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📄 back.cpp

📁 实现24点游戏的功能
💻 CPP
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// back.cpp : implementation file
//

#include "stdafx.h"
#include "Dot04_02.h"
#include "back.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// back dialog

back::back(CWnd* pParent /*=NULL*/)
	: CDialog(back::IDD, pParent)
{
	//{{AFX_DATA_INIT(back)
	//}}AFX_DATA_INIT
}

void back::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(back)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(back, CDialog)
	//{{AFX_MSG_MAP(back)
    ON_BN_CLICKED(IDC_BT1, Onsetbk1)
	ON_BN_CLICKED(IDC_BT2, Onsetbk2)
	ON_BN_CLICKED(IDC_BT3, Onsetbk3)
	ON_BN_CLICKED(IDC_BT4, Onsetbk4)
	ON_BN_CLICKED(IDC_BT5, Onsetbk5)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// back message handlers

BOOL back::OnInitDialog()
{   
	CDialog::OnInitDialog();

	UpdateData(true);
    bk[0].LoadBitmap(IDB_BJ1);
    bk[1].LoadBitmap(IDB_BJ2);
    bk[2].LoadBitmap(IDB_BJ3);
    bk[3].LoadBitmap(IDB_BJ4);
    bk[4].LoadBitmap(IDB_BJ5);
    button[0]=(CButton*)GetDlgItem(IDC_BT1);
	button[0]->SetBitmap(HBITMAP(bk[0]));
	button[1]=(CButton*)GetDlgItem(IDC_BT2);
    button[1]->SetBitmap(HBITMAP(bk[1]));
	button[2]=(CButton*)GetDlgItem(IDC_BT3);
	button[2]->SetBitmap(HBITMAP(bk[2]));
	button[3]=(CButton*)GetDlgItem(IDC_BT4);
	button[3]->SetBitmap(HBITMAP(bk[3]));
	button[4]=(CButton*)GetDlgItem(IDC_BT5);
	button[4]->SetBitmap(HBITMAP(bk[4]));
	return TRUE;
}

void back::Onsetbk1() 
{
    ghback=0;

}

void back::Onsetbk2() 
{
	ghback=1;
}

void back::Onsetbk3() 
{
	ghback=2;
}

void back::Onsetbk4() 
{
	ghback=3;
}

void back::Onsetbk5() 
{
	ghback=4;
}
 


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