📄 firewnd.cpp
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// Fill in the BITMAPINFOHEADER
lpbi = (LPBITMAPINFO) new BYTE[sizeof(BITMAPINFOHEADER) + (256 * sizeof(RGBQUAD))];
lpbi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
lpbi->bmiHeader.biWidth = size.cx;
lpbi->bmiHeader.biHeight = size.cy;
lpbi->bmiHeader.biPlanes = 1;
lpbi->bmiHeader.biBitCount = 8;
lpbi->bmiHeader.biCompression = BI_RGB;
lpbi->bmiHeader.biSizeImage = WIDTHBYTES((DWORD)size.cx * 8) * size.cy;
lpbi->bmiHeader.biXPelsPerMeter = 0;
lpbi->bmiHeader.biYPelsPerMeter = 0;
lpbi->bmiHeader.biClrUsed = 0;
lpbi->bmiHeader.biClrImportant = 0;
// Fill in the color table
UINT uUsage = DIB_RGB_COLORS;
memcpy( lpbi->bmiColors, m_rgbPalette, sizeof(RGBQUAD) * 256 );
m_pWinDC = new CWindowDC(this);
HBITMAP hBitmap = CreateDIBSection( m_pWinDC->m_hDC, lpbi, uUsage, (void **)&m_pBits, NULL, 0 );
delete [] (BYTE *)lpbi;
ASSERT(hBitmap != NULL);
m_Bitmap.Attach( hBitmap );
for (int y = 0; y < size.cy; y++ )
{
BYTE* pRow = (m_pBits + WIDTHBYTES((DWORD)size.cx * 8) * y);
for (int x = 0; x < size.cx; x++ )
*pRow++ = 16;
}
m_pMemDC = new CDC;
VERIFY( m_pMemDC->CreateCompatibleDC(m_pWinDC) );
m_pOldPalette = m_pWinDC->SelectPalette( &m_Palette, FALSE );
m_pWinDC->RealizePalette();
m_pOldBitmap = m_pMemDC->SelectObject( &m_Bitmap );
for (int x = 0; x < size.cx; x++ )
m_Fire[x] = 16;
}
//
// This routine was adapted from a pascal routine written by
// Frank Jan Sorensen Alias:Frank Patxi (fjs@lab.jt.dk)
//
// See AboutBox for a special thank you for all his work.
void CFireWnd::RenderFlame()
{
CSize size = GetBitmapSize();
int xStart, xEnd, x, y;
BYTE* pRow;
BYTE* pNextRow;
xStart = (size.cx - m_nSize) / 2;
xEnd = xStart + m_nSize + 1;
{
pRow = m_pBits;
for (x=0;x<size.cx;x++)
{
if (x < (xStart + m_nDistribution) || x >= (xEnd - m_nDistribution))
m_Fire[x] = 16;
*pRow++ = m_Fire[x];
}
}
for (y = m_MaxBurn; y > 0; y--)
{
pRow = (m_pBits + WIDTHBYTES((DWORD)size.cx * 8) * y);
pNextRow = (m_pBits + WIDTHBYTES((DWORD)size.cx * 8) * (y - 1));
if ((rand() % 2) == 0)
{
for (x = 0; x < size.cx; x++)
{
BurnPoint(pRow, pNextRow);
pRow++;
pNextRow++;
}
}
else
{
pRow += size.cx - 1;
pNextRow += size.cx - 1;
for (x = 0; x < size.cx; x++)
{
BurnPoint(pRow, pNextRow);
pRow--;
pNextRow--;
}
}
}
int MaxHeat = m_nMaxHeat + 16;
if ( rand() % (400 - m_nFlammability) == 0)
{
int off = m_nSize - 5;
off = rand() % off;
off += xStart;
for (x = off; x < off + 5; x++)
m_Fire[x] = 239;
}
for (x = xStart; x < xEnd; x++)
{
if (m_Fire[x] < MaxHeat)
{
int val = rand() % m_nChaos+1;
val -= m_nChaos / 2;
val += m_nSpreadRate;
val += m_Fire[x];
if ( val > MaxHeat)
m_Fire[x] = MaxHeat;
else if ( val < 16)
m_Fire[x] = 16;
else
m_Fire[x] = val;
}
else
m_Fire[x] = MaxHeat;
}
if (m_nSmoothness > 0)
{
xStart += m_nSmoothness;
xEnd -= m_nSmoothness;
for (x = xStart; x < xEnd; x++)
{
int val = 0;
for (y = x - m_nSmoothness; y < x + 1 + m_nSmoothness; y++)
val += m_Fire[y];
m_Fire[x] = val / (2*m_nSmoothness+1);
}
}
}
void CFireWnd::PaintFlame(CDC* pDC)
{
if (m_Palette.m_hObject != NULL && m_Bitmap.m_hObject != NULL)
{
CSize size = GetBitmapSize();
if (pDC != NULL)
{
CDC dc;
CPalette *pOldPalette;
pOldPalette = pDC->SelectPalette( &m_Palette, FALSE );
pDC->RealizePalette();
VERIFY( dc.CreateCompatibleDC(pDC) );
CBitmap* pOldBitmap = dc.SelectObject( &m_Bitmap );
pDC->BitBlt( 0, 0, size.cx, size.cy, &dc, 0, 0, SRCCOPY );
dc.SelectObject(pOldBitmap);
pDC->SelectPalette( pOldPalette, TRUE );
}
else
{
m_pWinDC->BitBlt( 0, 0, size.cx, size.cy, m_pMemDC, 0, 0, SRCCOPY );
}
}
}
void CFireWnd::SetMaxBurn(int nMax)
{
if (m_Palette.m_hObject != NULL && m_Bitmap.m_hObject != NULL)
{
CSize size = GetBitmapSize();
m_MaxBurn = (int)(size.cy * (nMax/100.0));
int y;
for (y = (size.cy - 1); y > m_MaxBurn; y--)
{
BYTE* pRow = (m_pBits + WIDTHBYTES((DWORD)size.cx * 8) * y);
for (int x = 0; x < size.cx; x++)
*pRow++ = 16;
}
}
}
int CFireWnd::GetMaxBurn()
{
return m_MaxBurn;
}
/////////////////////////////////////////////////////////////////////////////
// CFireWnd message handlers
void CFireWnd::OnDestroy()
{
CStatic::OnDestroy();
if (m_pMemDC != NULL)
{
m_pMemDC->SelectObject(m_pOldBitmap);
delete m_pMemDC;
m_pMemDC = NULL;
m_pOldBitmap = NULL;
}
if (m_pWinDC != NULL)
{
m_pWinDC->SelectObject(m_pOldPalette);
delete m_pWinDC;
m_pWinDC = NULL;
m_pOldPalette = NULL;
}
if (m_Bitmap.m_hObject != NULL)
m_Bitmap.DeleteObject();
if (m_Palette.m_hObject != NULL)
m_Palette.DeleteObject();
if (m_Fire != NULL)
{
delete m_Fire;
m_Fire = NULL;
}
}
void CFireWnd::OnPaint()
{
CPaintDC dc(this); // device context for painting
PaintFlame(&dc);
}
void CFireWnd::OnPaletteChanged(CWnd* pFocusWnd)
{
if (pFocusWnd == this || IsChild(pFocusWnd))
return;
OnQueryNewPalette();
}
BOOL CFireWnd::OnQueryNewPalette()
{
if (GetPalette() == NULL)
return FALSE;
{
CClientDC dc(this);
CPalette* pOldPalette = dc.SelectPalette(&m_Palette,
GetCurrentMessage()->message == WM_PALETTECHANGED);
UINT nChanged = dc.RealizePalette();
dc.SelectPalette(pOldPalette, TRUE);
if (nChanged == 0) // no change to our mapping
return FALSE;
}
// some changes have been made; invalidate
Invalidate(FALSE);
return TRUE;
}
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