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📄 wzq.cpp

📁 OSE操作系统支持c166的手机游戏
💻 CPP
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#include "wzq.hpp"
#include "dim.hpp"
#include "res/qp.hpp"
#include "res/wzq_select.hpp"
#include "res/qzb.hpp" 
#include "res/qzh.hpp" 
#include "res/dead.hpp" 
wzq::wzq()
{	dcseted=false; }
wzq::~wzq(){}
/*___________________________________________________________________________________________*/
void wzq::Init(PaintDc* pdc)//设置DC
{
dc =pdc;
dcseted=true; 
Model=0;//人先
AItype=2;//高级
backable=0;//不悔其
m_x=7;
m_y=7;
NewGame();

CONSX[0]=3;
CONSX[1]=11;
CONSX[2]=19;
CONSX[3]=27;
CONSX[4]=36;
CONSX[5]=44;
CONSX[6]=53;
CONSX[7]=61;
CONSX[8]=69;
CONSX[9]=77;
CONSX[10]=85;
CONSX[11]=93;
CONSX[12]=101;
CONSX[13]=108;
CONSX[14]=117;

CONSY[0]=4;
CONSY[1]=12;
CONSY[2]=20;
CONSY[3]=28;
CONSY[4]=36;
CONSY[5]=44;
CONSY[6]=52;
CONSY[7]=61;
CONSY[8]=69;
CONSY[9]=77;
CONSY[10]=86;
CONSY[11]=94;
CONSY[12]=102;
CONSY[13]=109;
CONSY[14]=117;

}
void wzq::MovetoLeft()
{
   m_x--;
   if (m_x<0) m_x=14;

}
void wzq::MovetoRight()
{
   m_x++;
   if (m_x>14) m_x=0;

}
void wzq::MovetoDown()
{
	m_y++;
	if (m_y>14) m_y=0;

}
void wzq::MovetoUp()
{
	m_y--;
	if (m_y<0) m_y=14;

}

void wzq::DrawPos()//画当前位置
{
	dc->DrawBitmap(CONSX[m_x],CONSY[m_y] , wzq_select );//mask
}

void wzq::DrawQZ(int nx,int ny,bool style)//画棋子
{
if (dcseted==false)return;
	if (nx>15||ny>15) return;
		if (style ) 
		{
			dc->DrawBitmap(CONSX[nx],CONSY[ny] , qzh );//黑
		
		}
		else
		{
			dc->DrawBitmap( CONSX[nx],CONSY[ny] , qzb );//白旗
			
		}
}
bool wzq::GetWinState()
{ return (m_winRec.winner!=0);}
/*___________________________________________________________________________________________*/
void wzq::NewGame()//新游戏
{
	if (dcseted==false)return;
	int i1=0;
	int i2=0;
	int i3=0;
	int ix=0;
	for(i1=0 ; i1<=14;i1++)
	{
		for(i2=0 ; i2<=14;i2++)
		{
		map[i1][i2]=0;
			for(i3=0 ; i3<=3;i3++)
			{
				user[i1][i2][i3]=255;
				pc[i1][i2][i3]=255;

			}
		}
	}
	for (ix=0;ix<225;ix++)//清空纪录
	{
		wzs[ix].used=false; 
	}
	
	m_winRec.winner=0;  

	nowd2 =0;
	ReDraw();
	if (Model==1)
	{
	userBd(7,7);
	} 
}
/*___________________________________________________________________________________________*/
void wzq::ReDraw()//重画
{
	int i1=0 ;
	int i2=0 ;
	int ii=1 ;
	if (!dcseted) return;

	dc->DrawBitmap(0, 0,qp);//画棋盘

	for(i1=0 ; i1<15;i1++)//画棋局
	{
		for(i2=0 ; i2<15;i2++)
		{
			if (map[i1][i2]==1){DrawQZ(i1,i2,false);}//白
			else{if (map[i1][i2]==2){DrawQZ(i1,i2,true);}}	//黑
		}
	}
	if (m_winRec.winner!=0)//画胜利旗帜
	{
	int x1=m_winRec.nx1  , y1=m_winRec.ny1; 
	int xj,yj;
		if(m_winRec.nx2-m_winRec.nx1>0)//直线或斜向
		{
			xj=1;
		}
			else
		{
			if (m_winRec.nx2-m_winRec.nx1==0)
			{
				xj=0;
			}
			else
			{
				xj=-1;
			}

		}
		if(m_winRec.ny2-m_winRec.ny1>0)
		{
			yj=1;
		}
			else
		{
			if (m_winRec.ny2-m_winRec.ny1==0)
			{
				yj=0;
			}
			else
			{
				yj=-1;
			}

		}
			if (m_winRec.winner!=0)
			{
			for ( ii=1 ; ii<=5 ; ii++)
			{
			dc->DrawBitmap(	CONSX[x1],CONSY[y1],dead);
		
			x1+=xj;
			y1+=yj;
			}
			}
	}
DrawPos();
}  

/*___________________________________________________________________________________________*/
bool wzq::userAd(int nx,int ny)//黑色下子
{
	if (!dcseted) return false;
	if (map[nx][ny]==0)
	{
	map[nx][ny]=1;
	DrawQZ(nx,ny,false);
	return true;
	}
	else 
	{
	return false;
	}

}
/*___________________________________________________________________________________________*/
bool wzq::userBd(int nx,int ny)//白色下子
{
	if (!dcseted) return false;
	if (map[nx][ny]==0)
	{
	map[nx][ny]=2;
	DrawQZ(nx,ny,true);
	return true;
	}
	else
	{
	return false;
	}

}
/*__________________________________________________________________________________________*/
bool wzq::bewinner2(bool style,int nx,int ny)//胜败
{
	int tx1=0,tx2=0,ty1=0,ty2=0;
	int yx1=0,yx2=0,yy1=0,yy2=0;
	int st=(int)style+1;
	int x1;
			for ( x1=-5 ; x1<= 5 ; x1++)
			{
				if (map[nx+x1][ny]==st)
				{
					tx1++;
					if (tx1==1)	yx1=x1;
	
						if (tx1>=5)
						{
						return SetWinner(st,nx+yx1,nx+yx1+5,ny,ny);
						}
				}
				else 
				{
					tx1=0;
				}

				if (map[nx][ny+x1]==st)
				{
				ty1++;
				if (ty1==1)	yy1=x1;
				if (ty1>=5)
						{
						return SetWinner(st,nx,nx,ny+yy1,ny+yy1+5);
						}

				}
				else 
				{
					ty1=0;
				}
				if (map[nx+x1][ny+x1]==st)
				{
					tx2++;
					if (tx2==1)	yx2=x1;
						if (tx2>=5)
						{
						return SetWinner(st,nx+yx2,nx+yx2+5,ny+yx2,ny+yx2+5);
						}
				}
				else
				{
					tx2=0;
				}
				if (map[nx+x1][ny-x1]==st)
				{
					ty2++;
					if (ty2==1)	yy2=x1;
						if (ty2>=5)
						{
						return SetWinner(st,nx+yy2,nx+yy2+5,ny-yy2,ny-yy2-5);
						}
				}
				else 
				{
					ty2=0;
				}
			}
	return false;
}
bool wzq::SetWinner(int st,int x1,int x2,int y1,int y2)
{
	m_winRec.winner =st;
	m_winRec.nx1= x1;
	m_winRec.nx2 =x2;
	m_winRec.ny1 =y1;
	m_winRec.ny2 =y2;
	return true;
}
/*__________________________________________________________________________________________*/
bool wzq::downzi(/*int nx,int ny*/)//外部调用此函数下子
{
int nx=m_x;
int ny=m_y;
bool turnback;
if (nx<0||nx>14||ny<0||nx>14) return false;

if (Model==2 )
{
	/*if (nturn==1)
	{
		turnback=userAd(nx,ny);

		bewinner2(false,nx,ny);
		nturn =turnback?0:1;
		setback(nx,ny,false);
	}
	else*/
	{
		turnback=userBd(nx,ny);
		bewinner2(true,nx,ny);
		//nturn =turnback?1:0;
		setback(nx,ny,true);
	}
}
else
{
	if (Model==1)
	{
		if (userAd(nx,ny)==false)return false;
		bewinner2(false,nx,ny);
		
		CPoint aigo=wzq::AiGo(true);
		setback(nx,ny,false);
		userBd(aigo.x,aigo.y);
		setback(aigo.x,aigo.y,true);
		bewinner2(true,aigo.x,aigo.y);
	
	}
	else
	{
		if (Model==0) 
		{
			if (userBd(nx,ny)==false) return false;
			bewinner2(true,nx,ny);
			
			CPoint aigo=AiGo(false);
			setback(nx,ny,true);
			userAd(aigo.x,aigo.y);
			setback(aigo.x,aigo.y,false);
			bewinner2(false,aigo.x,aigo.y);
		
		}

}}
return turnback;
}

/*__________________________________________________________________________________________*/
bool wzq::bejs(int nx,int ny)
{
/*++此处添加禁手控制++*/
	//因为我不熟悉五子棋的规则,所以没有设置禁手
return false;
}
/*__________________________________________________________________________________________*/
void wzq::fillin(bool color,bool player,bool type)
{
	int ix,iy;
	int im=0 ;
	for (ix=0 ;ix<=14;ix++)
	{
		for (iy=0 ;iy<=14;iy++)
		{
			if (map[ix][iy]==0)
			{
			
				for ( im=0 ; im<=3 ; im++)
				{
				  setqx(ix,iy,color,player,im,type);
				}
			}
		}
	}
}
/*__________________________________________________________________________________________*/
void wzq::setqx(int nx ,int ny,bool style,bool player,int st,bool type)
{
	
	bool ok=true;
	int ia,ib;
	int ix,iy;
	int i2,i2j;
	int tem1,tem2;
	int x;
	int i3;
	int m1,m3;
	int i;
	int wx=nx,wy=ny,tem3=0;
	switch (st)
	{
	case 0:
		i2=1,i2j=0;break;
	case 1:
		i2=0,i2j=1;break;
	case 2:
		i2=1,i2j=1;break;
	case 3:
		i2=1,i2j=-1;break;
	}
	unsigned char temp3[15]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
	unsigned char temp4[15]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
	begin:
	if (map[wx][wy]!=0)return;
	i3=0;
	ix=i2;
	iy=i2j;
	ia=1,ib=1;
//right==========================================================================================//
	x=map[wx-ix][wy-iy];
	while(!(x!=(int)style+1||wx-ix<0||wy-iy<0))
	{
		ia++;
		ix+=i2;
		iy+=i2j;
		x=map[wx-ix][wy-iy];

	} 
	ix=i2,iy=i2j;
//left====================================================================================//
	x=map[wx+ix][wy+iy];
	while(!(x!=(int)style+1||wx+ix>14||wy+iy>14))
	{
		ix+=i2;
		iy+=i2j;
		ib++;	
		x=map[wx+ix][wy+iy];
	} 
//偏移=======================================================================================//
	if (ib==1&&ia==1)
	{
		if (tem3==0)
		{
			wx+=i2,wy+=i2j;
			tem3=1;
			goto begin;
		}
		else
		{
			if (tem3==1)
			{
				wx-=i2*2,wy-=i2j*2;
				tem3=2;
				goto begin;
			}
			else
			{
				if (tem3==2)return;
			}
		}
		
	}
	ix=0,iy=0;
	switch (st)
	{
		case 0:
			{
					m1=(ia!=1&&ib==1),m3=(ib!=1&&ia==1);
				for(i=0; i<1+ia+ib;i++)
				{
						tem1=wx-ia+ix-m1;
						if (tem1<0||tem1>14){ix+=1;continue;}
						x=map[tem1][wy];
						temp3[i3]=ntoc(x,type,style);
						ix+=1;
						i3++;
				}

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