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# End Source File
# Begin Source File
SOURCE=.\g_save.c
!IF "$(CFG)" == "ctf - Win32 Release"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
DEP_CPP_G_SAV=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\p_menu.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
DEP_CPP_G_SAV=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\p_menu.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\g_spawn.c
!IF "$(CFG)" == "ctf - Win32 Release"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
DEP_CPP_G_SPA=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\p_menu.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
DEP_CPP_G_SPA=\
".\g_ctf.h"\
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".\p_menu.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\g_svcmds.c
!IF "$(CFG)" == "ctf - Win32 Release"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
DEP_CPP_G_SVC=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\p_menu.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
DEP_CPP_G_SVC=\
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".\g_local.h"\
".\game.h"\
".\p_menu.h"\
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!ENDIF
# End Source File
# Begin Source File
SOURCE=.\g_target.c
!IF "$(CFG)" == "ctf - Win32 Release"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
DEP_CPP_G_TAR=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\p_menu.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
DEP_CPP_G_TAR=\
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".\g_local.h"\
".\game.h"\
".\p_menu.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\g_trigger.c
!IF "$(CFG)" == "ctf - Win32 Release"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
DEP_CPP_G_TRI=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\p_menu.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
DEP_CPP_G_TRI=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\p_menu.h"\
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!ENDIF
# End Source File
# Begin Source File
SOURCE=.\g_utils.c
!IF "$(CFG)" == "ctf - Win32 Release"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
DEP_CPP_G_UTI=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\p_menu.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
DEP_CPP_G_UTI=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\p_menu.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\g_weapon.c
!IF "$(CFG)" == "ctf - Win32 Release"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
DEP_CPP_G_WEA=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\p_menu.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
DEP_CPP_G_WEA=\
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".\g_local.h"\
".\game.h"\
".\p_menu.h"\
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!ENDIF
# End Source File
# Begin Source File
SOURCE=.\m_move.c
!IF "$(CFG)" == "ctf - Win32 Release"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
DEP_CPP_M_MOV=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\p_menu.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
DEP_CPP_M_MOV=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\p_menu.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\p_client.c
!IF "$(CFG)" == "ctf - Win32 Release"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
DEP_CPP_P_CLI=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\m_player.h"\
".\p_menu.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
DEP_CPP_P_CLI=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\m_player.h"\
".\p_menu.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\p_hud.c
!IF "$(CFG)" == "ctf - Win32 Release"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
DEP_CPP_P_HUD=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\p_menu.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
DEP_CPP_P_HUD=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\p_menu.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\p_menu.c
!IF "$(CFG)" == "ctf - Win32 Release"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
DEP_CPP_P_MEN=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\p_menu.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
DEP_CPP_P_MEN=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\p_menu.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\p_trail.c
!IF "$(CFG)" == "ctf - Win32 Release"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
DEP_CPP_P_TRA=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\p_menu.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
DEP_CPP_P_TRA=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\p_menu.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\p_view.c
!IF "$(CFG)" == "ctf - Win32 Release"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
DEP_CPP_P_VIE=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\m_player.h"\
".\p_menu.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
DEP_CPP_P_VIE=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\m_player.h"\
".\p_menu.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\p_weapon.c
!IF "$(CFG)" == "ctf - Win32 Release"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
DEP_CPP_P_WEA=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\m_player.h"\
".\p_menu.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
DEP_CPP_P_WEA=\
".\g_ctf.h"\
".\g_local.h"\
".\game.h"\
".\m_player.h"\
".\p_menu.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\q_shared.c
!IF "$(CFG)" == "ctf - Win32 Release"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug"
!ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
DEP_CPP_Q_SHA=\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
DEP_CPP_Q_SHA=\
".\q_shared.h"\
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "*.h"
# Begin Source File
SOURCE=.\g_ctf.h
# End Source File
# Begin Source File
SOURCE=.\g_local.h
# End Source File
# Begin Source File
SOURCE=.\game.h
# End Source File
# Begin Source File
SOURCE=.\m_player.h
# End Source File
# Begin Source File
SOURCE=.\p_menu.h
# End Source File
# Begin Source File
SOURCE=.\q_shared.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "*.def,*.res"
# Begin Source File
SOURCE=.\ctf.def
# End Source File
# End Group
# End Target
# End Project
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