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📄 quake2.dsp

📁 著名游戏quake2原代码最新版本(vc6.0可以编译的)
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	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_CL_TE=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\client\cl_view.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_CL_VI=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_CL_VI=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\qcommon\cmd.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_CMD_C=\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_CMD_C=\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\qcommon\cmodel.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_CMODE=\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_CMODE=\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\qcommon\common.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_COMMO=\
	".\client\anorms.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_COMMO=\
	".\client\anorms.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\win32\conproc.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_CONPR=\
	".\win32\conproc.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_CONPR=\
	".\win32\conproc.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\client\console.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_CONSO=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_CONSO=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\qcommon\crc.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_CRC_C=\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_CRC_C=\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\qcommon\cvar.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_CVAR_=\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_CVAR_=\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\qcommon\files.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_FILES=\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_FILES=\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\win32\in_win.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_IN_WI=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\win32\winquake.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_IN_WI=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\win32\winquake.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\client\keys.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_KEYS_=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_KEYS_=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\game\m_flash.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_M_FLA=\
	".\game\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_M_FLA=\
	".\game\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\qcommon\md4.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\client\menu.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_MENU_=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\qmenu.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_MENU_=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\qmenu.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\qcommon\net_chan.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_NET_C=\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_NET_C=\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\win32\net_wins.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_NET_W=\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_NET_W=\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\qcommon\pmove.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_PMOVE=\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_PMOVE=\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\game\q_shared.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_Q_SHA=\
	".\game\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_Q_SHA=\
	".\game\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\win32\q_shwin.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_Q_SHW=\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\win32\winquake.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_Q_SHW=\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\win32\winquake.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\client\qmenu.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_QMENU=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\qmenu.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_QMENU=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\qmenu.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\client\snd_dma.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_SND_D=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\snd_loc.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

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