS_TOOLTIPS|CBRS_FLYBY|CBRS_SIZE_DYNAMIC);
m_wndChat.EnableDocking(CBRS_ALIGN_BOTTOM);
DockControlBar(&m_wndChat, AFX_IDW_DOCKBAR_BOTTOM);
SetTimer(888,100,NULL);
SetIcon(LoadIcon(AfxGetApp()->m_hInstance,MAKEINTRESOURCE(IDR_MAINFRAME)),TRUE);
SetIcon(LoadIcon(AfxGetApp()->m_hInstance,MAKEINTRESOURCE(IDR_MAINFRAME)),FALSE);
return 0;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
cs.dwExStyle &= ~WS_EX_CLIENTEDGE;
cs.lpszClass = AfxRegisterWndClass(0);
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
void CMainFrame::OnSetFocus(CWnd* pOldWnd)
{
// forward focus to the view window
m_wndView.SetFocus();
}
BOOL CMainFrame::OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo)
{
// let the view have first crack at the command
if (m_wndView.OnCmdMsg(nID, nCode, pExtra, pHandlerInfo))
return TRUE;
// otherwise, do default handling
return CFrameWnd::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo);
}
void CMainFrame::OnTimer(UINT nIDEvent)
{
m_MirGame.GameProc();
CString log;
while(!m_MirGame.m_LogList.IsEmpty())
{
log=m_MirGame.m_LogList.RemoveHead();
m_wndChat.AddLog(log);
}
CFrameWnd::OnTimer(nIDEvent);
}
void CMainFrame::OnLogingame()
{
CLoginDialog dlg;
if(dlg.DoModal()==IDOK)
{
m_MirGame.Start(dlg.m_ServerIP,dlg.m_ServerName,dlg.m_Account,dlg.m_Password,dlg.m_Character);
}
}
void CMainFrame::OnUpdateLogingame(CCmdUI* pCmdUI)
{
pCmdUI->Enable(!m_MirGame.InGame());
}
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