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📄 ctf.dsp

📁 著名游戏quake2原代码最新版本(vc6.0可以编译的)
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# End Source File
# Begin Source File

SOURCE=.\g_save.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_G_SAV=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_G_SAV=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_spawn.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_G_SPA=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_G_SPA=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_svcmds.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_G_SVC=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_G_SVC=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_target.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_G_TAR=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_G_TAR=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_trigger.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_G_TRI=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_G_TRI=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_utils.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_G_UTI=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_G_UTI=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_weapon.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_G_WEA=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_G_WEA=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_move.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_M_MOV=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_M_MOV=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\p_client.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_P_CLI=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\m_player.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_P_CLI=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\m_player.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\p_hud.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_P_HUD=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_P_HUD=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\p_menu.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_P_MEN=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_P_MEN=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\p_trail.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_P_TRA=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_P_TRA=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\p_view.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_P_VIE=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\m_player.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_P_VIE=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\m_player.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\p_weapon.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_P_WEA=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\m_player.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_P_WEA=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\m_player.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\q_shared.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_Q_SHA=\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_Q_SHA=\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "*.h"
# Begin Source File

SOURCE=.\g_ctf.h
# End Source File
# Begin Source File

SOURCE=.\g_local.h
# End Source File
# Begin Source File

SOURCE=.\game.h
# End Source File
# Begin Source File

SOURCE=.\m_player.h
# End Source File
# Begin Source File

SOURCE=.\p_menu.h
# End Source File
# Begin Source File

SOURCE=.\q_shared.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "*.def,*.res"
# Begin Source File

SOURCE=.\ctf.def
# End Source File
# End Group
# End Target
# End Project

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