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📄 gamedlg.h

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// gameDlg.h : header file
//

#if !defined(AFX_GAMEDLG_H__BEAC1ACB_5B70_4945_88EC_868CE1411C47__INCLUDED_)
#define AFX_GAMEDLG_H__BEAC1ACB_5B70_4945_88EC_868CE1411C47__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

typedef  struct { int Type; int x;int y; int group;int ZZ;} OBJECT;
/////////////////////////////////////////////////////////////////////////////
// CGameDlg dialog

class CGameDlg : public CDialog
{
// Construction
public:

	int WentTo();
	int Check( CPoint p, CRect rect);

	void ReDraw();
	void MoveOn(int n);
	void OnDraw(CDC* pDC); 

	void cout(int a,int x,int y);
	int check1();int check2();int check3();
	void Show(OBJECT object);
	void Clear(int a,int b);
	void ClearUp();
	void ObjectGroup(OBJECT object);
	void DeleteGroup(OBJECT object);
	void ChangeShape(OBJECT object);
	void PreView();
	void KeepData();

	void InPut(OBJECT object,int t[]);

	void one(OBJECT object);
	void one(OBJECT object,int a,int b);
	void one(int Type,int i,int j);
	void Shape();

	CGameDlg(CWnd* pParent = NULL);	// standard constructor

// Dialog Data
	//{{AFX_DATA(CGameDlg)
	enum { IDD = IDD_GAME_DIALOG };

	CComboBox	m_str;
	CStatic	m_Out;
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CGameDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CGameDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnBackcolor();
	afx_msg void OnButton1();
	afx_msg void OnDown();
	afx_msg void OnLeft();
	afx_msg void OnRight();
	afx_msg void OnUp();
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg void OnDestroy();
	afx_msg void OnButton2();
	afx_msg void OnButton3();
	afx_msg void OnButton4();
	afx_msg void OnButton5();
	afx_msg void OnMyself();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_GAMEDLG_H__BEAC1ACB_5B70_4945_88EC_868CE1411C47__INCLUDED_)

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