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📄 sanqi.cpp

📁 单机版的‘三子棋’游戏
💻 CPP
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// SanQi.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "SanQi.h"
#include "MainFrm.h"

#include "Callback.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
#ifdef _DEBUG
const char *APP_DLLNAME = "..\\SanQi_DLL\\Debug\\SanQi.dll";
#else
const char *APP_DLLNAME = "SanQi.dll";
#endif
/////////////////////////////////////////////////////////////////////////////
// CSanQiApp

BEGIN_MESSAGE_MAP(CSanQiApp, CWinApp)
	//{{AFX_MSG_MAP(CSanQiApp)
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG_MAP
	// Standard file based document commands
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
	// Standard print setup command
	ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSanQiApp construction

CSanQiApp::CSanQiApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CSanQiApp object

CSanQiApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CSanQiApp initialization

BOOL CSanQiApp::InitInstance()
{
	if (!AfxSocketInit())
	{
		AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
		return FALSE;
	}

	AfxEnableControlContainer();

	//超级编辑框初始化
	AfxInitRichEdit();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	/////////////////////////////////////////////////////////////
	char *szDllName = (char *)APP_DLLNAME;

	//检查 DLL 是否存在
	{		
		HANDLE hDLLFile = ::CreateFile(szDllName, GENERIC_READ,
									  FILE_SHARE_READ, NULL, OPEN_EXISTING, 
									  FILE_ATTRIBUTE_NORMAL, NULL);

		if( INVALID_HANDLE_VALUE == hDLLFile )
		{
			char szMessage[256];
			sprintf(szMessage, "%s 不存在, 无法装载库文件。\n请确定其路径是否正确。",
					szDllName);
			::MessageBox(NULL,szMessage, "错误", MB_OK|MB_ICONSTOP);

			return FALSE;
		}		
	}
	
	//初始化DLL	
	BOOL bSuc = m_tCallbackFuncImpl.CheckLibInstance(szDllName);
	if(bSuc)
	{
		m_tCallbackFuncImpl.SetCallbackFunction(CB_CloseWindow);
	}
	else
	{
		char szMessage[256];
		sprintf(szMessage, "无法装载库文件 %s 。\n请确定其版本是否正确。",
					szDllName);
		::MessageBox(NULL,szMessage, "错误", MB_OK|MB_ICONSTOP);


		return FALSE;
	}
	///////////////////////////////////////////////////////////////

	CMainFrame* pFrame = new CMainFrame();
	m_pMainWnd = pFrame;
	if(m_pMainWnd->m_hWnd == NULL)
	{
		return FALSE;
	}

	// The one and only window has been initialized, so show and update it.
	//m_pMainWnd->ShowWindow(SW_SHOW);
	m_pMainWnd->ShowWindow(SW_SHOWMINIMIZED);
	m_pMainWnd->ShowWindow(SW_HIDE);
	m_pMainWnd->UpdateWindow();

	return TRUE;
}


/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void CSanQiApp::OnAppAbout()
{
	CAboutDlg aboutDlg;
	aboutDlg.DoModal();
}

/////////////////////////////////////////////////////////////////////////////
// CSanQiApp message handlers

void CSanQiApp::ExitApplication()
{
	m_tCallbackFuncImpl.ExitInstance();
}

int CSanQiApp::ExitInstance() 
{
	// TODO: Add your specialized code here and/or call the base class
	
	return CWinApp::ExitInstance();
}

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