📄 herodlg.cpp
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// HeroDlg.cpp : implementation file
//
#include "stdafx.h"
#include "RussianGame.h"
#include "HeroDlg.h"
#include "RussianGameDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CHeroDlg dialog
CHeroDlg::CHeroDlg(CWnd* pParent /*=NULL*/)
: CDialog(CHeroDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CHeroDlg)
m_hero1 = _T("");
m_hero2 = _T("");
m_hero3 = _T("");
m_hero4 = _T("");
m_hero5 = _T("");
m_heronum1 = 0;
m_heronum2 = 0;
m_heronum3 = 0;
m_heronum4 = 0;
m_heronum5 = 0;
//}}AFX_DATA_INIT
}
void CHeroDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CHeroDlg)
DDX_Control(pDX, IDOK, m_OK);
DDX_Text(pDX, IDC_EDITHERO1, m_hero1);
DDX_Text(pDX, IDC_EDITHERO2, m_hero2);
DDX_Text(pDX, IDC_EDITHERO3, m_hero3);
DDX_Text(pDX, IDC_EDITHERO4, m_hero4);
DDX_Text(pDX, IDC_EDITHERO5, m_hero5);
DDX_Text(pDX, IDC_EDITNUM1, m_heronum1);
DDX_Text(pDX, IDC_EDITNUM2, m_heronum2);
DDX_Text(pDX, IDC_EDITNUM3, m_heronum3);
DDX_Text(pDX, IDC_EDITNUM4, m_heronum4);
DDX_Text(pDX, IDC_EDITNUM5, m_heronum5);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CHeroDlg, CDialog)
//{{AFX_MSG_MAP(CHeroDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CHeroDlg message handlers
void CHeroDlg::OnOK()
{
// TODO: Add extra validation here
CDialog::OnOK();
}
BOOL CHeroDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
m_OK.SetIcon(IDI_ICONOK);
m_OK.AddToolTip(_T("确定"));
m_OK.SetBtnCursor(IDC_HAND);
m_OK.SetActiveFgColor(RGB(0,0,255));
m_hero1=AfxGetApp()->GetProfileString(_T("英雄榜"),_T("scorename1"),_T("无名英雄"));
m_hero2=AfxGetApp()->GetProfileString(_T("英雄榜"),_T("scorename2"),_T("无名英雄"));
m_hero3=AfxGetApp()->GetProfileString(_T("英雄榜"),_T("scorename3"),_T("无名英雄"));
m_hero4=AfxGetApp()->GetProfileString(_T("英雄榜"),_T("scorename4"),_T("无名英雄"));
m_hero5=AfxGetApp()->GetProfileString(_T("英雄榜"),_T("scorename5"),_T("无名英雄"));
m_heronum1=AfxGetApp()->GetProfileInt(_T("英雄榜"),_T("scorenum1"),500);
m_heronum2=AfxGetApp()->GetProfileInt(_T("英雄榜"),_T("scorenum2"),500);
m_heronum3=AfxGetApp()->GetProfileInt(_T("英雄榜"),_T("scorenum3"),500);
m_heronum4=AfxGetApp()->GetProfileInt(_T("英雄榜"),_T("scorenum4"),500);
m_heronum5=AfxGetApp()->GetProfileInt(_T("英雄榜"),_T("scorenum5"),500);
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
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