bitmap.h
来自「DC的SEGA_GG模拟器源代码」· C头文件 代码 · 共 30 行
H
30 行
#ifndef _BITMAP_H_
#define _BITMAP_H_
typedef struct {
uint16 bfType;
uint32 bfSize;
uint16 bfReserved1;
uint16 bfReserved2;
uint32 bfOffBits;
} file_header;
typedef struct {
uint32 biSize;
uint32 biWidth;
uint32 biHeight;
uint16 biPlanes;
uint16 biBitCount;
uint32 biCompression;
uint32 biSizeImage;
uint32 biXPelsPerMeter;
uint32 biYPelsPerMeter;
uint32 biClrUsed;
uint32 biClrImportant;
} info_header;
void load_bmp (char * pic_name, uint8 * pic_buffer);
void blit(uint8 *source, uint16 *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height);
#endif
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