📄 speedcd.cpp
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// DialogDemo.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Speedcd.h"
#include "SpeedcdDlg.h"
#include "speedcd_mfc.h"
#include "SPEEDCommandLine.h"
#include "DialogSplash.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDialogDemoApp
BEGIN_MESSAGE_MAP(CDialogDemoApp, CWinApp)
//{{AFX_MSG_MAP(CDialogDemoApp)
//}}AFX_MSG_MAP
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDialogDemoApp construction
CDialogDemoApp::CDialogDemoApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CDialogDemoApp object
CDialogDemoApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CDialogDemoApp initialization
BOOL CDialogDemoApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
SetRegistryKey("DaYee Soft" );
VERIFY( 1 == InitSkinMagicLib( AfxGetInstanceHandle(), "DaYee Software Studio" ,
NULL,
NULL ) );
VERIFY( 1 == LoadSkinFile("corona.spd") );
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CDialogSplash dgn;
dgn.DoModal();
CSPEEDCommandLine vcl;
ParseCommandLine(vcl);
if (vcl.m_iAction == CSPEEDCommandLine::Uninstall)
{
UninstallCleanup();
AfxMessageBox("Driver uninstalled. You will need to reboot to unload the driver");
}else
{
CDialogDemoDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
}
return FALSE;
}
int CDialogDemoApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
ExitSkinMagicLib();
return CWinApp::ExitInstance();
}
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