audio.h
来自「DC的SEGA_GG模拟器源代码」· C头文件 代码 · 共 35 行
H
35 行
#ifndef __AUDIO_HEADER_FILE
#define __AUDIO_HEADER_FILE
#define NO_OF_AUDIO_BUFFERS 6
typedef struct RIFF_HEADER
{
char ID[4];
unsigned int Length;
} RIFF_HEADER, RIFF_CHUNK;
#pragma pack (push, 1)
typedef struct WAV_HEADER
{
RIFF_HEADER RiffHeader;
char WaveID[4];
RIFF_CHUNK FormatChunk;
WAVEFORMATEX WaveFormat;
RIFF_CHUNK DataChunk;
} WAV_HEADER;
#pragma pack (pop)
BOOL InitAudio(HWND, int, int);
BOOL InitSimpleAudio(HWND, int, int);
void TidyAudio(void);
void UpdateAudio(short *, int, int);
void StopAudio(void);
BOOL CreateSoundRecording(void);
void UpdateSoundRecording(int);
void CloseSoundRecording(void);
void SetWavHeaderInfo(unsigned int, int, int);
#endif
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