📄 game.h
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// Game.h: interface for the CGame class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAME_H__687221F3_ACFF_4D66_97DB_88AB70E0CA59__INCLUDED_)
#define AFX_GAME_H__687221F3_ACFF_4D66_97DB_88AB70E0CA59__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3dx8.h>
#include <stdio.h>
#include "Helper.h"
#include "Cuboid.h"
class CGame
{
public:
void EnableLogging();
void WriteToLog(char *lpszText, ...);
bool Initialise(HWND hWnd, UINT nWidth, UINT nHeight);
void GameLoop();
LPDIRECT3DDEVICE8 GetDevice();
CGame();
virtual ~CGame();
private:
bool InitialiseLights();
bool m_fEnableLogging;
D3DFORMAT CheckDisplayMode(UINT nWidth, UINT nHeight, UINT nDepth);
bool InitialiseGame();
HRESULT InitialiseD3D(HWND hWnd, UINT nWidth, UINT nHeight);
void Render();
LPDIRECT3D8 m_pD3D;
LPDIRECT3DDEVICE8 m_pD3DDevice;
void SetupCamera();
DWORD m_dwFrames;
DWORD m_dwStartTime;
DWORD m_dwEndTime;
CCuboid* m_pCube1;
CCuboid* m_pCube2;
CCuboid* m_pCube3;
CCuboid* m_pCube4;
};
#endif // !defined(AFX_GAME_H__687221F3_ACFF_4D66_97DB_88AB70E0CA59__INCLUDED_)
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