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📄 aica.c

📁 DC上的GB模拟器源代码
💻 C
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/* This file is part of the Dreamcast function library. * Please see libdream.c for further details. * * (c)2000 Dan Potter */#include "aica.h"void aica_init() {	int i, j;		/* Initialize AICA channels */		SNDREG32(0x2800) = 0x0000;		for (i=0; i<64; i++) {		for (j=0; j<0x80; j+=4)			CHNREG32(i, j) = 0;		CHNREG32(i,0) = 0x8000;		CHNREG32(i,20) = 0x1f;	}	SNDREG32(0x2800) = 0x000f;}/* Translates a volume from linear form to logarithmic form (required by   the AICA chip *//* int logs[] = {0, 40, 50, 58, 63, 68, 73, 77, 80, 83, 86, 89, 92, 94, 97, 99, 101, 103,105, 107, 109, 111, 112, 114, 116, 117, 119, 120, 122, 123, 125, 126, 127,129, 130, 131, 133, 134, 135, 136, 137, 139, 140, 141, 142, 143, 144, 145,146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 156, 157, 158, 159,160, 161, 162, 162, 163, 164, 165, 166, 166, 167, 168, 169, 170, 170, 171,172, 172, 173, 174, 175, 175, 176, 177, 177, 178, 179, 180, 180, 181, 182,182, 183, 183, 184, 185, 185, 186, 187, 187, 188, 188, 189, 190, 190, 191,191, 192, 193, 193, 194, 194, 195, 196, 196, 197, 197, 198, 198, 199, 199,200, 201, 201, 202, 202, 203, 203, 204, 204, 205, 205, 206, 206, 207, 207,208, 208, 209, 209, 210, 210, 211, 211, 212, 212, 213, 213, 214, 214, 215,215, 216, 216, 217, 217, 217, 218, 218, 219, 219, 220, 220, 221, 221, 222,222, 222, 223, 223, 224, 224, 225, 225, 225, 226, 226, 227, 227, 228, 228,228, 229, 229, 230, 230, 230, 231, 231, 232, 232, 232, 233, 233, 234, 234,234, 235, 235, 236, 236, 236, 237, 237, 238, 238, 238, 239, 239, 240, 240,240, 241, 241, 241, 242, 242, 243, 243, 243, 244, 244, 244, 245, 245, 245,246, 246, 247, 247, 247, 248, 248, 248, 249, 249, 249, 250, 250, 250, 251,251, 251, 252, 252, 252, 253, 253, 253, 254, 254, 254, 255}; */int logs[] = {	0, 15, 22, 27, 31, 35, 39, 42, 45, 47, 50, 52, 55, 57, 59, 61,	63, 65, 67, 69, 71, 73, 74, 76, 78, 79, 81, 82, 84, 85, 87, 88,	90, 91, 92, 94, 95, 96, 98, 99, 100, 102, 103, 104, 105, 106,	108, 109, 110, 111, 112, 113, 114, 116, 117, 118, 119, 120, 121,	122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134,	135, 136, 137, 138, 138, 139, 140, 141, 142, 143, 144, 145, 146,	146, 147, 148, 149, 150, 151, 152, 152, 153, 154, 155, 156, 156,	157, 158, 159, 160, 160, 161, 162, 163, 164, 164, 165, 166, 167,	167, 168, 169, 170, 170, 171, 172, 173, 173, 174, 175, 176, 176,	177, 178, 178, 179, 180, 181, 181, 182, 183, 183, 184, 185, 185,	186, 187, 187, 188, 189, 189, 190, 191, 191, 192, 193, 193, 194,	195, 195, 196, 197, 197, 198, 199, 199, 200, 200, 201, 202, 202,	203, 204, 204, 205, 205, 206, 207, 207, 208, 209, 209, 210, 210,	211, 212, 212, 213, 213, 214, 215, 215, 216, 216, 217, 217, 218,	219, 219, 220, 220, 221, 221, 222, 223, 223, 224, 224, 225, 225,	226, 227, 227, 228, 228, 229, 229, 230, 230, 231, 232, 232, 233,	233, 234, 234, 235, 235, 236, 236, 237, 237, 238, 239, 239, 240,	240, 241, 241, 242, 242, 243, 243, 244, 244, 245, 245, 246, 246,	247, 247, 248, 248, 249, 249, 250, 250, 251, 251, 252, 252, 253, 254};int vol_to_log(int vol) {/*	vol = 0xff - (vol & 0xff); *//*	vol = 0xff - logs[vol & 0xff]; *//*	vol = 128 - ((vol & 0xff) / 2); */	vol = 0xff - logs[128 + ((vol & 0xff) / 2)];	return vol;}/* Sets up a sound channel completely. This is generally good if you want   a quick and dirty way to play notes. If you want a more comprehensive   set of routines (more like PC wavetable cards) see below.      ch is the channel to play on (0 - 63)   smpptr is the pointer to the sound data; if you're running off the     SH4, then this ought to be (ptr - 0xa0800000); otherwise it's just     ptr. Basically, it's an offset into sound ram.   mode is one of the mode constants (16 bit, 8 bit, ADPCM)   nsamp is the number of samples to play (not number of bytes!)   freq is the sampling rate of the sound   vol is the volume, 0 to 0xff (0xff is louder)   pan is a panning constant -- 0 is left, 128 is center, 255 is right.   This routine (and the similar ones) owe a lot to Marcus' sound example --    I hadn't gotten quite this far into dissecting the individual regs yet. */void aica_play(int ch, unsigned long smpptr, int mode, int loopst, int loopend,		int freq, int vol, int pan, int loopflag) {	unsigned long freq_lo, freq_base = 5644800;	int freq_hi = 7;	int i, j;	/* Stop the channel (if it's already playing) */	/*for (i=CHNREG8(ch, 41); i<=0xff; i++) {		CHNREG8(ch, 41) = i;	} */	aica_stop(ch);	for (i=0; i<256; i++) {		asm("nop");		asm("nop");		asm("nop");		asm("nop");	}		/* Convert the incoming volume and pan into hardware values */	vol = vol_to_log(vol);		/* For the moment this is going to have to suffice, until we really	   figure out what these mean. */	if (pan == 0x80)		pan = 0;	else if (pan < 0x80)		pan = 0x1f;	else		pan = 0xf;		/* Envelope setup. The first of these is the loop point,	   e.g., where the sample starts over when it loops. The second	   is the loop end. This is the full length of the sample when	   you are not looping, or the loop end point when you are (though	   storing more than that is a waste of memory if you're not doing	   volume enveloping). */	CHNREG32(ch, 8) = loopst & 0xffff;	CHNREG32(ch, 12) = loopend & 0xffff;		/* Need to convert frequency to floating point format	   (freq_hi is exponent, freq_lo is mantissa)	   Formula is ferq = 44100*2^freq_hi*(1+freq_lo/1024) */	while (freq < freq_base && freq_hi > -8) {		freq_base >>= 1;		--freq_hi;	}	freq_lo = (freq<<10) / freq_base;		/* Write resulting values */	CHNREG32(ch, 24) = (freq_hi << 11) | (freq_lo & 1023);		/* Set volume, pan, and some other things that we don't know what	   they do =) */	CHNREG8(ch, 36) = pan;	CHNREG8(ch, 37) = 0xf;	CHNREG8(ch, 40) = 0x24;	CHNREG8(ch, 41) = vol;	/* Vol starts at zero so we can ramp */	/* If we supported volume envelopes (which we don't yet) then	   this value would set that up. The top 4 bits determine the	   envelope speed. f is the fastest, 1 is the slowest, and 0	   seems to be an invalid value and does weird things). The	   default (below) sets it into normal mode (play and terminate/loop).	CHNREG32(ch, 16) = 0xf010;	*/	CHNREG32(ch, 16) = 0x1f;	/* No volume envelope */			/* Set sample format, buffer address, and looping control. If	   0x0200 mask is set on reg 0, the sample loops infinitely. If	   it's not set, the sample plays once and terminates. We'll	   also set the bits to start playback here. */	CHNREG32(ch, 4) = smpptr & 0xffff;	if (loopflag)		CHNREG32(ch, 0) = 0xc000 | 0x0200 | (mode<<7) | (smpptr >> 16);	/* Loops */	else		CHNREG32(ch, 0) = 0xc000 | 0x0000 | (mode<<7) | (smpptr >> 16);	/* No loop */		/* Enable playback */	/* CHNREG32(ch, 0) |= 0xc000; */	/*for (i=0xff; i>=vol; i--)		CHNREG8(ch, 41) = i; */}/* Stop the sound on a given channel */void aica_stop(int ch) {	CHNREG32(ch, 0) = (CHNREG32(ch, 0) & ~0x4000) | 0x8000;}/* The rest of these routines can change the channel in mid-stride so you   can do things like vibrato and panning effects. */   /* Set channel volume */void aica_vol(int ch, int vol) {	vol = vol_to_log(vol);	CHNREG8(ch, 41) = vol;}/* Set channel pan */void aica_pan(int ch, int pan) {	if (pan == 0x80)		pan = 0;	else if (pan < 0x80)		pan = 0x1f;	else		pan = 0xf;	CHNREG8(ch, 36) = pan;}/* Set channel frequency */void aica_freq(int ch, int freq) {	unsigned long freq_lo, freq_base = 5644800;	int freq_hi = 7;	while (freq < freq_base && freq_hi > -8) {		freq_base >>= 1;		freq_hi--;	}	freq_lo = (freq<<10) / freq_base;	CHNREG32(ch, 24) = (freq_hi << 11) | (freq_lo & 1023);}

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