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📄 quake2.dsp

📁 著名游戏quake2原代码最新版本(vc6.0可以编译的)
💻 DSP
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!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_SND_D=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\snd_loc.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\client\snd_mem.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_SND_M=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\snd_loc.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_SND_M=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\snd_loc.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\client\snd_mix.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_SND_MI=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\snd_loc.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_SND_MI=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\snd_loc.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\win32\snd_win.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_SND_W=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\snd_loc.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\win32\winquake.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_SND_W=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\snd_loc.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\win32\winquake.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\server\sv_ccmds.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_SV_CC=\
	".\game\game.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\server\server.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_SV_CC=\
	".\game\game.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\server\server.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\server\sv_ents.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_SV_EN=\
	".\game\game.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\server\server.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_SV_EN=\
	".\game\game.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\server\server.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\server\sv_game.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_SV_GA=\
	".\game\game.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\server\server.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_SV_GA=\
	".\game\game.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\server\server.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\server\sv_init.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_SV_IN=\
	".\game\game.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\server\server.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_SV_IN=\
	".\game\game.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\server\server.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\server\sv_main.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_SV_MA=\
	".\game\game.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\server\server.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_SV_MA=\
	".\game\game.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\server\server.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\server\sv_send.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_SV_SE=\
	".\game\game.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\server\server.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_SV_SE=\
	".\game\game.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\server\server.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\server\sv_user.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_SV_US=\
	".\game\game.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\server\server.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_SV_US=\
	".\game\game.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\server\server.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\server\sv_world.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_SV_WO=\
	".\game\game.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\server\server.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_SV_WO=\
	".\game\game.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\server\server.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\win32\sys_win.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_SYS_W=\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\win32\conproc.h"\
	".\win32\winquake.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_SYS_W=\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\win32\conproc.h"\
	".\win32\winquake.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\win32\vid_dll.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_VID_D=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\win32\winquake.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_VID_D=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\win32\winquake.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\win32\vid_menu.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_VID_M=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\qmenu.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_VID_M=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\qmenu.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\client\x86.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_X86_C=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_X86_C=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File

SOURCE=.\client\anorms.h
# End Source File
# Begin Source File

SOURCE=.\qcommon\bspfile.h
# End Source File
# Begin Source File

SOURCE=.\client\cdaudio.h
# End Source File
# Begin Source File

SOURCE=.\client\client.h
# End Source File
# Begin Source File

SOURCE=.\win32\conproc.h
# End Source File
# Begin Source File

SOURCE=.\client\console.h
# End Source File
# Begin Source File

SOURCE=.\game\game.h
# End Source File
# Begin Source File

SOURCE=.\client\input.h
# End Source File
# Begin Source File

SOURCE=.\client\keys.h
# End Source File
# Begin Source File

SOURCE=.\game\q_shared.h
# End Source File
# Begin Source File

SOURCE=.\qcommon\qcommon.h
# End Source File
# Begin Source File

SOURCE=.\qcommon\qfiles.h
# End Source File
# Begin Source File

SOURCE=.\client\qmenu.h
# End Source File
# Begin Source File

SOURCE=.\client\ref.h
# End Source File
# Begin Source File

SOURCE=.\client\screen.h
# End Source File
# Begin Source File

SOURCE=.\server\server.h
# End Source File
# Begin Source File

SOURCE=.\client\snd_loc.h
# End Source File
# Begin Source File

SOURCE=.\client\sound.h
# End Source File
# Begin Source File

SOURCE=.\client\vid.h
# End Source File
# Begin Source File

SOURCE=.\win32\winquake.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\win32\q2.ico
# End Source File
# Begin Source File

SOURCE=.\win32\q2.rc
# End Source File
# End Group
# End Target
# End Project

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