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".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
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DEP_CPP_CL_TE=\
".\client\cdaudio.h"\
".\client\client.h"\
".\client\console.h"\
".\client\input.h"\
".\client\keys.h"\
".\client\ref.h"\
".\client\screen.h"\
".\client\sound.h"\
".\client\vid.h"\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
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# End Source File
# Begin Source File
SOURCE=.\client\cl_view.c
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_CL_VI=\
".\client\cdaudio.h"\
".\client\client.h"\
".\client\console.h"\
".\client\input.h"\
".\client\keys.h"\
".\client\ref.h"\
".\client\screen.h"\
".\client\sound.h"\
".\client\vid.h"\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_CL_VI=\
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".\client\client.h"\
".\client\console.h"\
".\client\input.h"\
".\client\keys.h"\
".\client\ref.h"\
".\client\screen.h"\
".\client\sound.h"\
".\client\vid.h"\
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_CMD_C=\
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".\qcommon\qcommon.h"\
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DEP_CPP_CMD_C=\
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_CMODE=\
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".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_CMODE=\
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".\qcommon\qcommon.h"\
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# Begin Source File
SOURCE=.\qcommon\common.c
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_COMMO=\
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".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_COMMO=\
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".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
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# End Source File
# Begin Source File
SOURCE=.\win32\conproc.c
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_CONPR=\
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!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_CONPR=\
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# End Source File
# Begin Source File
SOURCE=.\client\console.c
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_CONSO=\
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".\client\client.h"\
".\client\console.h"\
".\client\input.h"\
".\client\keys.h"\
".\client\ref.h"\
".\client\screen.h"\
".\client\sound.h"\
".\client\vid.h"\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_CONSO=\
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".\client\screen.h"\
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# End Source File
# Begin Source File
SOURCE=.\qcommon\crc.c
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_CRC_C=\
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".\qcommon\qcommon.h"\
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!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_CRC_C=\
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# End Source File
# Begin Source File
SOURCE=.\qcommon\cvar.c
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_CVAR_=\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_CVAR_=\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\qcommon\files.c
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_FILES=\
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".\qcommon\qcommon.h"\
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!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_FILES=\
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".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\win32\in_win.c
!IF "$(CFG)" == "quake2 - Win32 Release"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_IN_WI=\
".\client\cdaudio.h"\
".\client\client.h"\
".\client\console.h"\
".\client\input.h"\
".\client\keys.h"\
".\client\ref.h"\
".\client\screen.h"\
".\client\sound.h"\
".\client\vid.h"\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\win32\winquake.h"\
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_IN_WI=\
".\client\cdaudio.h"\
".\client\client.h"\
".\client\console.h"\
".\client\input.h"\
".\client\keys.h"\
".\client\ref.h"\
".\client\screen.h"\
".\client\sound.h"\
".\client\vid.h"\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\win32\winquake.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\client\keys.c
!IF "$(CFG)" == "quake2 - Win32 Release"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_KEYS_=\
".\client\cdaudio.h"\
".\client\client.h"\
".\client\console.h"\
".\client\input.h"\
".\client\keys.h"\
".\client\ref.h"\
".\client\screen.h"\
".\client\sound.h"\
".\client\vid.h"\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_KEYS_=\
".\client\cdaudio.h"\
".\client\client.h"\
".\client\console.h"\
".\client\input.h"\
".\client\keys.h"\
".\client\ref.h"\
".\client\screen.h"\
".\client\sound.h"\
".\client\vid.h"\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\game\m_flash.c
!IF "$(CFG)" == "quake2 - Win32 Release"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_M_FLA=\
".\game\q_shared.h"\
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_M_FLA=\
".\game\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\qcommon\md4.c
!IF "$(CFG)" == "quake2 - Win32 Release"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\client\menu.c
!IF "$(CFG)" == "quake2 - Win32 Release"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_MENU_=\
".\client\cdaudio.h"\
".\client\client.h"\
".\client\console.h"\
".\client\input.h"\
".\client\keys.h"\
".\client\qmenu.h"\
".\client\ref.h"\
".\client\screen.h"\
".\client\sound.h"\
".\client\vid.h"\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_MENU_=\
".\client\cdaudio.h"\
".\client\client.h"\
".\client\console.h"\
".\client\input.h"\
".\client\keys.h"\
".\client\qmenu.h"\
".\client\ref.h"\
".\client\screen.h"\
".\client\sound.h"\
".\client\vid.h"\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\qcommon\net_chan.c
!IF "$(CFG)" == "quake2 - Win32 Release"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_NET_C=\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_NET_C=\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\win32\net_wins.c
!IF "$(CFG)" == "quake2 - Win32 Release"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_NET_W=\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_NET_W=\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\qcommon\pmove.c
!IF "$(CFG)" == "quake2 - Win32 Release"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_PMOVE=\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_PMOVE=\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\game\q_shared.c
!IF "$(CFG)" == "quake2 - Win32 Release"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_Q_SHA=\
".\game\q_shared.h"\
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_Q_SHA=\
".\game\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\win32\q_shwin.c
!IF "$(CFG)" == "quake2 - Win32 Release"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_Q_SHW=\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\win32\winquake.h"\
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_Q_SHW=\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\win32\winquake.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\client\qmenu.c
!IF "$(CFG)" == "quake2 - Win32 Release"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_QMENU=\
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".\client\client.h"\
".\client\console.h"\
".\client\input.h"\
".\client\keys.h"\
".\client\qmenu.h"\
".\client\ref.h"\
".\client\screen.h"\
".\client\sound.h"\
".\client\vid.h"\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_QMENU=\
".\client\cdaudio.h"\
".\client\client.h"\
".\client\console.h"\
".\client\input.h"\
".\client\keys.h"\
".\client\qmenu.h"\
".\client\ref.h"\
".\client\screen.h"\
".\client\sound.h"\
".\client\vid.h"\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\client\snd_dma.c
!IF "$(CFG)" == "quake2 - Win32 Release"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_SND_D=\
".\client\cdaudio.h"\
".\client\client.h"\
".\client\console.h"\
".\client\input.h"\
".\client\keys.h"\
".\client\ref.h"\
".\client\screen.h"\
".\client\snd_loc.h"\
".\client\sound.h"\
".\client\vid.h"\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
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