📄 multimethods.h
字号:
////////////////////////////////////////////////////////////////////////////////
// The Loki Library
// Copyright (c) 2001 by Andrei Alexandrescu
// This code accompanies the book:
// Alexandrescu, Andrei. "Modern C++ Design: Generic Programming and Design
// Patterns Applied". Copyright (c) 2001. Addison-Wesley.
// Permission to use, copy, modify, distribute and sell this software for any
// purpose is hereby granted without fee, provided that the above copyright
// notice appear in all copies and that both that copyright notice and this
// permission notice appear in supporting documentation.
// The author or Addison-Wesley Longman make no representations about the
// suitability of this software for any purpose. It is provided "as is"
// without express or implied warranty.
////////////////////////////////////////////////////////////////////////////////
// Last update: August 9, 2002
#ifndef MULTIMETHODS_INC_
#define MULTIMETHODS_INC_
#include "Typelist.h"
#include "LokiTypeInfo.h" //### BCB
#include "Functor.h"
#include "AssocVector.h"
#include <iostream> // ***
////////////////////////////////////////////////////////////////////////////////
// IMPORTANT NOTE:
// The double dispatchers implemented below differ from the excerpts shown in
// the book - they are simpler while respecting the same interface.
////////////////////////////////////////////////////////////////////////////////
namespace Loki
{
////////////////////////////////////////////////////////////////////////////////
// class template InvocationTraits (helper)
// Helps implementing optional symmetry
////////////////////////////////////////////////////////////////////////////////
namespace Private
{
/* ### BCB checks existence Fire(rhs, lhs) even when this function is not
needed, fails to compile
template <class SomeLhs, class SomeRhs,
class Executor, typename ResultType>
struct InvocationTraits
{
static ResultType
DoDispatch(SomeLhs& lhs, SomeRhs& rhs,
Executor& exec, Int2Type<false>)
{
return exec.Fire(lhs, rhs);
}
static ResultType
DoDispatch(SomeLhs& lhs, SomeRhs& rhs,
Executor& exec, Int2Type<true>)
{
return exec.Fire(rhs, lhs);
}
};
*/
template <class SomeLhs, class SomeRhs, class Executor, typename
ResultType>
struct NormalInvocation
{
static ResultType DoDispatch(SomeLhs& lhs, SomeRhs& rhs,
Executor& exec)
{
return exec.Fire(lhs, rhs);
}
};
template <class SomeLhs, class SomeRhs, class Executor, typename
ResultType>
struct SwappedInvocation
{
static ResultType DoDispatch(SomeLhs& lhs, SomeRhs& rhs,
Executor& exec)
{
return exec.Fire(rhs, lhs);
}
};
}
////////////////////////////////////////////////////////////////////////////////
// class template StaticDispatcher
// Implements an automatic static double dispatcher based on two typelists
////////////////////////////////////////////////////////////////////////////////
template
<
class Executor,
class BaseLhs,
class TypesLhs,
bool symmetric = true,
class BaseRhs = BaseLhs,
class TypesRhs = TypesLhs,
typename ResultType = void
>
class StaticDispatcher
{
template <class SomeLhs>
static ResultType DispatchRhs(SomeLhs& lhs, BaseRhs& rhs,
Executor exec, NullType)
{ return exec.OnError(lhs, rhs); }
template <class TList, class SomeLhs>
static ResultType DispatchRhs(SomeLhs& lhs, BaseRhs& rhs,
Executor exec, TList)
{
typedef typename TList::Head Head;
typedef typename TList::Tail Tail;
if (Head* p2 = dynamic_cast<Head*>(&rhs))
{
//### BCB - original statement was too complex for this compiler
enum { val1 = int(TL::IndexOf<TypesRhs, Head>::value) };
enum { val2 = int(TL::IndexOf<TypesLhs, SomeLhs>::value) };
enum { val3 = symmetric && (val1 < val2) };
// BCB doesn't properly converts enum to bool
enum { val4 = val3 != 0 };
const bool val5 = (val4 == 0) ? false : true; // it must be so clumsy
typedef Private::NormalInvocation<SomeLhs, Head, Executor, ResultType> t1;
typedef Private::SwappedInvocation<SomeLhs, Head, Executor, ResultType> t2;
typedef Select<val4, t1, t2>::Result invocation_t;
return invocation_t::DoDispatch(lhs, *p2, exec);
}
return DispatchRhs(lhs, rhs, exec, Tail());
}
static ResultType DispatchLhs(BaseLhs& lhs, BaseRhs& rhs,
Executor exec, NullType)
{ return exec.OnError(lhs, rhs); }
template <class TList>
static ResultType DispatchLhs(BaseLhs& lhs, BaseRhs& rhs,
Executor exec, TList)
{
typedef typename TList::Head Head;
typedef typename TList::Tail Tail;
if (Head* p1 = dynamic_cast<Head*>(&lhs))
{
return DispatchRhs(*p1, rhs, exec, TypesRhs());
}
return DispatchLhs(lhs, rhs, exec, Tail());
}
public:
static ResultType Go(BaseLhs& lhs, BaseRhs& rhs,
Executor exec)
{ return DispatchLhs(lhs, rhs, exec, TypesLhs()); }
};
////////////////////////////////////////////////////////////////////////////////
// class template BasicDispatcher
// Implements a logarithmic double dispatcher for functors (or functions)
// Doesn't offer automated casts or symmetry
////////////////////////////////////////////////////////////////////////////////
template
<
class BaseLhs,
class BaseRhs = BaseLhs,
typename ResultType = void,
typename CallbackType = ResultType (*)(BaseLhs&, BaseRhs&)
>
class BasicDispatcher
{
typedef std::pair<TypeInfo,TypeInfo> KeyType;
typedef CallbackType MappedType;
typedef AssocVector<KeyType, MappedType> MapType;
MapType callbackMap_;
void DoAdd(TypeInfo lhs, TypeInfo rhs, CallbackType fun);
bool DoRemove(TypeInfo lhs, TypeInfo rhs);
public:
template <class SomeLhs, class SomeRhs>
void Add(CallbackType fun)
{
DoAdd(typeid(SomeLhs), typeid(SomeRhs), fun);
}
template <class SomeLhs, class SomeRhs>
bool Remove()
{
return DoRemove(typeid(SomeLhs), typeid(SomeRhs));
}
ResultType Go(BaseLhs& lhs, BaseRhs& rhs);
};
// Non-inline to reduce compile time overhead...
template <class BaseLhs, class BaseRhs,
typename ResultType, typename CallbackType>
void BasicDispatcher<BaseLhs,BaseRhs,ResultType,CallbackType>
::DoAdd(TypeInfo lhs, TypeInfo rhs, CallbackType fun)
{
callbackMap_[KeyType(lhs, rhs)] = fun;
}
template <class BaseLhs, class BaseRhs,
typename ResultType, typename CallbackType>
bool BasicDispatcher<BaseLhs,BaseRhs,ResultType,CallbackType>
::DoRemove(TypeInfo lhs, TypeInfo rhs)
{
return callbackMap_.erase(KeyType(lhs, rhs)) == 1;
}
template <class BaseLhs, class BaseRhs,
typename ResultType, typename CallbackType>
ResultType BasicDispatcher<BaseLhs,BaseRhs,ResultType,CallbackType>
::Go(BaseLhs& lhs, BaseRhs& rhs)
{
typename MapType::key_type k(typeid(lhs),typeid(rhs));
typename MapType::iterator i = callbackMap_.find(k);
if (i == callbackMap_.end())
{
std::cout << "Function not found\n";
// throw std::runtime_error("Function not found");
}
return (i->second)(lhs, rhs);
}
////////////////////////////////////////////////////////////////////////////////
// class template StaticCaster
// Implementation of the CastingPolicy used by FunctorDispatcher
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -