📄 wzqwin.cpp
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#include "WzqWin.hpp"
#include <Common/CommonMsgTypes.hpp>
//#include <MainApp/MainApp.hpp>
#include "WzqMsgTypes.hpp"
WzqWin::WzqWin():Base()
{
}
WzqWin::~WzqWin()
{
}
void WzqWin::Init()
{
Base::Init();
SetTitle(Tr(L"Five Chess"));
m_new_action.Init(this, Tr(L"New"));
m_cancel_action.Init(this,Tr(L"Close"));
SetSoftkey(MmiWindow::PrimarySk, &m_new_action);
SetSoftkey(MmiWindow::SecondarySk, &m_cancel_action);
}
void WzqWin::OnOpen()
{
pdc=(PaintDc*)GetDeviceContext();
m_wzq.Init(pdc);
}
/*
BOOLEAN WzqWin::OnConfirm()
{
return Base::OnConfirm();
}
*/
BOOLEAN WzqWin::OnCancel()
{
Base::OnCancel();
Close();
return true;
}
BOOLEAN WzqWin::OnMessage(const Message &msg)
{
BOOLEAN dispatched = FALSE;
switch (msg.Id()) {
case KeyAutoRepeatMsg::ID : {
KeyAutoRepeatMsg *keyRepeat_msg;
CastMsg(keyRepeat_msg, &msg);
if( keyRepeat_msg->GetKeyCode()==c_key_right || keyRepeat_msg->GetKeyCode()==c_key_left || keyRepeat_msg->GetKeyCode()==c_key_down || keyRepeat_msg->GetKeyCode()==c_key_up)
OnKeyDown(keyRepeat_msg->GetKeyCode());
}
default:
dispatched = Base::OnMessage(msg);
break;
}
return dispatched;
} // OnMessage
void WzqWin::OnPaint(const Rect &repaint_rect)
{
Base::OnPaint(repaint_rect);
m_wzq.ReDraw();
}
/*
void WzqWin::OnActionExecuted(Action *action)
{
Base::OnActionExecuted(action);
}
*/
BOOLEAN WzqWin::OnKeyDown(KeyCode key_code)
{
BOOLEAN dispatched = TRUE;
switch (key_code){
case c_softkey_left:
m_wzq.NewGame();
break;
case c_key_left:
m_wzq.MovetoLeft();
break;
case c_key_right:
m_wzq.MovetoRight();
break;
case c_key_down:
m_wzq.MovetoDown();
break;
case c_key_up:
m_wzq.MovetoUp();
break;
case c_key_option:
if (m_wzq.GetWinState())
{
return TRUE;
}
else
m_wzq.downzi();
break;
default:
dispatched =Base::OnKeyDown(key_code);
break;
}
InvalidateClient(/*,FALSE*/);
return dispatched;
}
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