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📄 gamedlg.cpp

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				case 2:  z[1][0]=-1;z[1][1]=0; z[2][0]=1;z[2][1]=0;z[3][0]=-1;z[3][1]=1;break;
				case 3:	 z[1][0]=0;z[1][1]=-1; z[2][0]=0;z[2][1]=1;z[3][0]=-1;z[3][1]=-1;break;
			}
			break;
	case 4:  ZZ++; ZZ%=2;
			switch(ZZ)
			{	case 1:z[1][0]=0;z[1][1]=-1; z[2][0]=0;z[2][1]=2;z[3][0]=0;z[3][1]=1;break;
				case 0:z[1][0]=1;z[1][1]=0; z[2][0]=2;z[2][1]=0;z[3][0]=-1;z[3][1]=0;break;
			}
			break;
	case 5:  ZZ++; ZZ%=2;
			switch(ZZ)
			{	case 1:z[1][0]=0;z[1][1]=-1; z[2][0]=1;z[2][1]=0;z[3][0]=1;z[3][1]=1;break;
				case 0:z[1][0]=0;z[1][1]=1; z[2][0]=-1;z[2][1]=1;z[3][0]=1;z[3][1]=0;break;
			}
			break;
	case 6:  ZZ++; ZZ%=2;
			switch(ZZ)
			{	case 1:z[1][0]=0;z[1][1]=1; z[2][0]=1;z[2][1]=0;z[3][0]=1;z[3][1]=-1;break;
				case 0:z[1][0]=-1;z[1][1]=0; z[2][0]=0;z[2][1]=1;z[3][0]=1;z[3][1]=1;break;
			}
			break;
	case 7: ZZ++;  ZZ%=4;
			switch(ZZ)
			{	case 0:z[1][0]=0;z[1][1]=-1; z[2][0]=1;z[2][1]=0;z[3][0]=-1;z[3][1]=0;break;
				case 1:z[1][0]=0;z[1][1]=1; z[2][0]=0;z[2][1]=-1;z[3][0]=1;z[3][1]=0;break;
				case 2:z[1][0]=0;z[1][1]=1; z[2][0]=-1;z[2][1]=0;z[3][0]=1;z[3][1]=0;break;
				case 3:z[1][0]=-1;z[1][1]=0; z[2][0]=0;z[2][1]=1;z[3][0]=0;z[3][1]=-1;break;
			}
			break;
	}
	int t[8];for(i=0,k=0;i<4;i++)for(j=0;j<2;j++) {t[k]=z[i][j];k++;}
	InPut(object,t); 

	}
	while(check2()||check1());

}


void CGameDlg::Show(OBJECT object)//显示某组信息
{	
	if(Runing==0){OnDestroy();return;}
	CDC *pDC=GetDC();  ASSERT(pDC!=NULL);	
	CBrush brush;
	brush.CreateSolidBrush (RGB(255,255,255));
	pDC->SelectObject (brush);
	pDC->Rectangle(m_a-10,m_b-10,m_a+95,m_b+140); 
	DeleteObject(brush);

	char ch[10];
	pDC->SetTextColor(RGB(200,13,6));
	pDC->TextOut(m_a,m_b,"Type: ");gcvt(object.Type,10,ch); pDC->TextOut(m_a+40,m_b,ch);

	pDC->SetTextColor(RGB(45,13,230));
	pDC->TextOut(m_a,m_b+20,"i:");
	cout(object.x,m_a+20,m_b+20);
	
	pDC->TextOut(m_a+40,m_b+20,"j:");	
	cout(object.y,m_a+70,m_b+20);

	pDC->SetTextColor(RGB(45,213,10));
	pDC->TextOut(m_a,m_b+38,"groups:  ");gcvt(object.group,10,ch); pDC->TextOut(m_a+50,m_b+40,ch);
	pDC->SetTextColor(RGB(140,213,6));
	pDC->TextOut(m_a,m_b+60,"ZZ:  "); cout(ZZ,m_a+50,m_b+60);
	

	int R=0;
	cout(a1,m_a+R*20,m_b+80);R++;
	cout(a3,m_a+R*20,m_b+80);R++;
	cout(a5,m_a+R*20,m_b+80);R++;
	cout(a7,m_a+R*20,m_b+80);R++;

	R=0;
	cout(a0,m_a+R*20,m_b+100);R++;
	cout(a2,m_a+R*20,m_b+100);R++;
	cout(a4,m_a+R*20,m_b+100);R++;
	cout(a6,m_a+R*20,m_b+100);R++;

	pDC->SetTextColor(RGB(0,123,125));
	pDC->TextOut(m_a,m_b+120,"分数: ");
	pDC->SetTextColor(RGB(230,23,125));
	gcvt(Score,10,ch); pDC->TextOut(m_a+40,m_b+120,ch);
	
	ReleaseDC(pDC);
}


void CGameDlg::InPut(OBJECT object,int t[])//状态付值
{
	a0=t[0];a1=t[1];a2=t[2];a3=t[3];
	a4=t[4];a5=t[5];a6=t[6];a7=t[7];
	
}


void CGameDlg::OnTimer(UINT nIDEvent) //处理往下运动过程
{
//+_______________________________________________________________________________________
//============================================2	
	if(nIDEvent==2)
	{
		MoveWindow(p1.x,p1.y,m_W,m_H);
		p1.x+=10;
		if(p1.x>desktopRect.Width())
		{
			KillTimer(2);	   Set=2;
			Si.left=LW-T;      Si.top=Sj.top;
			Si.right=LW;       Si.bottom=Sj.bottom;
		}
			
	}

	if(nIDEvent==6)
	{
		MoveWindow(p1.x,p1.y,m_W,m_H);
		p1.x-=10;
		if(p1.x<=pp.x) KillTimer(6);
	}	
//============================================3	
	if(nIDEvent==3)
	{
		MoveWindow(p1.x,p1.y,m_W,m_H);
		p1.y+=10;
		if(p1.y>desktopRect.Height())
		{
			KillTimer(3);      Set=3;
			Si.left=Sj.left;   Si.top=LH-T;
			Si.right=Sj.right; Si.bottom=LH;
		}
	}

	if(nIDEvent==7)
	{
		MoveWindow(p1.x,p1.y,m_W,m_H);
		p1.y-=10;
		if(p1.y<=pp.y) KillTimer(7);
	}
//============================================1	
	if(nIDEvent==1)
	{
		MoveWindow(p1.x,p1.y,m_W,m_H);
		p1.y-=10;
		if(p1.y+m_H+10<0) 
		{	
			KillTimer(1);       Set=1;
			Si.left=Sj.left;    Si.top=0;
			Si.right=Sj.right;  Si.bottom=T;
		}
	}

	if(nIDEvent==5)
	{
		MoveWindow(p1.x,p1.y,m_W,m_H);
		p1.y+=10;
		if(p1.y>=30) KillTimer(5);

	}
//============================================4	
	if(nIDEvent==4)
	{
		MoveWindow(p1.x,p1.y,m_W,m_H);
		p1.x-=10;
		if(p1.x+m_W+10<0)
		{	
			KillTimer(4);      Set=4;
			Si.left=0;         Si.top=Sj.top;
			Si.right=T;        Si.bottom=Sj.bottom;
		}
	}


	if(nIDEvent==8)
	{
		MoveWindow(p1.x,p1.y,m_W,m_H);
		p1.x+=10;
		if(p1.x>=30) KillTimer(8);
	}
//____________________________________________
	if(nIDEvent==9)
	{
		CPoint p2; GetCursorPos(&p2);
			if(Check(p2,Si)&&Set)
			{SetTimer(Set+4,10,NULL);Set=0;}

												
	}

	if(nIDEvent==10)
	{
		CPoint p;
		GetCursorPos(&p); if(p!=rectp) rectp=p;
		p=ooo;  ClientToScreen(&p); if(p!=recto) recto=p;

		Sj.left=recto.x;      Sj.top=recto.y;
		Sj.right=recto.x+m_W; Sj.bottom=recto.y+m_H;
	}
//___________________________________________________________________________________________

	if(nIDEvent==11)
	{
	// TODO: Add your message handler code here
	DeleteGroup(object);
	int b_x=object.x,b_y=object.y; 			 
	object.y++;

	pointo.x=pointo.y=0;
	ClientToScreen(&pointo);
	if(poinfrom!=pointo||Back){ poinfrom=pointo;ReDraw();Back=0;}	

	if(check3())
	{			
		object.y=b_y;  ObjectGroup(object);
		KillTimer(11);	
		KeepData();

		object.Type=object2.Type;object.x=object2.x;
		object.y=object2.y;object.group=object2.group;ZZ=ZZ2;
		a0=b0;a1=b1;a2=b2;a3=b3;a4=b4;a5=b5;a6=b6;a7=b7;

		SetTimer(11,Run_Time,NULL);   
		for(int i=0;i<ZZ;i++)ChangeShape(object);

		object3.Type=object.Type;object3.x=object.x;
		object3.y=object.y;object3.group=object.group;ZZ3=ZZ;
		c0=a0;c1=a1;c2=a2;c3=a3;c4=a4;c5=a5;c6=a6;c7=a7;
	
		ClearUp(); PreView();

		object.x=16;object.y=10;
		object.Type=object2.Type;		
		object.group=object2.group;ZZ=ZZ2;
		a0=b0;a1=b1;a2=b2;a3=b3;a4=b4;a5=b5;a6=b6;a7=b7;

		ObjectGroup(object);

		object.Type=object3.Type;object.x=object3.x;
		object.y=object3.y;object.group=object3.group;ZZ=ZZ3;
		a0=c0;a1=c1;a2=c2;a3=c3;a4=c4;a5=c5;a6=c6;a7=c7;
	}
	else ObjectGroup(object);	
	Show(object);

	}
}


void CGameDlg::KeepData()				//保存放好所在位置
{
	G[object.x+a0][object.y+a1]=object.Type;
	G[object.x+a2][object.y+a3]=object.Type;
	G[object.x+a4][object.y+a5]=object.Type;
	G[object.x+a6][object.y+a7]=object.Type;
	
	int i,j,k,p,q,o=0;
	for(i=0;i<M;i++) if(G[i][1]>0||G[i][0]>0)
	{Runing=0;AfxMessageBox("游戏结束!");CGameDlg dlg; dlg.DoModal();return;}

	for(j=N-1;j>=0;j--)
	{	for(i=0,k=0;i<M;i++) if(G[i][j]>0) k++;
		if(k==M)
		{	o++;
			for(p=j;p>=1;p--)for(q=0;q<M;q++)
			{G[q][p]=G[q][p-1];one(G[q][p],q,p);}

			for(q=0;q<M;q++) {G[q][0]=0;one(G[q][p],q,p);}
			j++;Score+=100*o;
		}
	}
}


void CGameDlg::OnDestroy()				//关闭
{
	CGameDlg::OnDestroy();
	for(int i=1;i<=11;i++) KillTimer(i);
	// TODO: Add your message handler code here	
}


void CGameDlg::PreView()					//预先显示组
{	
	if(Runing==0){OnDestroy();return;}
	CTime tm=CTime::GetCurrentTime();	  		
		object2.Type=(rand()+tm.GetMinute()+tm.GetSecond())%V+1;
		object2.x=M/2;object2.y=0;
		object2.group=(tm.GetMinute()*tm.GetSecond()+rand())%7+1;
		ZZ2=(rand()+tm.GetDay()*tm.GetHour())%97;

		b0=b1=b2=b3=b4=b5=b6=b7=0;
		switch(object2.group)
		{
		case 1:   b2=0;b3=1;b4=1;b5=0;b6=1;b7=1;  break;
		case 2:   b2=0;b3=1;b4=0;b5=-1;b6=1;b7=-1;break;
		case 3:   b2=0;b3=1;b4=0;b5=-1;b6=1;b7=1; break;
		case 4:   b2=0;b3=1;b4=0;b5=2;b6=0;b7=-1; break;
		case 5:   b2=0;b3=-1;b4=1;b5=0;b6=1;b7=1; break;
		case 6:   b2=0;b3=1;b4=1;b5=0;b6=1;b7=-1; break;
		case 7:   b2=0;b3=1;b4=0;b5=2;b6=1;b7=1;  break;
		}				   
		for(int i=0;i<ZZ2;i++) ChangeShape(object2);
		if(object2.y+b3<0||object2.y+b5<0||object2.y+b7<0||object2.y<0) object2.y=object2.y+1;
		if(object2.y+b3>0&&object2.y+b5>0&&object2.y+b7>0&&object2.y>0) object2.y=0;
}


void CGameDlg::OnButton1() 
{	
	CDC *pDC=GetDC();  ASSERT(pDC!=NULL);
	OnDraw(pDC);
	ReleaseDC(pDC);
}


void CGameDlg::OnDown() 
{	
	if(!Runing)return;
	MoveOn(3);
	ObjectGroup(object);
	KillTimer(11);
	SetTimer(11,10,NULL);   
}

void CGameDlg::OnLeft() 
{	
	if(!Runing)return;
	MoveOn(4);
}

void CGameDlg::OnRight() 
{
	if(!Runing)return;
	MoveOn(2);
}

void CGameDlg::OnUp() 
{
	if(!Runing)return;
	MoveOn(1);
}


void CGameDlg::MoveOn(int n)
{
	// TODO: Add your message handler code here and/or call default
	CDC *pDC=GetDC();  ASSERT(pDC!=NULL);
	DeleteGroup(object);int b_x=object.x,b_y=object.y; 
		switch(n)
	{
		case 1:	 ChangeShape(object);				   ObjectGroup(object);  break;		
		case 2:  object.x=object.x<M-1?object.x+1:M-1;  if(check1())object.x=b_x; ObjectGroup(object);  break;
		case 3:  object.y=object.y<N-1?object.y+1:N-1;  if(check2())object.y=b_y; ObjectGroup(object);  break;
		case 4:  object.x=object.x>1?object.x-1:0;	   if(check1())object.x=b_x; ObjectGroup(object);  break;
		case 5:  object.y=object.y>1?object.y-1:0; if(check2())object.y=b_y;		ObjectGroup(object);  break;		
	}
	Show(object);
	ReleaseDC(pDC); 
}


void CGameDlg::ClearUp()					//清空预备显示 地方
{
	CDC *pDC=GetDC();  ASSERT(pDC!=NULL);

	COLORREF  color=RGB(233,230,214);
	CPen   pen;
	CBrush brush;
	pen.CreatePen (PS_SOLID,1,color);
	brush.CreateSolidBrush (color);
	pDC->SelectObject (pen);
	pDC->SelectObject (brush);
	pDC->Rectangle(J_x,J_y,J_x+118,J_y+155);
	DeleteObject(brush);DeleteObject(pen);
	ReleaseDC(pDC);
}

void CGameDlg::OnBackcolor()						//背景色
{
	CColorDialog dlg(BackColor);					//++++++++++++++
	if(dlg.DoModal()==IDOK)
		BackColor=dlg.GetColor();
	Back=1;
}

void CGameDlg::ReDraw()
{
	Shape();
	for(int j,i=0;i<M;i++) for(j=0;j<N;j++)
		one(G[i][j],i,j);
}



int CGameDlg::Check(CPoint p, CRect rect)
{
	if(p.x>=rect.left&&p.x<=rect.right&&p.y>=rect.top&&p.y<=rect.bottom) return 1;		
	else return 0;
}



int CGameDlg::WentTo()
{
	int AB1,AB2,AB3,AB4,k,t;

	AB4=Sj.left; AB1=Sj.top;
	AB2=LW-Sj.right; AB3=LH-Sj.bottom;
	
	AB1>AB4?(k=AB4,t=4):(k=AB1,t=1);
	k>AB2?(k=AB2,t=2):(k=k,t=t);
	k>AB3?(k=AB3,t=3):(k=k,t=t);
	if(k<10) return t;
	else     return 0;
	
}


void CGameDlg::OnButton5() 
{
	// TODO: Add your control notification handler code here
			p1.x=p1.y=0;
			ClientToScreen(&p1); pp=p1;
			SetTimer(1,10,NULL); 
	UpdateData(FALSE);
}


void CGameDlg::OnButton2() 
{
	// TODO: Add your control notification handler code here
				p1.x=p1.y=0;
			ClientToScreen(&p1); pp=p1;
			SetTimer(2,10,NULL); 
}

void CGameDlg::OnButton3() 
{
	// TODO: Add your control notification handler code here
				p1.x=p1.y=0;
			ClientToScreen(&p1); pp=p1;
			SetTimer(3,10,NULL); 
}

void CGameDlg::OnButton4() 
{
	// TODO: Add your control notification handler code here
				p1.x=p1.y=0;
			ClientToScreen(&p1); pp=p1;
			SetTimer(4,10,NULL); 
}

void CGameDlg::OnMyself() 
{
	// TODO: Add your control notification handler code here
	CDC *pDC=GetDC();  ASSERT(pDC!=NULL);	

	int m_x=425,m_y=490;
	pDC->SetBkMode(TRANSPARENT);
	pDC->SetTextColor(RGB(15,113,210));
	pDC->TextOut(m_x,m_y,"2004年10月11日");
		CFont font;
		font.CreateFont(25,0,0,0,800,0,0,0,OEM_CHARSET,OUT_DEFAULT_PRECIS,
		CLIP_DEFAULT_PRECIS,DEFAULT_QUALITY,DEFAULT_PITCH,"楷体");//宋体楷体
		pDC->SelectObject(font);
	pDC->SetTextColor(RGB(165,124,10));	
	pDC->TextOut(m_x+20,m_y+30,"作者: ");
	pDC->SetTextColor(RGB(165,13,170));
	pDC->TextOut(m_x,m_y+60,"ZhuSunsheng");
	DeleteObject(font);

	Gameover dlg;
	if(dlg.DoModal()==IDOK) CDialog::OnCancel();
	Back=1;  //重画


	ReleaseDC(pDC);
}

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