📄 dot04_02dlg.cpp
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// Dot04_02Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "Dot04_02.h"
#include "Dot04_02Dlg.h"
#include "math.h"
#include "stdlib.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
//DECLARE_MESSAGE_MAP()
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// ON_COMMAND(ID_change, Onchange)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDot04_02Dlg dialog
CDot04_02Dlg::CDot04_02Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CDot04_02Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CDot04_02Dlg)
m_input = _T("");
m_js =0;
m_jf = 1000;
m_check = FALSE;
m_LIST = _T("");
m_jushu = 0;
m_lunshu = 0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CDot04_02Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDot04_02Dlg)
DDX_Control(pDX, IDC_BUTTON4, i4);
DDX_Control(pDX, IDC_BUTTON3, i3);
DDX_Control(pDX, IDC_BUTTON2, i2);
DDX_Text(pDX, IDC_EDIT1, m_input);
DDX_Text(pDX, IDC_EDIT2, m_js);
DDX_Text(pDX, IDC_EDIT3, m_jf);
DDX_Check(pDX, IDC_CHECK1, m_check);
DDX_LBString(pDX, IDC_LIST2, m_LIST);
DDX_Text(pDX, IDC_EDIT4, m_jushu);
DDX_Text(pDX, IDC_EDIT5, m_lunshu);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDot04_02Dlg, CDialog)
//{{AFX_MSG_MAP(CDot04_02Dlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_START, OnStart)
ON_WM_TIMER()
ON_BN_CLICKED(IDC_BUTTON6, OnkuohaoL)
ON_BN_CLICKED(IDC_BUTTON10, Onjia)
ON_BN_CLICKED(IDC_BUTTON7, Onjian)
ON_BN_CLICKED(IDC_BUTTON8, Onchen)
ON_BN_CLICKED(IDC_BUTTON9, Onchu)
ON_BN_CLICKED(IDC_BUTTON11, OnkuohaoR)
ON_BN_CLICKED(IDC_BUTTON12, Ontijiao)
ON_BN_CLICKED(IDC_BUTTON2, OnPai1)
ON_BN_CLICKED(IDC_BUTTON3, OnPai2)
ON_BN_CLICKED(IDC_BUTTON4, OnPai3)
ON_BN_CLICKED(IDC_BUTTON5, OnPai4)
ON_BN_CLICKED(ID_stop, Onzanting)
ON_BN_CLICKED(ID_huifu, Onjixu)
ON_BN_CLICKED(IDC_BUTTON15, Onfapai)
ON_COMMAND(ID_change, Onbj)
ON_EN_CHANGE(IDC_EDIT1, OnChangeEdit1)
ON_COMMAND(IDD_ABOUT, OnAbout)
ON_COMMAND(ID_OVER10, OnOver10)
ON_UPDATE_COMMAND_UI(ID_OVER10, OnUpdateOver10)
ON_COMMAND(ID_BELOW10, OnBelow10)
ON_UPDATE_COMMAND_UI(ID_BELOW10, OnUpdateBelow10)
ON_CBN_EDITCHANGE(IDC_COMBO1, OnNandu)
ON_BN_CLICKED(IDC_BUTTON1, Onfapai)
ON_COMMAND(IDD_ABOUTGAME, OnAboutgame)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDot04_02Dlg message handlers
BOOL CDot04_02Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
stop=1;
card.LoadBitmap(IDB_BACK);
bj[0].LoadBitmap(IDB_BJ1);
bj[1].LoadBitmap(IDB_BJ2);
bj[2].LoadBitmap(IDB_BJ3);
bj[3].LoadBitmap(IDB_BJ4);
bj[4].LoadBitmap(IDB_BJ5);
card1[0].LoadBitmap(IDB_FP1);
card1[1].LoadBitmap(IDB_FP2);
card1[2].LoadBitmap(IDB_FP3);
card1[3].LoadBitmap(IDB_FP4);
card1[4].LoadBitmap(IDB_FP5);
card1[5].LoadBitmap(IDB_FP6);
card1[6].LoadBitmap(IDB_FP7);
card1[7].LoadBitmap(IDB_FP8);
card1[8].LoadBitmap(IDB_FP9);
card1[9].LoadBitmap(IDB_FP10);
card1[10].LoadBitmap(IDB_FP11);
card1[11].LoadBitmap(IDB_FP12);
card1[12].LoadBitmap(IDB_FP13);
card2[0].LoadBitmap(IDB_HT1);
card2[1].LoadBitmap(IDB_HT2);
card2[2].LoadBitmap(IDB_HT3);
card2[3].LoadBitmap(IDB_HT4);
card2[4].LoadBitmap(IDB_HT5);
card2[5].LoadBitmap(IDB_HT6);
card2[6].LoadBitmap(IDB_HT7);
card2[7].LoadBitmap(IDB_HT8);
card2[8].LoadBitmap(IDB_HT9);
card2[9].LoadBitmap(IDB_HT10);
card2[10].LoadBitmap(IDB_HT11);
card2[11].LoadBitmap(IDB_HT12);
card2[12].LoadBitmap(IDB_HT13);
card3[0].LoadBitmap(IDB_MH1);
card3[1].LoadBitmap(IDB_MH2);
card3[2].LoadBitmap(IDB_MH3);
card3[3].LoadBitmap(IDB_MH4);
card3[4].LoadBitmap(IDB_MH5);
card3[5].LoadBitmap(IDB_MH6);
card3[6].LoadBitmap(IDB_MH7);
card3[7].LoadBitmap(IDB_MH8);
card3[8].LoadBitmap(IDB_MH9);
card3[9].LoadBitmap(IDB_MH10);
card3[10].LoadBitmap(IDB_MH11);
card3[11].LoadBitmap(IDB_MH12);
card3[12].LoadBitmap(IDB_MH13);
card4[0].LoadBitmap(IDB_RT1);
card4[1].LoadBitmap(IDB_RT2);
card4[2].LoadBitmap(IDB_RT3);
card4[3].LoadBitmap(IDB_RT4);
card4[4].LoadBitmap(IDB_RT5);
card4[5].LoadBitmap(IDB_RT6);
card4[6].LoadBitmap(IDB_RT7);
card4[7].LoadBitmap(IDB_RT8);
card4[8].LoadBitmap(IDB_RT9);
card4[9].LoadBitmap(IDB_RT10);
card4[10].LoadBitmap(IDB_RT11);
card4[11].LoadBitmap(IDB_RT12);
card4[12].LoadBitmap(IDB_RT13);
m_button[0]=(CButton*)GetDlgItem(IDC_BUTTON1);
m_button[1]=(CButton*)GetDlgItem(IDC_BUTTON2);
m_button[2]=(CButton*)GetDlgItem(IDC_BUTTON3);
m_button[3]=(CButton*)GetDlgItem(IDC_BUTTON4);
m_button[4]=(CButton*)GetDlgItem(IDC_BUTTON5);
m_button[0]->SetBitmap(HBITMAP(card));
m_button[1]->SetBitmap(HBITMAP(card));
m_button[2]->SetBitmap(HBITMAP(card));
m_button[3]->SetBitmap(HBITMAP(card));
m_button[4]->SetBitmap(HBITMAP(card));
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
return TRUE; // return TRUE unless you set the focus to a control
}
void CDot04_02Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CDot04_02Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CDot04_02Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CDot04_02Dlg::OnStart()
{ m_jushu=1;
m_lunshu=1;
m_js=0;
m_jf=1000;
stop=0;
int i;
int j;
int k;
int l;
i=rand()%13;
j=rand()%13;
k=rand()%13;
l=rand()%13;
t1=i+1;
t2=j+1;
t3=k+1;
t4=l+1;
if(over10==0)
{if((i+1)>=10) i-=3;
if((j+1)>=10) j-=3;
if((k+1)>=10) k-=3;
if((l+1)>=10) l-=3;}
m_button[1]->SetBitmap(HBITMAP(card1[i]));
m_button[2]->SetBitmap(HBITMAP(card2[j]));
m_button[3]->SetBitmap(HBITMAP(card3[k]));
m_button[4]->SetBitmap(HBITMAP(card4[l]));
m_jf--;
m_js++;
SetTimer(1,900,NULL);
m_LIST = _T("");
CListBox *p;
p=(CListBox *)GetDlgItem(IDC_LIST2);
p->DeleteString(0);
UpdateData(false);
}
void CDot04_02Dlg::OnTimer(UINT nIDEvent)
{
CDialog::OnTimer(nIDEvent);
m_jf--;
m_js++;
UpdateData(false);
}
void CDot04_02Dlg::OnOk()
{
if(stop==0)
{ m_button[1]->SetBitmap(HBITMAP(card));
m_button[2]->SetBitmap(HBITMAP(card));
m_button[3]->SetBitmap(HBITMAP(card));
m_button[4]->SetBitmap(HBITMAP(card));
m_button[0]->SetBitmap(HBITMAP(card));
KillTimer(1);
m_input = _T("");
m_LIST = _T("");
m_jf = 999;
m_js =0;
UpdateData(false);}
}
void CDot04_02Dlg::OnkuohaoL()
{ if(stop==0)
{
CString s;
s="(";
m_input=m_input+s;
UpdateData(false);}
}
void CDot04_02Dlg::Onjia()
{ if(stop==0)
{
CString s;
s="+";
m_input=m_input+s;
UpdateData(false);
}
}
void CDot04_02Dlg::Onjian()
{ if(stop==0)
{
CString s;
s="-";
m_input=m_input+s;
UpdateData(false);}
}
void CDot04_02Dlg::Onchen()
{ if(stop==0)
{
CString s;
s="*";
m_input=m_input+s;
UpdateData(false);}
}
void CDot04_02Dlg::Onchu()
{ if(stop==0)
{
CString s;
s="/";
m_input=m_input+s;
UpdateData(false);}
}
void CDot04_02Dlg::OnkuohaoR()
{ if(stop==0)
{
CString s;
s=")";
m_input=m_input+s;
UpdateData(false);}
}
void CDot04_02Dlg::Ontijiao()
{
if(stop==0)
{int t;
t=TotalCompute(m_input);
if(t==24)
{
KillTimer(1);
m_jf=m_jf+100;
MessageBox("Good,加100分!","验证");
m_input = _T("");
}
else
{ KillTimer(1);
MessageBox("Lost,真可惜!","验证");
CString s,s1,s2,s3,s4,s5,s6,s7,s8,s9,s10;
s=compu(t1,t2,t3,t4);
s1=compu(t2,t1,t3,t4);
s2=compu(t3,t2,t1,t4);
s3=compu(t3,t4,t1,t2);
s4=compu(t4,t1,t2,t3);
s5=compu(t4,t2,t1,t3);
s6=compu(t1,t3,t2,t4);
s7=compu(t3,t2,t4,t1);
s8=compu(t1,t4,t3,t2);
s9=compu(t2,t4,t1,t3);
s10=compu(t4,t3,t1,t2);
CListBox *p;
p=(CListBox *)GetDlgItem(IDC_LIST2);
p->AddString(s);
p->AddString(s1);
p->AddString(s2);
p->AddString(s3);
p->AddString(s4);
p->AddString(s5);
p->AddString(s6);
p->AddString(s7);
p->AddString(s8);
p->AddString(s9);
p->AddString(s10);
m_input = _T("");
m_check = FALSE;}
UpdateData(false);}
}
void CDot04_02Dlg::OnOver10()
{
over10=1;
}
void CDot04_02Dlg::OnUpdateOver10(CCmdUI* pCmdUI)
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