📄 audio.h
字号:
#ifndef __AUDIO_HEADER_FILE
#define __AUDIO_HEADER_FILE
#define NO_OF_AUDIO_BUFFERS 6
typedef struct RIFF_HEADER
{
char ID[4];
unsigned int Length;
} RIFF_HEADER, RIFF_CHUNK;
#pragma pack (push, 1)
typedef struct WAV_HEADER
{
RIFF_HEADER RiffHeader;
char WaveID[4];
RIFF_CHUNK FormatChunk;
WAVEFORMATEX WaveFormat;
RIFF_CHUNK DataChunk;
} WAV_HEADER;
#pragma pack (pop)
BOOL InitAudio(HWND, int, int);
BOOL InitSimpleAudio(HWND, int, int);
void TidyAudio(void);
void UpdateAudio(short *, int, int);
void StopAudio(void);
BOOL CreateSoundRecording(void);
void UpdateSoundRecording(int);
void CloseSoundRecording(void);
void SetWavHeaderInfo(unsigned int, int, int);
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -