📄 enemyobj.cpp
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#include "StdAfx.h"
#include ".\enemyobj.h"
EnemyObj::EnemyObj(void)
{
State=0;
}
EnemyObj::EnemyObj(HIMAGELIST Enemy,HIMAGELIST Bomb)
{
State=0;
imgEnemy=Enemy;
imgBomb=Bomb;
SetImgList(imgEnemy);
}
void EnemyObj::Init(HIMAGELIST Enemy,HIMAGELIST Bomb)
{
State=0;
imgEnemy=Enemy;
imgBomb=Bomb;
SetImgList(imgEnemy);
XV=-5;
XPos=Bound.right+rand()%700;
YPos=rand()%(Bound.bottom-Bound.top);
SetHide(FALSE);
}
EnemyObj::~EnemyObj(void)
{
}
void EnemyObj::SetImgList(HIMAGELIST imglist)
{
this->ImgList=imglist;
this->FramesCount=ImageList_GetImageCount(imglist);
ImageList_GetIconSize(imglist,&ImgWidth,&ImgHeight);
CurrentFrame=0;
XV=YV=0;
Hide=TRUE;
}
void EnemyObj::NextState()
{
Obj::NextState();
if (State>0)//bomb
{
if (State>=4)
{
State=0;
SetImgList(imgEnemy);
SetHide(FALSE);
XPos=Bound.right+rand()%700;
YPos=rand()%(Bound.bottom-Bound.top);
XV=-5;
}
if (CurrentFps==0) State++;
}
else
{
if (IsOutBound())
{
XPos=Bound.right+rand()%700;
YPos=rand()%(Bound.bottom-Bound.top);
}
YPos+=((rand()&16)-8);
SetHide(FALSE);
}
CurrentFps=(CurrentFps+1)%fps;
if (CurrentFps==0) this->NextFrame();
}
void EnemyObj::Kill()
{
if (State==0)
{
State=1;
SetImgList(imgBomb);
SetHide(FALSE);
XV=YV=0;
}
}
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