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📁 最好的GBA模拟器软件(莫尼卡汉化版)强烈推荐用此模拟器模拟"GBABOX"与"GBAHRD"
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- fixed closing dialogs by clicking on X
- fixed handling of root directory for saving
SDL changes:
- GDB remote debugging support (see Readme of SDL version for details)
- YUV support (courtesy of Niels Wagenaar)
- improvements to embedded debugger (locals, break, print, symbols commands)
- console output support (Mappy style and a new one)
- partial ELF support in the internal debugger
- support for HAT buttons

Version 0.8:

Core changes:
- correctly initializing IO registers when running without BIOS(Gollum/Costis)
- support for GSA ROM patching codes and button codes
- support for CodeBreakerAdvance codes
- support for separate frameskip for GBA and GB roms
- reworked the cheat system internal (should improve speed a bit)
- added a small interrupt latency to avoid interrupt loop
- fixed 16-bit DMA transfers with decrement options
- fixed semi-transparent OBJ bug
- fixed Gameshark Advance snapshot import
- fixed crash when passing filename without a path on command line
- fixed ARM LDR/STR with ASR shifted register instructions
- fixed some disassembly bugs
- fixed sound mixing (reversed sound)
- fixed misaligned 16-bit reads
Gameboy changes:
- fixed sound mixing (reversed sound)
- fixed vertical scrolling bug (Kefren bars demo)
- fixed speed up bug changing sound quality during emulation
Windows changes:
- disable screen saver when emulating
- added option to pause the emulator when window not active
- added keyboard shortcut for recent files
- added support for more keyboard keys when configuring controls
- added sound recording to a wave file
- fixed Add code dialogs to allow multiple codes entered at once
- fixed DDraw clipping bug (should work when window partially offscreen)
SDL changes:
- added command line flag for frameskip
- added command line support for bios file
- fixed configuration file comments on control configuration

Version 0.7.1:

Core changes:
- sound scratch problem fixed
- sound mixing improved
- sound channel 3 new function added
- Gameshark code support fixed for some codes
- all cheat codes are validated for wrong characters
- 64k EEPROM support
- added BIOS calls protection for BIOS memory area
- fixed problem with stop mode and loading a save state
- fixed window behaviour on some undocumented cases (thanks mrquackers)
Windows version:
- added new filters to the menu
- maker name added to ROM information dialogs (thanks to /Fredrik)
- fixed start up x4 problem
- fixed GBA cheat search display problem when showing hex numbers
- added cheat search for GB roms
SDL version:
- fixed debugger disassembled line when on breakpoint
- fixed loading a state with a different sound quality (quality doesn't change)

Version 0.7a:

- fixed slowdown/graphic sync problem
- fixed x4 problem
- enabled experimental graphic filters: pixelate and motion blur
  (need to use regedit to change filter to 5 or 6 respectively)
- added BIOS calls Stop, IntrWait and SoundBiasReset (missing from 0.7 changes)

Version 0.7:

Core GBA emulation:
- emulating GBA windows correctly when they wrap around the screen
- fixed some minor THUMB flag bugs
- fixed blended sprites priority bug
- fixed unimplemented ARM LDM opcode
- not applying SFX to semi-transparent sprites
- completed mode 5 emulation
- disable sfx now takes effect immediately
- screen capture sets the correct extension when name typed
- MOSAIC support in all video modes and sprites
- fixes to several of the reported black screen, hangs and missing opcode
- Gameshark code support
- import function for battery files, code files and game saves
- export function for battery files
Core GB emulation:
- fixed window priority bug (sprites on top of window)
- screen capture now being taken before status message is displayed
- import function for battery files, code files and game saves
- export function for battery files (no RTC saved in this case)
SDL versions:
- fixed some small disassembler bugs
- fixed keyboard shortcuts with modifier keys (Ctrl, Alt, Shift)
- added MMX support (default is off)
- configuration file now in DOS format for the Windows version
- added break on write support for IRAM and WRAM
Linux version specific:
- fixed some bad opcodes

Version 0.6.0.1:

- fixed bug with Japanese and Chinese translations
- fixed bug with 8-bit or 16-bit freeze cheat codes
- fixed a small VRAM bug

Version 0.6:

- fixed bug with images patched to save into FlashAdvance instead of EEprom
- fixed bug reporting register P1
- fixed DMA loop bug and timing
- reworked the cheat engine for Gameboy (faster now)
- GB Pocket Printer support
- GB MBC7 support (motion sensor)
- added ROM information dialogs
- now centering dialog boxes
- automatically hiding of mouse in full screen
- Cheat list dialog improved with description for a code
- screen shot menu option
- reset recent list option
- option to disable status messages
- option to automatically save/load cheat list
- menu to save/load cheat list
- using new dialog controls under Windows XP
- language selectable from menu and easy translation

Version 0.51:

- fixed bugs introduced in version 0.5 (BIOS access)
- fixed small DMA problem
- fixed Gameboy frame skip bug (caused missing sprites)
- fixed bug in MBC 3 code (boy/girl problem in Pokemon Crystal)
- fixed crash loading more than 3 games without restart
- added MMX version of the graphic filters (exception of TV Mode)
- added status message to some actions (load/save state, reset, screen capture)
- tried to improve message when DirectX missing

Version 0.5:

- fixed bug accessing the BIOS (caused apparent hang in some cases)
- reverted the ARM to previous version (sound distortion fixed)
- fixed a bug in the 16-bit and 32-bit cheat search
- fixed a slowdown on GB emulation
- fixed screen capture to only take one shot while the button is pressed
- fixed problem of not saving battery file when using recent menu
- fixed problem starting from double-click on binary image (association)
- fixed missing GB filters when selecting files to open
- removed unimplemented opcode for SWP opcodes
- added auto-fire option for buttons A, B, L and R
- added full screen mode (640x480 only - 320x240 will be enabled later)
- added DirectDraw option for Emulation only (removes filtering problem) and
  use video memory (may speed up some machines)
- added graphic filters: TV Mode, 2xSaI, Super 2xSaI and Super Eagle
  (adapted from Snex9x code). Note: fast machine needed.
- full screen option to stretch to fit image
- added option to associate emulator with GB and GBA files
- added priority option to avoid problems on some machines
- added dialog with cheats in use
- added option to freeze memory location: infinite money, lives, etc...

Version 0.4:

- can now play Gameboy and GameboyAdvance games
- recent menu with 10 recent loaded roms
- save state slots (like Snes9x)
- fixed 24-bit screen capture
- fixed sprite corruption
- added 3 missing BIOS calls (DiffXbitUnfilter calls)
- fixed freeze loading VisualBoy 1.4.10 save game
- fixed reset problems on some CGB games
- fixed a timing issue that caused blinking sprites

Version 0.3:

- fixed window bug (vertical lines or missing column)
- fixed some sound mixing problems
- some speed improvements
- cheat search engine (based on Snes9x)
- battery saves are now supported
- save game loading fixed (crash or no sound problem are gone)
- disable special effects option (can speedup some machines)

Version 0.21:

- fix to 24-bit mode dark screen problem
- sound on left speaker problem fixed
- some ARM opcodes have been corrected (DarkFader's demos now work)
- rotation bug fix
- mode 3 backdrop color fix

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