📄 win马踏棋盘view.h
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// WIN马踏棋盘View.h : interface of the CWINView class
//
/////////////////////////////////////////////////////////////////////////////
#include "MainClass.h"
#if !defined(AFX_WINVIEW_H__761D980A_ED1D_41B3_82C1_E1403F69E778__INCLUDED_)
#define AFX_WINVIEW_H__761D980A_ED1D_41B3_82C1_E1403F69E778__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CWINView : public CView
{
protected: // create from serialization only
CWINView();
DECLARE_DYNCREATE(CWINView)
// Attributes
public:
CWINDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWINView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CWINView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CWINView)
afx_msg void OnMenurun();
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
CMainClass ma;
int f;
CString time;
};
#ifndef _DEBUG // debug version in WIN马踏棋盘View.cpp
inline CWINDoc* CWINView::GetDocument()
{ return (CWINDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WINVIEW_H__761D980A_ED1D_41B3_82C1_E1403F69E778__INCLUDED_)
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