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📄 12clock.cpp

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//********************************************************************************
//* A Cartoon Timer
//*
//* (C) 2002 by 王鹏
//*
//* Write to me:	mailwp@21cn.com
//********************************************************************************
// 12Clock.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "12Clock.h"
#include "TransparentWnd.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// C12ClockApp

BEGIN_MESSAGE_MAP(C12ClockApp, CWinApp)
	//{{AFX_MSG_MAP(C12ClockApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// C12ClockApp construction

C12ClockApp::C12ClockApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only C12ClockApp object

C12ClockApp theApp;

/////////////////////////////////////////////////////////////////////////////
// C12ClockApp initialization

BOOL C12ClockApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

	SetDialogBkColor(RGB(220,220,220));

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif
	CTransparentWnd* pFrame = new CTransparentWnd;
	m_pMainWnd = pFrame;

	pFrame->CreateTransparent("12Clock");

	// The one and only window has been initialized, so show and update it.
	pFrame->ShowWindow(SW_SHOW);
	pFrame->UpdateWindow();
	return TRUE;
}

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