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<DuvMagic> How many people here freaking HATED Natashia in Golden Eye...Dumb bitch always let herself get shot..
<Jobe> <Biowizard> How will vehicles be used in PraxWars DM?
<Booth> Bio: we're going to be experimenting with that one. we'll probably split up the gameplay so there are driveable and undriveable sections.
<Booth> But if we find out that it's fun to run over people on foot, we'll make sure to find a way to put that in.
<Reichert> as long as it makes a crunchy squishing noise
<DuvMagic> Heh
<Jobe> <dweomer> does praxwar support dedicated servers? internet master servers for finding games?
<DuvMagic> I'm excited about using mounted weapons to give us more weapon types without cluttering up the interface.
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<ratio> The game is always client/server regardless if you are playing one player. So yes, dedicated. As for searching, probably a gamespy thing.
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<Jobe> <QuaD-NrG> ok here is a real question: Where can i get the JRE and JDK that u use?
<ratio> jdk is at: java.sun.com
<Jobe> <Damocles> Will we be seeing melee weapons in PraxWar ? 'Effective' melee weapons ? (Unlike puny axes, as examplified in other games)
<ratio> jre is a stripped down one that you can distribute. all you really need is any java compiler.
<DuvMagic> Right now we have a military knife....
<DuvMagic> I'm totally down with suggestions for the ultimate melee weapons
<Reichert> hard to beat the ol chainsaw ...
<DuvMagic> Our modelers and animators can do just about anything...So let's make it fun and consistent...
<Jobe> <kylania> Will Prax's weapons be as 'physical' as say the Doom][ shotgun, or Quake II's railgun? Most FPS games have more 'flashy' guns instead of 'in-your-face' guns. Thoughts?
<DuvMagic> Oh, BTW - Don't hold us to the knife..none of the weapons are *final* even the ones you've seen in the shots.
<Reichert> all of our weapons will be super gratifying to use
<Reichert> wimpy guns suck
<Booth> we've spent a lot of time playing all of the FPS games, especially doom, and we're hoping to capture the best qualities of all them.
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<MockinBRD> "super gratifying" - that *must* go on the box.
<DuvMagic> Balance, sense of power, interest factor, and logic are all factors for weapon design..
<DuvMagic> Oh, no redundancy, either...
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<Booth> we're not going to put in any weapons just because they have a nice "effect"
<ratio> damn
<Jobe> ok guys, moderated questions are over. time for free chat. let loose the hounds :)
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<kylania> Thanks for the answers :)
<Arsenal-> Hello
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<Arsenal-> ratio, what do you use for hidden surface removal? Something like portals?
<kylania> How will the team aspect work? WIll you have limited control over team mates?
<Biowizard> Will you guys be including multiple gameplay modes/mods off the CD (CTF...), or will the community be working that out?
<DuvMagic> Heh...the tough questions cometh...
<QuaD-NrG> Can u kill ur team members? FUN!
<DuvMagic> Biowiz, can't commit yet.
<Langsuyar> do you have inflatable sheep in the game?
<MockinBRD> Biowizard: Some of each.
<DuvMagic> Kylan, yes...limited. It's not a squad command type game.
<MockinBRD> Langsuyar: Just one.
<Booth> quad: we will let you kill them, but you really don't want to do that...really.
<DuvMagic> Lang, good idea.
<ratio> arsenal, portals are only used to remove excessive overdraw. Mostly just good old common sense culling.
<Reichert> lang: no but there's one in our office
<Reichert> um, no further comment on that
<kylania> Prax War - super gratifying - now with a free LoveEwe in each box!
<DuvMagic> Billy, tell the draw backs of portals..
<Langsuyar> we have so many inflatable sheep here...you can't top that :)
<ratio> uh..
<DuvMagic> ok, nevermind...
<Langsuyar> apart from the ppl working here, dammit ;)
<ratio> portals have there usefullness
<MockinBRD> Like I said, we just have one. :P
<DuvMagic> Sorry..
<Jobe> MockinBRD prefers high speed flying chrome pigs
<talmand> will you guys have a behind doors type thing or a booth at E3?
<Booth> talmand: yes
<MockinBRD> talmand: yeppers.
<ratio> behind doors
<kylania> Will there be a demo before the game is released?
<MockinBRD> "inside the booth", as it were.
<Biowizard> Do you believe in the BFG/Disintegrator Ray principle? Will some ultimate weapon perhaps show up, or will that be too unbalancing?
<DuvMagic> Mock, that's sick, man.
<Arsenal-> What do you mean "common sense culling?" Like backface, frustum and all that jazz? Is there a far plane?
<ratio> kylania, ea will have to answer that one.
<DuvMagic> Even the ultimate weapons are balanced...
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<DuvMagic> Bio, it's sometimes fun to have guns that *feel* really hairball, but they only capable of delivering so much damage per second...every weapon has a weakness..
<Damocles> rbr - Did you consider the option to drive vehicles in teams ? i.e. one player driving, while another directs the mounted gun ?
<kylania> What kind of musical style will there be? Techno? Metal? Big Band?
<ratio> arsenal, of course backface and culling. I hate far clipping planes, so no. I have one, but it is only used in the editor. Mostly limiting the visiblity set for any given area. Similiar to portals, but more general and not requiring a closed container for the vis set.
<MockinBRD> kylania: Kenny Rogers has almost signed, but that's unofficial.
<DuvMagic> Damo, Absolutely...We've talked a bunch about what fun vehicle based capture the flag type games could be...
<Booth> kylania: music is still in the air as of right now
<ratio> oh man.. i am gonna talk about my bus thing again.
<Reichert> i am pushing for african tribal dance music
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<AlphaMale> <AlphaMale> Question: We know you might be able to blow up inanitmate objects, there are enemies, vehicles, and you have a team of allies...are there any other indegenious animals or creatures we can shoot for sport, like sheep? (You gotta love farm animals for recreation)
<kylania> Liquid Tension Experiment level music would rock :)
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<ratio> ok.. you line up these buses, and then you jump them them. stephen, go build a bus.]
<MockinBRD> AlphaMale: I'm gonna get Langsuyar to send you a LoveEwe. :P
<DuvMagic> I'd like to see some wild life just for ambience...but we're not making a hunting game...We'll see what *feels* right.
<Booth> alpham: if we find the time and room, we'll put them in
<MockinBRD> DuvMagic: I don't think he meant *hunting*.
<kylania> Duv, Duck Hunter is selling really well ;)
<Jobe> yea, but look at all those bass fishing games ;)
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<QuaD-NrG> LOL
<DuvMagic> Hehe...There's more to our game than the bottom line of sales, Ky..but I get your point..
<AlphaMale> bleck,I hate hunting, I meant more like "God I cant believe I cant beat the final boss, I am gonna go kill some sheep"
<Damocles> rbr - May there be 'innocent bystanders' (or similar) (e.g. as in Jedi Knight) who may be in need of protection, etc. ?
<DuvMagic> Alpha, heh...yeah
<kylania> Yeah, will there be fishing rods? Can you use fishing wire as a garrot?
<DuvMagic> Alpha, were you one of the ten people that played Shadow Warrior? I had a lot to do with the bunnies in that game..
<Jobe> trip wire ;)
<Reichert> damocles: i think protecting stupid AI people sucks
<Booth> damocles: no one you come across (that's not on your team) will be innocent
<DuvMagic> They were just plain fun to kill...
<ratio> i personally don't like dudes you can't shoot.. look at blake stone. i killed all those dudes.
<Booth> it's like the guys that built the Death Star...they knew what they were getting into
<ratio> in fact, in jedi, i killed all those dudes too
<Biowizard> What size levels are you going for with DM as far as player limits? Will there be any base/sewer64 types included?
<kylania> Booth, you'll be including independent contractors at the bases?
<kylania> :)
<DuvMagic> Bio...absolutely....
<Kandyman> will the single player levels be DMable too?
<Booth> hehe
<AlphaMale> duval: hahahaa...killing bunnies was kewl :) The farm animal aspect of RedNeck Rampage was nice ;)
<DuvMagic> Some of the single player maps will make great 5,000 player deathmatches..
<DuvMagic> heh
<Langsuyar> cool, that means my whole family can play
<Reichert> kandy: we aren't designing single player maps to accomodate dm .. though i'm sure some will end up alright for it
<Damocles> Reichert : The protection should not be a necessary thing (for game solving), but it is a good atmosphere element
<MockinBRD> Kandyman: Sure, if you've got 5000 friends hanging around. :P
<Biowizard> Lat me be the first to say: Halleleujah
<DuvMagic> Lang, heh
<AlphaMale> RBR: Is your booth gonna be near Gillian Anderson at E3 ;)
<Kandyman> well, you can always put the DM starts close togther in a cool area
* QuaD-NrG is gonna buy j00r l33t game. Whada say about tha?
<Booth> alpha: i can only hope so.
<kylania> I say, Hooked oh Phonics is still available, call now :)
<MockinBRD> AlphaMale: If it's not, we're moving it.
<DuvMagic> Kandy, yeah...that's what I had to do for some of my huge maps in SW...
<kylania> err, s/oh/on/
<MockinBRD> QuaD-NrG: I say, you need to get the 'o', 'y' and 'e' keys fixed so you don't have to type like that any longer.
<QuaD-NrG> kylania: j00 dissin' m3 l33t way-0-talkin'?
<DuvMagic> Kandy, I think I'll let you help influence how the single play maps could be made into good deathmatches :)
<kylania> Quad :)
<Biowizard> Just to check on the FAQ: Is PraxWar 3d-accelerated only?
<Kandyman> some of the Zerst鰎er SP maps were like that (not that anyone played em in DM ;)
<Damocles> rbr - Can we expect to see huge levels, and a mass of opponents equal to those had in Doom ?
<Booth> bio: yes
<Kandyman> :)
<DuvMagic> Damo, yes..
<DuvMagic> HUGE levels..
<kylania> Booth, any support for the new Matrox MGA200?
<MockinBRD> Kandyman: SWEET! You got an umlaut. :)
<Kandyman> 漩
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