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📄 cl_main.c

📁 著名游戏quake2原代码最新版本(vc6.0可以编译的)
💻 C
📖 第 1 页 / 共 3 页
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		if (allow_download_players->value) {
			while (precache_check < CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT) {
				int i, n;
				char model[MAX_QPATH], skin[MAX_QPATH], *p;

				i = (precache_check - CS_PLAYERSKINS)/PLAYER_MULT;
				n = (precache_check - CS_PLAYERSKINS)%PLAYER_MULT;

				if (!cl.configstrings[CS_PLAYERSKINS+i][0]) {
					precache_check = CS_PLAYERSKINS + (i + 1) * PLAYER_MULT;
					continue;
				}

				if ((p = strchr(cl.configstrings[CS_PLAYERSKINS+i], '\\')) != NULL)
					p++;
				else
					p = cl.configstrings[CS_PLAYERSKINS+i];
				strcpy(model, p);
				p = strchr(model, '/');
				if (!p)
					p = strchr(model, '\\');
				if (p) {
					*p++ = 0;
					strcpy(skin, p);
				} else
					*skin = 0;

				switch (n) {
				case 0: // model
					Com_sprintf(fn, sizeof(fn), "players/%s/tris.md2", model);
					if (!CL_CheckOrDownloadFile(fn)) {
						precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 1;
						return; // started a download
					}
					n++;
					/*FALL THROUGH*/

				case 1: // weapon model
					Com_sprintf(fn, sizeof(fn), "players/%s/weapon.md2", model);
					if (!CL_CheckOrDownloadFile(fn)) {
						precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 2;
						return; // started a download
					}
					n++;
					/*FALL THROUGH*/

				case 2: // weapon skin
					Com_sprintf(fn, sizeof(fn), "players/%s/weapon.pcx", model);
					if (!CL_CheckOrDownloadFile(fn)) {
						precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 3;
						return; // started a download
					}
					n++;
					/*FALL THROUGH*/

				case 3: // skin
					Com_sprintf(fn, sizeof(fn), "players/%s/%s.pcx", model, skin);
					if (!CL_CheckOrDownloadFile(fn)) {
						precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 4;
						return; // started a download
					}
					n++;
					/*FALL THROUGH*/

				case 4: // skin_i
					Com_sprintf(fn, sizeof(fn), "players/%s/%s_i.pcx", model, skin);
					if (!CL_CheckOrDownloadFile(fn)) {
						precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 5;
						return; // started a download
					}
					// move on to next model
					precache_check = CS_PLAYERSKINS + (i + 1) * PLAYER_MULT;
				}
			}
		}
		// precache phase completed
		precache_check = ENV_CNT;
	}

	if (precache_check == ENV_CNT) {
		precache_check = ENV_CNT + 1;

		CM_LoadMap (cl.configstrings[CS_MODELS+1], true, &map_checksum);

		if (map_checksum != atoi(cl.configstrings[CS_MAPCHECKSUM])) {
			Com_Error (ERR_DROP, "Local map version differs from server: %i != '%s'\n",
				map_checksum, cl.configstrings[CS_MAPCHECKSUM]);
			return;
		}
	}

	if (precache_check > ENV_CNT && precache_check < TEXTURE_CNT) {
		if (allow_download->value && allow_download_maps->value) {
			while (precache_check < TEXTURE_CNT) {
				int n = precache_check++ - ENV_CNT - 1;

				if (n & 1)
					Com_sprintf(fn, sizeof(fn), "env/%s%s.pcx", 
						cl.configstrings[CS_SKY], env_suf[n/2]);
				else
					Com_sprintf(fn, sizeof(fn), "env/%s%s.tga", 
						cl.configstrings[CS_SKY], env_suf[n/2]);
				if (!CL_CheckOrDownloadFile(fn))
					return; // started a download
			}
		}
		precache_check = TEXTURE_CNT;
	}

	if (precache_check == TEXTURE_CNT) {
		precache_check = TEXTURE_CNT+1;
		precache_tex = 0;
	}

	// confirm existance of textures, download any that don't exist
	if (precache_check == TEXTURE_CNT+1) {
		// from qcommon/cmodel.c
		extern int			numtexinfo;
		extern mapsurface_t	map_surfaces[];

		if (allow_download->value && allow_download_maps->value) {
			while (precache_tex < numtexinfo) {
				char fn[MAX_OSPATH];

				sprintf(fn, "textures/%s.wal", map_surfaces[precache_tex++].rname);
				if (!CL_CheckOrDownloadFile(fn))
					return; // started a download
			}
		}
		precache_check = TEXTURE_CNT+999;
	}

//ZOID
	CL_RegisterSounds ();
	CL_PrepRefresh ();

	MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
	MSG_WriteString (&cls.netchan.message, va("begin %i\n", precache_spawncount) );
}

/*
=================
CL_Precache_f

The server will send this command right
before allowing the client into the server
=================
*/
void CL_Precache_f (void)
{
	//Yet another hack to let old demos work
	//the old precache sequence
	if (Cmd_Argc() < 2) {
		unsigned	map_checksum;		// for detecting cheater maps

		CM_LoadMap (cl.configstrings[CS_MODELS+1], true, &map_checksum);
		CL_RegisterSounds ();
		CL_PrepRefresh ();
		return;
	}

	precache_check = CS_MODELS;
	precache_spawncount = atoi(Cmd_Argv(1));
	precache_model = 0;
	precache_model_skin = 0;

	CL_RequestNextDownload();
}


/*
=================
CL_InitLocal
=================
*/
void CL_InitLocal (void)
{
	cls.state = ca_disconnected;
	cls.realtime = Sys_Milliseconds ();

	CL_InitInput ();

	adr0 = Cvar_Get( "adr0", "", CVAR_ARCHIVE );
	adr1 = Cvar_Get( "adr1", "", CVAR_ARCHIVE );
	adr2 = Cvar_Get( "adr2", "", CVAR_ARCHIVE );
	adr3 = Cvar_Get( "adr3", "", CVAR_ARCHIVE );
	adr4 = Cvar_Get( "adr4", "", CVAR_ARCHIVE );
	adr5 = Cvar_Get( "adr5", "", CVAR_ARCHIVE );
	adr6 = Cvar_Get( "adr6", "", CVAR_ARCHIVE );
	adr7 = Cvar_Get( "adr7", "", CVAR_ARCHIVE );
	adr8 = Cvar_Get( "adr8", "", CVAR_ARCHIVE );

//
// register our variables
//
	cl_stereo_separation = Cvar_Get( "cl_stereo_separation", "0.4", CVAR_ARCHIVE );
	cl_stereo = Cvar_Get( "cl_stereo", "0", 0 );

	cl_add_blend = Cvar_Get ("cl_blend", "1", 0);
	cl_add_lights = Cvar_Get ("cl_lights", "1", 0);
	cl_add_particles = Cvar_Get ("cl_particles", "1", 0);
	cl_add_entities = Cvar_Get ("cl_entities", "1", 0);
	cl_gun = Cvar_Get ("cl_gun", "1", 0);
	cl_footsteps = Cvar_Get ("cl_footsteps", "1", 0);
	cl_noskins = Cvar_Get ("cl_noskins", "0", 0);
	cl_autoskins = Cvar_Get ("cl_autoskins", "0", 0);
	cl_predict = Cvar_Get ("cl_predict", "1", 0);
//	cl_minfps = Cvar_Get ("cl_minfps", "5", 0);
	cl_maxfps = Cvar_Get ("cl_maxfps", "90", 0);

	cl_upspeed = Cvar_Get ("cl_upspeed", "200", 0);
	cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", 0);
	cl_sidespeed = Cvar_Get ("cl_sidespeed", "200", 0);
	cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", 0);
	cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", 0);
	cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", 0);

	cl_run = Cvar_Get ("cl_run", "0", CVAR_ARCHIVE);
	freelook = Cvar_Get( "freelook", "0", CVAR_ARCHIVE );
	lookspring = Cvar_Get ("lookspring", "0", CVAR_ARCHIVE);
	lookstrafe = Cvar_Get ("lookstrafe", "0", CVAR_ARCHIVE);
	sensitivity = Cvar_Get ("sensitivity", "3", CVAR_ARCHIVE);

	m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE);
	m_yaw = Cvar_Get ("m_yaw", "0.022", 0);
	m_forward = Cvar_Get ("m_forward", "1", 0);
	m_side = Cvar_Get ("m_side", "1", 0);

	cl_shownet = Cvar_Get ("cl_shownet", "0", 0);
	cl_showmiss = Cvar_Get ("cl_showmiss", "0", 0);
	cl_showclamp = Cvar_Get ("showclamp", "0", 0);
	cl_timeout = Cvar_Get ("cl_timeout", "120", 0);
	cl_paused = Cvar_Get ("paused", "0", 0);
	cl_timedemo = Cvar_Get ("timedemo", "0", 0);

	rcon_client_password = Cvar_Get ("rcon_password", "", 0);
	rcon_address = Cvar_Get ("rcon_address", "", 0);

	cl_lightlevel = Cvar_Get ("r_lightlevel", "0", 0);

	//
	// userinfo
	//
	info_password = Cvar_Get ("password", "", CVAR_USERINFO);
	info_spectator = Cvar_Get ("spectator", "0", CVAR_USERINFO);
	name = Cvar_Get ("name", "unnamed", CVAR_USERINFO | CVAR_ARCHIVE);
	skin = Cvar_Get ("skin", "male/grunt", CVAR_USERINFO | CVAR_ARCHIVE);
	rate = Cvar_Get ("rate", "25000", CVAR_USERINFO | CVAR_ARCHIVE);	// FIXME
	msg = Cvar_Get ("msg", "1", CVAR_USERINFO | CVAR_ARCHIVE);
	hand = Cvar_Get ("hand", "0", CVAR_USERINFO | CVAR_ARCHIVE);
	fov = Cvar_Get ("fov", "90", CVAR_USERINFO | CVAR_ARCHIVE);
	gender = Cvar_Get ("gender", "male", CVAR_USERINFO | CVAR_ARCHIVE);
	gender_auto = Cvar_Get ("gender_auto", "1", CVAR_ARCHIVE);
	gender->modified = false; // clear this so we know when user sets it manually

	cl_vwep = Cvar_Get ("cl_vwep", "1", CVAR_ARCHIVE);


	//
	// register our commands
	//
	Cmd_AddCommand ("cmd", CL_ForwardToServer_f);
	Cmd_AddCommand ("pause", CL_Pause_f);
	Cmd_AddCommand ("pingservers", CL_PingServers_f);
	Cmd_AddCommand ("skins", CL_Skins_f);

	Cmd_AddCommand ("userinfo", CL_Userinfo_f);
	Cmd_AddCommand ("snd_restart", CL_Snd_Restart_f);

	Cmd_AddCommand ("changing", CL_Changing_f);
	Cmd_AddCommand ("disconnect", CL_Disconnect_f);
	Cmd_AddCommand ("record", CL_Record_f);
	Cmd_AddCommand ("stop", CL_Stop_f);

	Cmd_AddCommand ("quit", CL_Quit_f);

	Cmd_AddCommand ("connect", CL_Connect_f);
	Cmd_AddCommand ("reconnect", CL_Reconnect_f);

	Cmd_AddCommand ("rcon", CL_Rcon_f);

// 	Cmd_AddCommand ("packet", CL_Packet_f); // this is dangerous to leave in

	Cmd_AddCommand ("setenv", CL_Setenv_f );

	Cmd_AddCommand ("precache", CL_Precache_f);

	Cmd_AddCommand ("download", CL_Download_f);

	//
	// forward to server commands
	//
	// the only thing this does is allow command completion
	// to work -- all unknown commands are automatically
	// forwarded to the server
	Cmd_AddCommand ("wave", NULL);
	Cmd_AddCommand ("inven", NULL);
	Cmd_AddCommand ("kill", NULL);
	Cmd_AddCommand ("use", NULL);
	Cmd_AddCommand ("drop", NULL);
	Cmd_AddCommand ("say", NULL);
	Cmd_AddCommand ("say_team", NULL);
	Cmd_AddCommand ("info", NULL);
	Cmd_AddCommand ("prog", NULL);
	Cmd_AddCommand ("give", NULL);
	Cmd_AddCommand ("god", NULL);
	Cmd_AddCommand ("notarget", NULL);
	Cmd_AddCommand ("noclip", NULL);
	Cmd_AddCommand ("invuse", NULL);
	Cmd_AddCommand ("invprev", NULL);
	Cmd_AddCommand ("invnext", NULL);
	Cmd_AddCommand ("invdrop", NULL);
	Cmd_AddCommand ("weapnext", NULL);
	Cmd_AddCommand ("weapprev", NULL);
}



/*
===============
CL_WriteConfiguration

Writes key bindings and archived cvars to config.cfg
===============
*/
void CL_WriteConfiguration (void)
{
	FILE	*f;
	char	path[MAX_QPATH];

	if (cls.state == ca_uninitialized)
		return;

	Com_sprintf (path, sizeof(path),"%s/config.cfg",FS_Gamedir());
	f = fopen (path, "w");
	if (!f)
	{
		Com_Printf ("Couldn't write config.cfg.\n");
		return;
	}

	fprintf (f, "// generated by quake, do not modify\n");
	Key_WriteBindings (f);
	fclose (f);

	Cvar_WriteVariables (path);
}


/*
==================
CL_FixCvarCheats

==================
*/

typedef struct
{
	char	*name;
	char	*value;
	cvar_t	*var;
} cheatvar_t;

cheatvar_t	cheatvars[] = {
	{"timescale", "1"},
	{"timedemo", "0"},
	{"r_drawworld", "1"},
	{"cl_testlights", "0"},
	{"r_fullbright", "0"},
	{"r_drawflat", "0"},
	{"paused", "0"},
	{"fixedtime", "0"},
	{"sw_draworder", "0"},
	{"gl_lightmap", "0"},
	{"gl_saturatelighting", "0"},
	{NULL, NULL}
};

int		numcheatvars;

void CL_FixCvarCheats (void)
{
	int			i;
	cheatvar_t	*var;

	if ( !strcmp(cl.configstrings[CS_MAXCLIENTS], "1") 
		|| !cl.configstrings[CS_MAXCLIENTS][0] )
		return;		// single player can cheat

	// find all the cvars if we haven't done it yet
	if (!numcheatvars)
	{
		while (cheatvars[numcheatvars].name)
		{
			cheatvars[numcheatvars].var = Cvar_Get (cheatvars[numcheatvars].name,
					cheatvars[numcheatvars].value, 0);
			numcheatvars++;
		}
	}

	// make sure they are all set to the proper values
	for (i=0, var = cheatvars ; i<numcheatvars ; i++, var++)
	{
		if ( strcmp (var->var->string, var->value) )
		{
			Cvar_Set (var->name, var->value);
		}
	}
}

//============================================================================

/*
==================
CL_SendCommand

==================
*/
void CL_SendCommand (void)
{
	// get new key events
	Sys_SendKeyEvents ();

	// allow mice or other external controllers to add commands
	IN_Commands ();

	// process console commands
	Cbuf_Execute ();

	// fix any cheating cvars
	CL_FixCvarCheats ();

	// send intentions now
	CL_SendCmd ();

	// resend a connection request if necessary
	CL_CheckForResend ();
}


/*
==================
CL_Frame

==================
*/
void CL_Frame (int msec)
{
	static int	extratime;
	static int  lasttimecalled;

	if (dedicated->value)
		return;

	extratime += msec;

	if (!cl_timedemo->value)
	{
		if (cls.state == ca_connected && extratime < 100)
			return;			// don't flood packets out while connecting
		if (extratime < 1000/cl_maxfps->value)
			return;			// framerate is too high
	}

	// let the mouse activate or deactivate
	IN_Frame ();

	// decide the simulation time
	cls.frametime = extratime/1000.0;
	cl.time += extratime;
	cls.realtime = curtime;

	extratime = 0;
#if 0
	if (cls.frametime > (1.0 / cl_minfps->value))
		cls.frametime = (1.0 / cl_minfps->value);
#else
	if (cls.frametime > (1.0 / 5))
		cls.frametime = (1.0 / 5);
#endif

	// if in the debugger last frame, don't timeout
	if (msec > 5000)
		cls.netchan.last_received = Sys_Milliseconds ();

	// fetch results from server
	CL_ReadPackets ();

	// send a new command message to the server
	CL_SendCommand ();

	// predict all unacknowledged movements
	CL_PredictMovement ();

	// allow rendering DLL change
	VID_CheckChanges ();
	if (!cl.refresh_prepped && cls.state == ca_active)
		CL_PrepRefresh ();

	// update the screen
	if (host_speeds->value)
		time_before_ref = Sys_Milliseconds ();
	SCR_UpdateScreen ();
	if (host_speeds->value)
		time_after_ref = Sys_Milliseconds ();

	// update audio
	S_Update (cl.refdef.vieworg, cl.v_forward, cl.v_right, cl.v_up);
	
	CDAudio_Update();

	// advance local effects for next frame
	CL_RunDLights ();
	CL_RunLightStyles ();
	SCR_RunCinematic ();
	SCR_RunConsole ();

	cls.framecount++;

	if ( log_stats->value )
	{
		if ( cls.state == ca_active )
		{
			if ( !lasttimecalled )
			{
				lasttimecalled = Sys_Milliseconds();
				if ( log_stats_file )
					fprintf( log_stats_file, "0\n" );
			}
			else
			{
				int now = Sys_Milliseconds();

				if ( log_stats_file )
					fprintf( log_stats_file, "%d\n", now - lasttimecalled );
				lasttimecalled = now;
			}
		}
	}
}


//============================================================================

/*
====================
CL_Init
====================
*/
void CL_Init (void)
{
	if (dedicated->value)
		return;		// nothing running on the client

	// all archived variables will now be loaded

	Con_Init ();	
#if defined __linux__ || defined __sgi
	S_Init ();	
	VID_Init ();
#else
	VID_Init ();
	S_Init ();	// sound must be initialized after window is created
#endif
	
	V_Init ();
	
	net_message.data = net_message_buffer;
	net_message.maxsize = sizeof(net_message_buffer);

	M_Init ();	
	
	SCR_Init ();
	cls.disable_screen = true;	// don't draw yet

	CDAudio_Init ();
	CL_InitLocal ();
	IN_Init ();

//	Cbuf_AddText ("exec autoexec.cfg\n");
	FS_ExecAutoexec ();
	Cbuf_Execute ();

}


/*
===============
CL_Shutdown

FIXME: this is a callback from Sys_Quit and Com_Error.  It would be better
to run quit through here before the final handoff to the sys code.
===============
*/
void CL_Shutdown(void)
{
	static qboolean isdown = false;
	
	if (isdown)
	{
		printf ("recursive shutdown\n");
		return;
	}
	isdown = true;

	CL_WriteConfiguration (); 

	CDAudio_Shutdown ();
	S_Shutdown();
	IN_Shutdown ();
	VID_Shutdown();
}


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