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📄 menu.c

📁 著名游戏quake2原代码最新版本(vc6.0可以编译的)
💻 C
📖 第 1 页 / 共 5 页
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	}

	return NULL;
}


void M_Menu_Main_f (void)
{
	M_PushMenu (M_Main_Draw, M_Main_Key);
}

/*
=======================================================================

MULTIPLAYER MENU

=======================================================================
*/
static menuframework_s	s_multiplayer_menu;
static menuaction_s		s_join_network_server_action;
static menuaction_s		s_start_network_server_action;
static menuaction_s		s_player_setup_action;

static void Multiplayer_MenuDraw (void)
{
	M_Banner( "m_banner_multiplayer" );

	Menu_AdjustCursor( &s_multiplayer_menu, 1 );
	Menu_Draw( &s_multiplayer_menu );
}

static void PlayerSetupFunc( void *unused )
{
	M_Menu_PlayerConfig_f();
}

static void JoinNetworkServerFunc( void *unused )
{
	M_Menu_JoinServer_f();
}

static void StartNetworkServerFunc( void *unused )
{
	M_Menu_StartServer_f ();
}

void Multiplayer_MenuInit( void )
{
	s_multiplayer_menu.x = viddef.width * 0.50 - 64;
	s_multiplayer_menu.nitems = 0;

	s_join_network_server_action.generic.type	= MTYPE_ACTION;
	s_join_network_server_action.generic.flags  = QMF_LEFT_JUSTIFY;
	s_join_network_server_action.generic.x		= 0;
	s_join_network_server_action.generic.y		= 0;
	s_join_network_server_action.generic.name	= " join network server";
	s_join_network_server_action.generic.callback = JoinNetworkServerFunc;

	s_start_network_server_action.generic.type	= MTYPE_ACTION;
	s_start_network_server_action.generic.flags  = QMF_LEFT_JUSTIFY;
	s_start_network_server_action.generic.x		= 0;
	s_start_network_server_action.generic.y		= 10;
	s_start_network_server_action.generic.name	= " start network server";
	s_start_network_server_action.generic.callback = StartNetworkServerFunc;

	s_player_setup_action.generic.type	= MTYPE_ACTION;
	s_player_setup_action.generic.flags  = QMF_LEFT_JUSTIFY;
	s_player_setup_action.generic.x		= 0;
	s_player_setup_action.generic.y		= 20;
	s_player_setup_action.generic.name	= " player setup";
	s_player_setup_action.generic.callback = PlayerSetupFunc;

	Menu_AddItem( &s_multiplayer_menu, ( void * ) &s_join_network_server_action );
	Menu_AddItem( &s_multiplayer_menu, ( void * ) &s_start_network_server_action );
	Menu_AddItem( &s_multiplayer_menu, ( void * ) &s_player_setup_action );

	Menu_SetStatusBar( &s_multiplayer_menu, NULL );

	Menu_Center( &s_multiplayer_menu );
}

const char *Multiplayer_MenuKey( int key )
{
	return Default_MenuKey( &s_multiplayer_menu, key );
}

void M_Menu_Multiplayer_f( void )
{
	Multiplayer_MenuInit();
	M_PushMenu( Multiplayer_MenuDraw, Multiplayer_MenuKey );
}

/*
=======================================================================

KEYS MENU

=======================================================================
*/
char *bindnames[][2] =
{
{"+attack", 		"attack"},
{"weapnext", 		"next weapon"},
{"+forward", 		"walk forward"},
{"+back", 			"backpedal"},
{"+left", 			"turn left"},
{"+right", 			"turn right"},
{"+speed", 			"run"},
{"+moveleft", 		"step left"},
{"+moveright", 		"step right"},
{"+strafe", 		"sidestep"},
{"+lookup", 		"look up"},
{"+lookdown", 		"look down"},
{"centerview", 		"center view"},
{"+mlook", 			"mouse look"},
{"+klook", 			"keyboard look"},
{"+moveup",			"up / jump"},
{"+movedown",		"down / crouch"},

{"inven",			"inventory"},
{"invuse",			"use item"},
{"invdrop",			"drop item"},
{"invprev",			"prev item"},
{"invnext",			"next item"},

{"cmd help", 		"help computer" }, 
{ 0, 0 }
};

int				keys_cursor;
static int		bind_grab;

static menuframework_s	s_keys_menu;
static menuaction_s		s_keys_attack_action;
static menuaction_s		s_keys_change_weapon_action;
static menuaction_s		s_keys_walk_forward_action;
static menuaction_s		s_keys_backpedal_action;
static menuaction_s		s_keys_turn_left_action;
static menuaction_s		s_keys_turn_right_action;
static menuaction_s		s_keys_run_action;
static menuaction_s		s_keys_step_left_action;
static menuaction_s		s_keys_step_right_action;
static menuaction_s		s_keys_sidestep_action;
static menuaction_s		s_keys_look_up_action;
static menuaction_s		s_keys_look_down_action;
static menuaction_s		s_keys_center_view_action;
static menuaction_s		s_keys_mouse_look_action;
static menuaction_s		s_keys_keyboard_look_action;
static menuaction_s		s_keys_move_up_action;
static menuaction_s		s_keys_move_down_action;
static menuaction_s		s_keys_inventory_action;
static menuaction_s		s_keys_inv_use_action;
static menuaction_s		s_keys_inv_drop_action;
static menuaction_s		s_keys_inv_prev_action;
static menuaction_s		s_keys_inv_next_action;

static menuaction_s		s_keys_help_computer_action;

static void M_UnbindCommand (char *command)
{
	int		j;
	int		l;
	char	*b;

	l = strlen(command);

	for (j=0 ; j<256 ; j++)
	{
		b = keybindings[j];
		if (!b)
			continue;
		if (!strncmp (b, command, l) )
			Key_SetBinding (j, "");
	}
}

static void M_FindKeysForCommand (char *command, int *twokeys)
{
	int		count;
	int		j;
	int		l;
	char	*b;

	twokeys[0] = twokeys[1] = -1;
	l = strlen(command);
	count = 0;

	for (j=0 ; j<256 ; j++)
	{
		b = keybindings[j];
		if (!b)
			continue;
		if (!strncmp (b, command, l) )
		{
			twokeys[count] = j;
			count++;
			if (count == 2)
				break;
		}
	}
}

static void KeyCursorDrawFunc( menuframework_s *menu )
{
	if ( bind_grab )
		re.DrawChar( menu->x, menu->y + menu->cursor * 9, '=' );
	else
		re.DrawChar( menu->x, menu->y + menu->cursor * 9, 12 + ( ( int ) ( Sys_Milliseconds() / 250 ) & 1 ) );
}

static void DrawKeyBindingFunc( void *self )
{
	int keys[2];
	menuaction_s *a = ( menuaction_s * ) self;

	M_FindKeysForCommand( bindnames[a->generic.localdata[0]][0], keys);
		
	if (keys[0] == -1)
	{
		Menu_DrawString( a->generic.x + a->generic.parent->x + 16, a->generic.y + a->generic.parent->y, "???" );
	}
	else
	{
		int x;
		const char *name;

		name = Key_KeynumToString (keys[0]);

		Menu_DrawString( a->generic.x + a->generic.parent->x + 16, a->generic.y + a->generic.parent->y, name );

		x = strlen(name) * 8;

		if (keys[1] != -1)
		{
			Menu_DrawString( a->generic.x + a->generic.parent->x + 24 + x, a->generic.y + a->generic.parent->y, "or" );
			Menu_DrawString( a->generic.x + a->generic.parent->x + 48 + x, a->generic.y + a->generic.parent->y, Key_KeynumToString (keys[1]) );
		}
	}
}

static void KeyBindingFunc( void *self )
{
	menuaction_s *a = ( menuaction_s * ) self;
	int keys[2];

	M_FindKeysForCommand( bindnames[a->generic.localdata[0]][0], keys );

	if (keys[1] != -1)
		M_UnbindCommand( bindnames[a->generic.localdata[0]][0]);

	bind_grab = true;

	Menu_SetStatusBar( &s_keys_menu, "press a key or button for this action" );
}

static void Keys_MenuInit( void )
{
	int y = 0;
	int i = 0;

	s_keys_menu.x = viddef.width * 0.50;
	s_keys_menu.nitems = 0;
	s_keys_menu.cursordraw = KeyCursorDrawFunc;

	s_keys_attack_action.generic.type	= MTYPE_ACTION;
	s_keys_attack_action.generic.flags  = QMF_GRAYED;
	s_keys_attack_action.generic.x		= 0;
	s_keys_attack_action.generic.y		= y;
	s_keys_attack_action.generic.ownerdraw = DrawKeyBindingFunc;
	s_keys_attack_action.generic.localdata[0] = i;
	s_keys_attack_action.generic.name	= bindnames[s_keys_attack_action.generic.localdata[0]][1];

	s_keys_change_weapon_action.generic.type	= MTYPE_ACTION;
	s_keys_change_weapon_action.generic.flags  = QMF_GRAYED;
	s_keys_change_weapon_action.generic.x		= 0;
	s_keys_change_weapon_action.generic.y		= y += 9;
	s_keys_change_weapon_action.generic.ownerdraw = DrawKeyBindingFunc;
	s_keys_change_weapon_action.generic.localdata[0] = ++i;
	s_keys_change_weapon_action.generic.name	= bindnames[s_keys_change_weapon_action.generic.localdata[0]][1];

	s_keys_walk_forward_action.generic.type	= MTYPE_ACTION;
	s_keys_walk_forward_action.generic.flags  = QMF_GRAYED;
	s_keys_walk_forward_action.generic.x		= 0;
	s_keys_walk_forward_action.generic.y		= y += 9;
	s_keys_walk_forward_action.generic.ownerdraw = DrawKeyBindingFunc;
	s_keys_walk_forward_action.generic.localdata[0] = ++i;
	s_keys_walk_forward_action.generic.name	= bindnames[s_keys_walk_forward_action.generic.localdata[0]][1];

	s_keys_backpedal_action.generic.type	= MTYPE_ACTION;
	s_keys_backpedal_action.generic.flags  = QMF_GRAYED;
	s_keys_backpedal_action.generic.x		= 0;
	s_keys_backpedal_action.generic.y		= y += 9;
	s_keys_backpedal_action.generic.ownerdraw = DrawKeyBindingFunc;
	s_keys_backpedal_action.generic.localdata[0] = ++i;
	s_keys_backpedal_action.generic.name	= bindnames[s_keys_backpedal_action.generic.localdata[0]][1];

	s_keys_turn_left_action.generic.type	= MTYPE_ACTION;
	s_keys_turn_left_action.generic.flags  = QMF_GRAYED;
	s_keys_turn_left_action.generic.x		= 0;
	s_keys_turn_left_action.generic.y		= y += 9;
	s_keys_turn_left_action.generic.ownerdraw = DrawKeyBindingFunc;
	s_keys_turn_left_action.generic.localdata[0] = ++i;
	s_keys_turn_left_action.generic.name	= bindnames[s_keys_turn_left_action.generic.localdata[0]][1];

	s_keys_turn_right_action.generic.type	= MTYPE_ACTION;
	s_keys_turn_right_action.generic.flags  = QMF_GRAYED;
	s_keys_turn_right_action.generic.x		= 0;
	s_keys_turn_right_action.generic.y		= y += 9;
	s_keys_turn_right_action.generic.ownerdraw = DrawKeyBindingFunc;
	s_keys_turn_right_action.generic.localdata[0] = ++i;
	s_keys_turn_right_action.generic.name	= bindnames[s_keys_turn_right_action.generic.localdata[0]][1];

	s_keys_run_action.generic.type	= MTYPE_ACTION;
	s_keys_run_action.generic.flags  = QMF_GRAYED;
	s_keys_run_action.generic.x		= 0;
	s_keys_run_action.generic.y		= y += 9;
	s_keys_run_action.generic.ownerdraw = DrawKeyBindingFunc;
	s_keys_run_action.generic.localdata[0] = ++i;
	s_keys_run_action.generic.name	= bindnames[s_keys_run_action.generic.localdata[0]][1];

	s_keys_step_left_action.generic.type	= MTYPE_ACTION;
	s_keys_step_left_action.generic.flags  = QMF_GRAYED;
	s_keys_step_left_action.generic.x		= 0;
	s_keys_step_left_action.generic.y		= y += 9;
	s_keys_step_left_action.generic.ownerdraw = DrawKeyBindingFunc;
	s_keys_step_left_action.generic.localdata[0] = ++i;
	s_keys_step_left_action.generic.name	= bindnames[s_keys_step_left_action.generic.localdata[0]][1];

	s_keys_step_right_action.generic.type	= MTYPE_ACTION;
	s_keys_step_right_action.generic.flags  = QMF_GRAYED;
	s_keys_step_right_action.generic.x		= 0;
	s_keys_step_right_action.generic.y		= y += 9;
	s_keys_step_right_action.generic.ownerdraw = DrawKeyBindingFunc;
	s_keys_step_right_action.generic.localdata[0] = ++i;
	s_keys_step_right_action.generic.name	= bindnames[s_keys_step_right_action.generic.localdata[0]][1];

	s_keys_sidestep_action.generic.type	= MTYPE_ACTION;
	s_keys_sidestep_action.generic.flags  = QMF_GRAYED;
	s_keys_sidestep_action.generic.x		= 0;
	s_keys_sidestep_action.generic.y		= y += 9;
	s_keys_sidestep_action.generic.ownerdraw = DrawKeyBindingFunc;
	s_keys_sidestep_action.generic.localdata[0] = ++i;
	s_keys_sidestep_action.generic.name	= bindnames[s_keys_sidestep_action.generic.localdata[0]][1];

	s_keys_look_up_action.generic.type	= MTYPE_ACTION;
	s_keys_look_up_action.generic.flags  = QMF_GRAYED;
	s_keys_look_up_action.generic.x		= 0;
	s_keys_look_up_action.generic.y		= y += 9;
	s_keys_look_up_action.generic.ownerdraw = DrawKeyBindingFunc;
	s_keys_look_up_action.generic.localdata[0] = ++i;
	s_keys_look_up_action.generic.name	= bindnames[s_keys_look_up_action.generic.localdata[0]][1];

	s_keys_look_down_action.generic.type	= MTYPE_ACTION;
	s_keys_look_down_action.generic.flags  = QMF_GRAYED;
	s_keys_look_down_action.generic.x		= 0;
	s_keys_look_down_action.generic.y		= y += 9;
	s_keys_look_down_action.generic.ownerdraw = DrawKeyBindingFunc;
	s_keys_look_down_action.generic.localdata[0] = ++i;
	s_keys_look_down_action.generic.name	= bindnames[s_keys_look_down_action.generic.localdata[0]][1];

	s_keys_center_view_action.generic.type	= MTYPE_ACTION;
	s_keys_center_view_action.generic.flags  = QMF_GRAYED;
	s_keys_center_view_action.generic.x		= 0;
	s_keys_center_view_action.generic.y		= y += 9;
	s_keys_center_view_action.generic.ownerdraw = DrawKeyBindingFunc;
	s_keys_center_view_action.generic.localdata[0] = ++i;
	s_keys_center_view_action.generic.name	= bindnames[s_keys_center_view_action.generic.localdata[0]][1];

	s_keys_mouse_look_action.generic.type	= MTYPE_ACTION;
	s_keys_mouse_look_action.generic.flags  = QMF_GRAYED;
	s_keys_mouse_look_action.generic.x		= 0;
	s_keys_mouse_look_action.generic.y		= y += 9;
	s_keys_mouse_look_action.generic.ownerdraw = DrawKeyBindingFunc;
	s_keys_mouse_look_action.generic.localdata[0] = ++i;
	s_keys_mouse_look_action.generic.name	= bindnames[s_keys_mouse_look_action.generic.localdata[0]][1];

	s_keys_keyboard_look_action.generic.type	= MTYPE_ACTION;
	s_keys_keyboard_look_action.generic.flags  = QMF_GRAYED;
	s_keys_keyboard_look_action.generic.x		= 0;
	s_keys_keyboard_look_action.generic.y		= y += 9;
	s_keys_keyboard_look_action.generic.ownerdraw = DrawKeyBindingFunc;
	s_keys_keyboard_look_action.generic.localdata[0] = ++i;
	s_keys_keyboard_look_action.generic.name	= bindnames[s_keys_keyboard_look_action.generic.localdata[0]][1];

	s_keys_move_up_action.generic.type	= MTYPE_ACTION;
	s_keys_move_up_action.generic.flags  = QMF_GRAYED;
	s_keys_move_up_action.generic.x		= 0;
	s_keys_move_up_action.generic.y		= y += 9;
	s_keys_move_up_action.generic.ownerdraw = DrawKeyBindingFunc;
	s_keys_move_up_action.generic.localdata[0] = ++i;
	s_keys_move_up_action.generic.name	= bindnames[s_keys_move_up_action.generic.localdata[0]][1];

	s_keys_move_down_action.generic.type	= MTYPE_ACTION;
	s_keys_move_down_action.generic.flags  = QMF_GRAYED;
	s_keys_move_down_action.generic.x		= 0;
	s_keys_move_down_action.generic.y		= y += 9;
	s_keys_move_down_action.generic.ownerdraw = DrawKeyBindingFunc;
	s_keys_move_down_action.generic.localdata[0] = ++i;
	s_keys_move_down_action.generic.name	= bindnames[s_keys_move_down_action.generic.localdata[0]][1];

	s_keys_inventory_action.generic.type	= MTYPE_ACTION;
	s_keys_inventory_action.generic.flags  = QMF_GRAYED;
	s_keys_inventory_action.generic.x		= 0;
	s_keys_inventory_action.generic.y		= y += 9;
	s_keys_inventory_action.generic.ownerdraw = DrawKeyBindingFunc;
	s_keys_inventory_action.generic.localdata[0] = ++i;
	s_keys_inventory_action.generic.name	= bindnames[s_keys_inventory_action.generic.localdata[0]][1];

	s_keys_inv_use_action.generic.type	= MTYPE_ACTION;
	s_keys_inv_use_action.generic.flags  = QMF_GRAYED;
	s_keys_inv_use_action.generic.x		= 0;
	s_keys_inv_use_action.generic.y		= y += 9;
	s_keys_inv_use_action.generic.ownerdraw = DrawKeyBindingFunc;
	s_keys_inv_use_action.generic.localdata[0] = ++i;
	s_keys_inv_use_action.generic.name	= bindnames[s_keys_inv_use_action.generic.localdata[0]][1];

	s_keys_inv_drop_action.generic.type	= MTYPE_ACTION;
	s_keys_inv_drop_action.generic.flags  = QMF_GRAYED;
	s_keys_inv_drop_action.generic.x		= 0;
	s_keys_inv_drop_action.generic.y		= y += 9;
	s_keys_inv_drop_action.generic.ownerdraw = DrawKeyBindingFunc;
	s_keys_inv_drop_action.generic.localdata[0] = ++i;
	s_keys_inv_drop_action.generic.name	= bindnames[s_keys_inv_drop_action.generic.localdata[0]][1];

	s_keys_inv_prev_action.generic.type	= MTYPE_ACTION;
	s_keys_inv_prev_action.generic.flags  = QMF_GRAYED;
	s_keys_inv_prev_action.generic.x		= 0;
	s_keys_inv_prev_action.generic.y		= y += 9;
	s_keys_inv_prev_action.generic.ownerdraw = DrawKeyBindingFunc;
	s_keys_inv_prev_action.generic.localdata[0] = ++i;
	s_keys_inv_prev_action.generic.name	= bindnames[s_keys_inv_prev_action.generic.localdata[0]][1];

	s_keys_inv_next_action.generic.type	= MTYPE_ACTION;
	s_keys_inv_next_action.generic.flags  = QMF_GRAYED;
	s_keys_inv_next_action.generic.x		= 0;
	s_keys_inv_next_action.generic.y		= y += 9;
	s_keys_inv_next_action.generic.ownerdraw = DrawKeyBindingFunc;
	s_keys_inv_next_action.generic.localdata[0] = ++i;
	s_keys_inv_next_action.generic.name	= bindnames[s_keys_inv_next_action.generic.localdata[0]][1];

	s_keys_help_computer_action.generic.type	= MTYPE_ACTION;
	s_keys_help_computer_action.generic.flags  = QMF_GRAYED;
	s_keys_help_computer_action.generic.x		= 0;
	s_keys_help_computer_action.generic.y		= y += 9;
	s_keys_help_computer_action.generic.ownerdraw = DrawKeyBindingFunc;
	s_keys_help_computer_action.generic.localdata[0] = ++i;
	s_keys_help_computer_action.generic.name	= bindnames[s_keys_help_computer_action.generic.localdata[0]][1];

	Menu_AddItem( &s_keys_menu, ( void * ) &s_keys_attack_action );
	Menu_AddItem( &s_keys_menu, ( void * ) &s_keys_change_weapon_action );
	Menu_AddItem( &s_keys_menu, ( void * ) &s_keys_walk_forward_action );
	Menu_AddItem( &s_keys_menu, ( void * ) &s_keys_backpedal_action );
	Menu_AddItem( &s_keys_menu, ( void * ) &s_keys_turn_left_action );
	Menu_AddItem( &s_keys_menu, ( void * ) &s_keys_turn_right_action );
	Menu_AddItem( &s_keys_menu, ( void * ) &s_keys_run_action );
	Menu_AddItem( &s_keys_menu, ( void * ) &s_keys_step_left_action );
	Menu_AddItem( &s_keys_menu, ( void * ) &s_keys_step_right_action );
	Menu_AddItem( &s_keys_menu, ( void * ) &s_keys_sidestep_action );
	Menu_AddItem( &s_keys_menu, ( void * ) &s_keys_look_up_action );
	Menu_AddItem( &s_keys_menu, ( void * ) &s_keys_look_down_action );
	Menu_AddItem( &s_keys_menu, ( void * ) &s_keys_center_view_action );
	Menu_AddItem( &s_keys_menu, ( void * ) &s_keys_mouse_look_action );
	Menu_AddItem( &s_keys_menu, ( void * ) &s_keys_keyboard_look_action );
	Menu_AddItem( &s_keys_menu, ( void * ) &s_keys_move_up_action );
	Menu_AddItem( &s_keys_menu, ( void * ) &s_keys_move_down_action );

	Menu_AddItem( &s_keys_menu, ( void * ) &s_keys_inventory_action );
	Menu_AddItem( &s_keys_menu, ( void * ) &s_keys_inv_use_action );
	Menu_AddItem( &s_keys_menu, ( void * ) &s_keys_inv_drop_action );
	Menu_AddItem( &s_keys_menu, ( void * ) &s_keys_inv_prev_action );
	Menu_AddItem( &s_keys_menu, ( void * ) &s_keys_inv_next_action );

	Menu_AddItem( &s_keys_menu, ( void * ) &s_keys_help_computer_action );
	
	Menu_SetStatusBar( &s_keys_menu, "enter to change, backspace to clear" );
	Menu_Center( &s_keys_menu );
}

static void Keys_MenuDraw (void)
{
	Menu_AdjustCursor( &s_keys_menu, 1 );

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