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📄 win马踏棋盘view.cpp

📁 用vc实现的马跳棋盘
💻 CPP
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// WIN马踏棋盘View.cpp : implementation of the CWINView class
//

#include "stdafx.h"
#include "WIN马踏棋盘.h"

#include "WIN马踏棋盘Doc.h"
#include "WIN马踏棋盘View.h"

#include "MainFrm.h"

//计时函数
#include "time.h"

#include "OninitDataDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CWINView

IMPLEMENT_DYNCREATE(CWINView, CView)

BEGIN_MESSAGE_MAP(CWINView, CView)
	//{{AFX_MSG_MAP(CWINView)
	ON_COMMAND(ID_MENURUN, OnMenurun)
	ON_WM_TIMER()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CWINView construction/destruction

CWINView::CWINView()
{
	// TODO: add construction code here

}

CWINView::~CWINView()
{
}

BOOL CWINView::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return CView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CWINView drawing

void CWINView::OnDraw(CDC* pDC)
{        
	CWINDoc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);
	// TODO: add draw code for native data here
	extern int m_ChessBoardSize_x;//棋盘的形状
	extern int m_ChessBoardSize_y;
    //获得马的位置
    extern int horse_X;
	extern int horse_Y;
 //画出棋盘	
for(int k=1;k<=m_ChessBoardSize_y;k++)
{
	pDC->MoveTo(60,k*45);
	pDC->LineTo(60*m_ChessBoardSize_x,k*45);
}

	for(int i=1;i<=m_ChessBoardSize_x;i++)
	{
	  pDC->MoveTo(i*60, 45);
	  pDC->LineTo(i*60,45*m_ChessBoardSize_y);
	}

	CDC memdc;
	CBitmap mybitmap;
	mybitmap.LoadBitmap(IDB_horse);
	BITMAP bm;
	memdc.CreateCompatibleDC(NULL);
	mybitmap.GetObject(sizeof(BITMAP),&bm);
	memdc.SelectObject(&mybitmap);
	if(f<=m_ChessBoardSize_x*m_ChessBoardSize_y)
	{
	pDC->BitBlt(horse_X*60-13,horse_Y*45-13,bm.bmWidth,bm.bmHeight,&memdc,0,0,SRCCOPY);
	pDC->TextOut(60,380,time);
	CString str;
	str.Format("(%d,%d)",horse_X,horse_Y);
	pDC->TextOut(60+50*(f/m_ChessBoardSize_x),400+20*(f%m_ChessBoardSize_y),str);
	}
}

/////////////////////////////////////////////////////////////////////////////
// CWINView diagnostics

#ifdef _DEBUG
void CWINView::AssertValid() const
{
	CView::AssertValid();
}

void CWINView::Dump(CDumpContext& dc) const
{
	CView::Dump(dc);
}

CWINDoc* CWINView::GetDocument() // non-debug version is inline
{
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CWINDoc)));
	return (CWINDoc*)m_pDocument;
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CWINView message handlers


void CWINView::OnMenurun() 
{
	// TODO: Add your command handler code here
	//运行主要程序
  CHorsePosition m_horse;
  double begin=(double)clock();
    extern int horse_X;
	extern int horse_Y;
  m_horse.m_CurrptrPosition.SetPosition(horse_X,horse_Y);
  m_horse.SetAbutPosition();
  ma.Oninit();
  ma.MainFuntion(m_horse);
  f=0;
  double end=(double)clock();
  time.Format("时间花费%.0f毫秒",end-begin);
  SetTimer(0,1000,NULL);
}

void CWINView::OnTimer(UINT nIDEvent) 
{
	// TODO: Add your message handler code here and/or call default
	extern int horse_X;
	extern int horse_Y;
	extern int m_ChessBoardSize_x;//棋盘的位置
	extern int m_ChessBoardSize_y;
	if(f<=m_ChessBoardSize_y*m_ChessBoardSize_x)
	{
	 f++;
     horse_X=ma.m_RecordPosition[f].m_CurrptrPosition.m_x;
	 horse_Y=ma.m_RecordPosition[f].m_CurrptrPosition.m_y;
	 CDC *pDC=GetDC();
	 OnDraw(pDC);
	}
	CView::OnTimer(nIDEvent);
}

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