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📄 serverdlg.h

📁 一个简单的基于Winsocket的网络聊天程序
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// serverDlg.h : header file
//

#if !defined(AFX_SERVERDLG_H__79606D6A_249E_4D44_ACD2_C23A0A91D88D__INCLUDED_)
#define AFX_SERVERDLG_H__79606D6A_249E_4D44_ACD2_C23A0A91D88D__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
//#include "serverDlg.h"


/////////////////////////////////////////////////////////////////////////////
// CServerDlg dialog
#include "MySocket.h"
#include "IniteDialog.h"
class CServerDlg : public CDialog
{
// Construction
public:
	CServerDlg(CWnd* pParent = NULL);	// standard constructor
	CSocket * listenSocket;
	CMySocket * mySocket;
	CString str;

	//void receive(CMySocket * cSocket);

// Dialog Data
	//{{AFX_DATA(CServerDlg)
	enum { IDD = IDD_SERVER_DIALOG };
	CListBox	m_list;
	CString	m_strEdit;
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CServerDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
	
protected:
	HICON m_hIcon;
	

	// Generated message map functions
	//{{AFX_MSG(CServerDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnButtonOpen();
	afx_msg void OnButtonClose();
	afx_msg void OnSent();
	afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
	//}}AFX_MSG
public:
	void receive(CMySocket * cSocket);
	CString	m_strName;
	int	m_iPort;
	int listflag;
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SERVERDLG_H__79606D6A_249E_4D44_ACD2_C23A0A91D88D__INCLUDED_)

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