📄 dot04_02dlg.h
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// Dot04_02Dlg.h : header file
//
#if !defined(AFX_DOT04_02DLG_H__640C14E7_55EF_11BD_8BAD_00030FFBFC98__INCLUDED_)
#define AFX_DOT04_02DLG_H__640C14E7_55EF_11BD_8BAD_00030FFBFC98__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "back.h"
/////////////////////////////////////////////////////////////////////////////
// CDot04_02Dlg dialog
class CDot04_02Dlg : public CDialog
{
// Construction
public:
int l;
int k;
int j;
int i;
CBitmap bj[5];
int stop;
int t1;
int t2;
int t3;
int t4;
CString compu(int i1,int i2,int i3,int i4);
float compu3(float i1,float i2,int i);
int compu1(float i1,float i2,float i3,float i4,CString &s);
int AnyLastPos(CString Str);
int AnyFirstPos(CString Str);
char AnyFirstF(CString Str);
int SubCompute(CString Str);
int TotalCompute(CString Str);
char * stopstring;
CBitmap card;
CBitmap card1[13];
CBitmap card2[13];
CBitmap card3[13];
CBitmap card4[13];
CButton *m_button[5];
//CExpression m_expression;
LV_ITEM lvItem;
//BOOL IsStart();
CDot04_02Dlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDot04_02Dlg)
enum { IDD = IDD_DOT04_02_DIALOG };
CButton i4;
CButton i3;
CButton i2;
CComboBox m_combo;
CString m_input;
int m_js;
int m_jf;
BOOL m_check;
CString m_LIST;
int m_jushu;
int m_lunshu;
BOOL over10;//是否出大于10的牌
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDot04_02Dlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CDot04_02Dlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnStart();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnOk();
afx_msg void OnkuohaoL();
afx_msg void Onjia();
afx_msg void Onjian();
afx_msg void Onchen();
afx_msg void Onchu();
afx_msg void OnkuohaoR();
afx_msg void Ontijiao();
afx_msg void OnPai1();
afx_msg void OnPai2();
afx_msg void OnPai3();
afx_msg void OnPai4();
afx_msg void Onzanting();
afx_msg void Onjixu();
afx_msg void Onfapai();
afx_msg void Onbj();
afx_msg void OnChangeEdit1();
afx_msg void OnAbout();
afx_msg void OnOver10();
afx_msg void OnUpdateOver10(CCmdUI* pCmdUI);
afx_msg void OnBelow10();
afx_msg void OnUpdateBelow10(CCmdUI* pCmdUI);
afx_msg void OnNandu();
afx_msg void OnAboutgame();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DOT04_02DLG_H__640C14E7_55EF_11BD_8BAD_00030FFBFC98__INCLUDED_)
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