📄 mysocket.cpp
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// MySocket.cpp : implementation file
//
#include "stdafx.h"
#include "Asock.h"
#include "MySocket.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// MySocket
MySocket::MySocket()
{
}
MySocket::~MySocket()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(MySocket, CAsyncSocket)
//{{AFX_MSG_MAP(MySocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// MySocket member functions
void MySocket::OnAccept(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
if(AcceptNo>4) return;
if(!Accept(servesocket[AcceptNo]))
{ //接收请求失败
AfxMessageBox("accept fail!",12);
}
else
{ //接收请求成功
servesocket[AcceptNo].ServeNo=AcceptNo;
switch(AcceptNo)
{//根据接收次序,向客户端发出信息
case 0:
{servesocket[AcceptNo].Send("Message 0",10);break;}
case 1:
{servesocket[AcceptNo].Send("Message 1",10);break;}
case 2:
{servesocket[AcceptNo].Send("Message 2",10);break;}
case 3:
{servesocket[AcceptNo].Send("Message 3",10);break;}
case 4:
{servesocket[AcceptNo].Send("Message 4",10);break;}
default: break;
}
// AfxMessageBox("accept client!",14);
AcceptNo++;
}
CAsyncSocket::OnAccept(nErrorCode);
}
void MySocket::OnReceive(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
if(Receive(rx_buf,100))
{ //重新发出收到的信息
MessageBeep(0);
AfxMessageBox(rx_buf);
Send(rx_buf,10);
}
else
{ //接收错误
AfxMessageBox("receive failed",14);
return;
}
CAsyncSocket::OnReceive(nErrorCode);
}
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