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📄 commbase.cs

📁 C#串口编程。详细讲解
💻 CS
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			return PortStatus.available;
		}

		/// <summary>
		/// Opens the com port and configures it with the required settings
		/// </summary>
		/// <returns>false if the port could not be opened</returns>
		public bool Open() 
		{
			Win32Com.DCB PortDCB = new Win32Com.DCB();
			Win32Com.COMMTIMEOUTS CommTimeouts = new Win32Com.COMMTIMEOUTS();
			CommBaseSettings cs;
			Win32Com.OVERLAPPED wo = new Win32Com.OVERLAPPED();
			Win32Com.COMMPROP cp;

			if (online) return false;
			cs = CommSettings();

			hPort = Win32Com.CreateFile(cs.port, Win32Com.GENERIC_READ | Win32Com.GENERIC_WRITE, 0, IntPtr.Zero,
				Win32Com.OPEN_EXISTING, Win32Com.FILE_FLAG_OVERLAPPED, IntPtr.Zero);
			if (hPort == (IntPtr)Win32Com.INVALID_HANDLE_VALUE)
			{
				if (Marshal.GetLastWin32Error() == Win32Com.ERROR_ACCESS_DENIED)
				{
					return false;
				}
				else
				{
					//JH 1.3: Try alternative name form if main one fails:
					hPort = Win32Com.CreateFile(AltName(cs.port), Win32Com.GENERIC_READ | Win32Com.GENERIC_WRITE, 0, IntPtr.Zero,
						Win32Com.OPEN_EXISTING, Win32Com.FILE_FLAG_OVERLAPPED, IntPtr.Zero);
					if (hPort == (IntPtr)Win32Com.INVALID_HANDLE_VALUE)
					{
						if (Marshal.GetLastWin32Error() == Win32Com.ERROR_ACCESS_DENIED)
						{
							return false;
						}
						else
						{
							throw new CommPortException("Port Open Failure");
						}
					}
				}
			}

			online = true;

			//JH1.1: Changed from 0 to "magic number" to give instant return on ReadFile:
			CommTimeouts.ReadIntervalTimeout = Win32Com.MAXDWORD;
			CommTimeouts.ReadTotalTimeoutConstant = 0;
			CommTimeouts.ReadTotalTimeoutMultiplier = 0;

			//JH1.2: 0 does not seem to mean infinite on non-NT platforms, so default it to 10
			//seconds per byte which should be enough for anyone.
			if (cs.sendTimeoutMultiplier == 0)
			{
				if (System.Environment.OSVersion.Platform == System.PlatformID.Win32NT)
				{
					CommTimeouts.WriteTotalTimeoutMultiplier = 0;
				}
				else
				{
					CommTimeouts.WriteTotalTimeoutMultiplier = 10000;
				}
			}
			else
			{
				CommTimeouts.WriteTotalTimeoutMultiplier = cs.sendTimeoutMultiplier;
			}
			CommTimeouts.WriteTotalTimeoutConstant = cs.sendTimeoutConstant;
			
			PortDCB.init(((cs.parity == Parity.odd) || (cs.parity == Parity.even)), cs.txFlowCTS, cs.txFlowDSR,
				(int)cs.useDTR, cs.rxGateDSR, !cs.txWhenRxXoff, cs.txFlowX, cs.rxFlowX, (int)cs.useRTS);
			PortDCB.BaudRate = cs.baudRate;
			PortDCB.ByteSize = (byte)cs.dataBits;
			PortDCB.Parity = (byte)cs.parity;
			PortDCB.StopBits = (byte)cs.stopBits;
			PortDCB.XoffChar = (byte)cs.XoffChar;
			PortDCB.XonChar = (byte)cs.XonChar;
			if ((cs.rxQueue != 0) || (cs.txQueue != 0))
				if (!Win32Com.SetupComm(hPort, (uint)cs.rxQueue, (uint)cs.txQueue)) ThrowException("Bad queue settings");

			//JH 1.2: Defaulting mechanism for handshake thresholds - prevents problems of setting specific
			//defaults which may violate the size of the actually granted queue. If the user specifically sets
			//these values, it's their problem!
			if ((cs.rxLowWater == 0) || (cs.rxHighWater == 0)) 
			{
				if (!Win32Com.GetCommProperties(hPort, out cp))	cp.dwCurrentRxQueue = 0;
				if (cp.dwCurrentRxQueue > 0)
				{
					//If we can determine the queue size, default to 1/10th, 8/10ths, 1/10th.
					//Note that HighWater is measured from top of queue.
					PortDCB.XoffLim = PortDCB.XonLim = (short)((int)cp.dwCurrentRxQueue / 10);
				}
				else
				{
					//If we do not know the queue size, set very low defaults for safety.
					PortDCB.XoffLim = PortDCB.XonLim = 8;
				}
			}
			else
			{
				PortDCB.XoffLim = (short)cs.rxHighWater;
				PortDCB.XonLim = (short)cs.rxLowWater;
			}
			
			if (!Win32Com.SetCommState(hPort, ref PortDCB)) ThrowException("Bad com settings");
			if (!Win32Com.SetCommTimeouts(hPort, ref CommTimeouts)) ThrowException("Bad timeout settings");

			stateBRK = 0;
			if (cs.useDTR == HSOutput.none) stateDTR = 0;
			if (cs.useDTR == HSOutput.online) stateDTR = 1;
			if (cs.useRTS == HSOutput.none) stateRTS = 0;
			if (cs.useRTS == HSOutput.online) stateRTS = 1;

			checkSends = cs.checkAllSends;
			wo.Offset = 0;
			wo.OffsetHigh = 0;
			if (checkSends)
				wo.hEvent = writeEvent.Handle;
			else
				wo.hEvent = IntPtr.Zero;

			ptrUWO = Marshal.AllocHGlobal(Marshal.SizeOf(wo));

			Marshal.StructureToPtr(wo, ptrUWO, true);
			writeCount = 0;
			//JH1.3:
			empty[0] = true;
			dataQueued = false;
						
			rxException = null;
			rxExceptionReported = false;
			rxThread = new Thread(new ThreadStart(this.ReceiveThread));
			rxThread.Name = "CommBaseRx";
			rxThread.Priority = ThreadPriority.AboveNormal;
			rxThread.Start();

			//JH1.2: More robust thread start-up wait.
			startEvent.WaitOne(500, false);

			auto = false;
			if (AfterOpen()) 
			{
				auto = cs.autoReopen;
				return true;
			}
			else 
			{
				Close();
				return false;
			}

		}

		/// <summary>
		/// Closes the com port.
		/// </summary>
		public void Close()
		{
			if (online)
			{
				auto = false;
				BeforeClose(false);
				InternalClose();
				rxException = null;
			}
		}
		
		private void InternalClose() 
		{
			Win32Com.CancelIo(hPort);
			if (rxThread != null)
			{
				rxThread.Abort();
				//JH 1.3: Improve robustness of Close in case were followed by Open:
				rxThread.Join(100);
				rxThread = null;
			}
			Win32Com.CloseHandle(hPort);
			if (ptrUWO != IntPtr.Zero) Marshal.FreeHGlobal(ptrUWO);
			stateRTS = 2;
			stateDTR = 2;
			stateBRK = 2;
			online = false;
		}
		
		/// <summary>
		/// For IDisposable
		/// </summary>
		public void Dispose() {Close();}

		/// <summary>
		/// Destructor (just in case)
		/// </summary>
		~CommBase() {Close();}
		
		/// <summary>
		/// True if online.
		/// </summary>
		public bool Online {get {if (!online) return false; else return CheckOnline();}}

		/// <summary>
		/// Block until all bytes in the queue have been transmitted.
		/// </summary>
		public void Flush() {
			CheckOnline();
			CheckResult();
		}

		/// <summary>
		/// Use this to throw exceptions in derived classes. Correctly handles threading issues
		/// and closes the port if necessary.
		/// </summary>
		/// <param name="reason">Description of fault</param>
		protected void ThrowException(string reason)
		{
			if (Thread.CurrentThread == rxThread)
			{
				throw new CommPortException(reason);
			}
			else
			{
				if (online)
				{
					BeforeClose(true);
					InternalClose();
				}
				if (rxException == null)
				{
					throw new CommPortException(reason);
				}
				else
				{
					throw new CommPortException(rxException);
				}
			}
		}

		/// <summary>
		/// Queues bytes for transmission. 
		/// </summary>
		/// <param name="tosend">Array of bytes to be sent</param>
		protected void Send(byte[] tosend) {
			uint sent = 0;
			CheckOnline();
			CheckResult();
			writeCount = tosend.GetLength(0);
			if (Win32Com.WriteFile(hPort, tosend, (uint)writeCount, out sent, ptrUWO))
			{
				writeCount -= (int)sent;
			}
			else
			{
				if (Marshal.GetLastWin32Error() != Win32Com.ERROR_IO_PENDING) ThrowException("Send failed");
				//JH1.3:
				dataQueued = true;
			}
		}

		/// <summary>
		/// Queues a single byte for transmission.
		/// </summary>
		/// <param name="tosend">Byte to be sent</param>
		protected void Send(byte tosend) 
		{
			byte[] b = new byte[1];
			b[0] = tosend;
			Send(b);
		}

		private void CheckResult() 
		{
			uint sent = 0;

			//JH 1.3: Fixed a number of problems working with checkSends == false. Byte counting was unreliable because
			//occasionally GetOverlappedResult would return true with a completion having missed one or more previous
			//completions. The test for ERROR_IO_INCOMPLETE was incorrectly for ERROR_IO_PENDING instead.

			if (writeCount > 0)
			{
				if (Win32Com.GetOverlappedResult(hPort, ptrUWO, out sent, checkSends))
				{
					if (checkSends)
					{
						writeCount -= (int)sent;
						if (writeCount != 0) ThrowException("Send Timeout");
						writeCount = 0;
					}
				}
				else
				{
					if (Marshal.GetLastWin32Error() != Win32Com.ERROR_IO_INCOMPLETE) ThrowException("Write Error");
				}
			}
		}

		/// <summary>
		/// Sends a protocol byte immediately ahead of any queued bytes.
		/// </summary>
		/// <param name="tosend">Byte to send</param>
		protected void SendImmediate(byte tosend) {
			CheckOnline();
			if (!Win32Com.TransmitCommChar(hPort, tosend)) ThrowException("Transmission failure");
		}
	
		/// <summary>
		/// Delay processing.
		/// </summary>
		/// <param name="milliseconds">Milliseconds to delay by</param>
		protected void Sleep(int milliseconds)
		{
			Thread.Sleep(milliseconds);
		}

		/// <summary>
		/// Represents the status of the modem control input signals.
		/// </summary>
		public struct ModemStatus 
		{
			private uint status;
			internal ModemStatus(uint val) {status = val;}
			/// <summary>
			/// Condition of the Clear To Send signal.
			/// </summary>
			public bool cts {get{return ((status & Win32Com.MS_CTS_ON) != 0);}}
			/// <summary>
			/// Condition of the Data Set Ready signal.
			/// </summary>
			public bool dsr {get{return ((status & Win32Com.MS_DSR_ON) != 0);}}
			/// <summary>
			/// Condition of the Receive Line Status Detection signal.
			/// </summary>
			public bool rlsd {get{return ((status & Win32Com.MS_RLSD_ON) != 0);}}
			/// <summary>
			/// Condition of the Ring Detection signal.
			/// </summary>
			public bool ring {get{return ((status & Win32Com.MS_RING_ON) != 0);}}
		}

		/// <summary>
		/// Gets the status of the modem control input signals.
		/// </summary>
		/// <returns>Modem status object</returns>
		protected ModemStatus GetModemStatus() {
			uint f;

			CheckOnline();
			if (!Win32Com.GetCommModemStatus(hPort, out f)) ThrowException("Unexpected failure");
			return new ModemStatus(f);
		}

		/// <summary>
		/// Represents the current condition of the port queues.
		/// </summary>
		public struct QueueStatus 
		{
			private uint status;
			private uint inQueue;
			private uint outQueue;
			private uint inQueueSize;
			private uint outQueueSize;

			internal QueueStatus(uint stat, uint inQ, uint outQ, uint inQs, uint outQs)
				{status = stat; inQueue = inQ; outQueue = outQ; inQueueSize = inQs; outQueueSize = outQs;}
			/// <summary>
			/// Output is blocked by CTS handshaking.
			/// </summary>
			public bool ctsHold {get{return ((status & Win32Com.COMSTAT.fCtsHold) != 0);}}
			/// <summary>
			/// Output is blocked by DRS handshaking.
			/// </summary>
			public bool dsrHold {get{return ((status & Win32Com.COMSTAT.fDsrHold) != 0);}}
			/// <summary>
			/// Output is blocked by RLSD handshaking.
			/// </summary>
			public bool rlsdHold {get{return ((status & Win32Com.COMSTAT.fRlsdHold) != 0);}}
			/// <summary>
			/// Output is blocked because software handshaking is enabled and XOFF was received.
			/// </summary>
			public bool xoffHold {get{return ((status & Win32Com.COMSTAT.fXoffHold) != 0);}}
			/// <summary>
			/// Output was blocked because XOFF was sent and this station is not yet ready to receive.
			/// </summary>
			public bool xoffSent {get{return ((status & Win32Com.COMSTAT.fXoffSent) != 0);}}
			
			/// <summary>
			/// There is a character waiting for transmission in the immediate buffer.
			/// </summary>
			public bool immediateWaiting {get{return ((status & Win32Com.COMSTAT.fTxim) != 0);}}

			/// <summary>
			/// Number of bytes waiting in the input queue.
			/// </summary>
			public long InQueue {get{return (long)inQueue;}}
			/// <summary>
			/// Number of bytes waiting for transmission.
			/// </summary>
			public long OutQueue {get{return (long)outQueue;}}
			/// <summary>
			/// Total size of input queue (0 means information unavailable)
			/// </summary>

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