⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 direct3drm.pas

📁 directx 控件
💻 PAS
📖 第 1 页 / 共 5 页
字号:
    function GetBox (out lpTD3DRMBox: TD3DRMBox) : HResult; stdcall;
    function GetBoxEnable : boolean; stdcall;
    function GetAxes (out dir, up: TD3DVector) : HResult; stdcall;
    function GetMaterial (out lplpMaterial: IDirect3DRMMaterial) : HResult; stdcall;
    function GetInheritAxes : boolean; stdcall;
    function GetHierarchyBox (out lpTD3DRMBox: TD3DRMBox) : HResult; stdcall;
    function SetBox (const lpTD3DRMBox: TD3DRMBox) : HResult; stdcall;
    function SetBoxEnable (bEnableFlag: BOOL) : HResult; stdcall;
    function SetAxes (dx, dy, dz, ux, uy, uz: TD3DValue) : HResult; stdcall;
    function SetInheritAxes (inherit_from_parent: BOOL) : HResult; stdcall;
    function SetMaterial (var lplpMaterial: IDirect3DRMMaterial) : HResult; stdcall;
    function SetQuaternion (lpRef: IDirect3DRMFrame;
        const quat: TD3DRMQuaternion) : HResult; stdcall;
    function RayPick (lpRefFrame: IDirect3DRMFrame; var ray: TD3DRMRay;
        dwFlags: DWORD; out lplpPicked2Array: IDirect3DRMPicked2Array) :
        HResult; stdcall;
    function Save (lpFilename: PAnsiChar; d3dFormat: TD3DRMXOFFormat;
        d3dSaveFlags: TD3DRMSaveOptions) : HResult; stdcall;
  end;

  IDirect3DRMFrame3 = interface (IDirect3DRMVisual)
    ['{ff6b7f70-a40e-11d1-91f9-0000f8758e66}']
    (*
     * IDirect3DRMFrame3 methods
     *)
    function AddChild (lpD3DRMFrameChild: IDirect3DRMFrame3) : HResult; stdcall;
    function AddLight (lpD3DRMLight: IDirect3DRMLight) : HResult; stdcall;
    function AddMoveCallback (d3drmFMC: TD3DRMFrame3MoveCallback;
        lpArg: Pointer; dwFlags: DWORD) : HResult; stdcall;
    function AddTransform (rctCombine: TD3DRMCombineType;
        rmMatrix: TD3DRMMatrix4D) : HResult; stdcall;
    function AddTranslation (rctCombine: TD3DRMCombineType; rvX, rvY, rvZ:
        TD3DValue) : HResult; stdcall;
    function AddScale (rctCombine: TD3DRMCombineType; rvX, rvY, rvZ: TD3DValue) : HResult; stdcall;
    function AddRotation (rctCombine: TD3DRMCombineType; rvX, rvY, rvZ,
        rvTheta: TD3DValue) : HResult; stdcall;
    function AddVisual (lpD3DRMVisual: IDirect3DRMVisual) : HResult; stdcall;
    function GetChildren (out lplpChildren: IDirect3DRMFrameArray) : HResult; stdcall;
    function GetColor: TD3DColor; stdcall;
    function GetLights (out lplpLights: IDirect3DRMLightArray) : HResult; stdcall;
    function GetMaterialMode: TD3DRMMaterialMode; stdcall;
    function GetParent (out lplpParent: IDirect3DRMFrame3) : HResult; stdcall;
    function GetPosition (lpRef: IDirect3DRMFrame3; out lprvPos: TD3DVector) : HResult; stdcall;
    function GetRotation (lpRef: IDirect3DRMFrame3; out lprvAxis: TD3DVector;
        out lprvTheta: TD3DValue) : HResult; stdcall;
    function GetScene (out lplpRoot: IDirect3DRMFrame3) : HResult; stdcall;
    function GetSortMode: TD3DRMSortMode; stdcall;
    function GetTexture (out lplpTexture: IDirect3DRMTexture3) : HResult; stdcall;
    function GetTransform (lpRefFrame: IDirect3DRMFrame3;
        var rmMatrix: TD3DRMMatrix4D) : HResult; stdcall;
    function GetVelocity (lpRef: IDirect3DRMFrame3; out lprvVel: TD3DVector;
        fRotVel: BOOL) : HResult; stdcall;
    function GetOrientation (lpRef: IDirect3DRMFrame3; out lprvDir: TD3DVector;
        out lprvUp: TD3DVector) : HResult; stdcall;
    function GetVisuals (out lplpVisuals: IDirect3DRMVisualArray) : HResult; stdcall;
    function InverseTransform (out lprvDst: TD3DVector; const lprvSrc: TD3DVector) : HResult; stdcall;
    function Load (lpvObjSource: Pointer; lpvObjID: Pointer;
        d3drmLOFlags: TD3DRMLoadOptions; d3drmLoadTextureProc:
        TD3DRMLoadTexture3Callback; lpArgLTP: Pointer) : HResult; stdcall;
    function LookAt (lpTarget, lpRef: IDirect3DRMFrame3;
        rfcConstraint: TD3DRMFrameConstraint ) : HResult; stdcall;
    function Move (delta: TD3DValue) : HResult; stdcall;
    function DeleteChild (lpChild: IDirect3DRMFrame3) : HResult; stdcall;
    function DeleteLight (lpD3DRMLight: IDirect3DRMLight) : HResult; stdcall;
    function DeleteMoveCallback (d3drmFMC: TD3DRMFrame3MoveCallback; lpArg: Pointer) : HResult; stdcall;
    function DeleteVisual (lpD3DRMVisual: IDirect3DRMVisual) : HResult; stdcall;
    function GetSceneBackground: TD3DColor; stdcall;
    function GetSceneBackgroundDepth (out lplpDDSurface: IDirectDrawSurface) : HResult; stdcall;
    function GetSceneFogColor: TD3DColor; stdcall;
    function GetSceneFogEnable: BOOL; stdcall;
    function GetSceneFogMode: TD3DRMFogMode; stdcall;
    function GetSceneFogParams (out lprvStart, lprvEnd, lprvDensity: TD3DValue) : HResult; stdcall;
    function SetSceneBackground (rcColor: TD3DColor) : HResult; stdcall;
    function SetSceneBackgroundRGB (rvRed, rvGreen, rvBlue: TD3DValue) : HResult; stdcall;
    function SetSceneBackgroundDepth (lpImage: IDirectDrawSurface) : HResult; stdcall;
    function SetSceneBackgroundImage (lpTexture: IDirect3DRMTexture3) : HResult; stdcall;
    function SetSceneFogEnable (bEnable: BOOL) : HResult; stdcall;
    function SetSceneFogColor (rcColor: TD3DColor) : HResult; stdcall;
    function SetSceneFogMode (rfMode: TD3DRMFogMode) : HResult; stdcall;
    function SetSceneFogParams (rvStart, rvEnd, rvDensity: TD3DValue) : HResult; stdcall;
    function SetColor (rcColor: TD3DColor) : HResult; stdcall;
    function SetColorRGB (rvRed, rvGreen, rvBlue: TD3DValue) : HResult; stdcall;
    function GetZbufferMode: TD3DRMZBufferMode; stdcall;
    function SetMaterialMode (rmmMode: TD3DRMMaterialMode) : HResult; stdcall;
    function SetOrientation (lpRef: IDirect3DRMFrame3; rvDx, rvDy, rvDz, rvUx,
        rvUy, rvUz: TD3DValue) : HResult; stdcall;
    function SetPosition (lpRef: IDirect3DRMFrame3; rvX, rvY, rvZ: TD3DValue) :
        HResult; stdcall;
    function SetRotation (lpRef: IDirect3DRMFrame3; rvX, rvY, rvZ,
        rvTheta: TD3DValue) : HResult; stdcall;
    function SetSortMode (d3drmSM: TD3DRMSortMode) : HResult; stdcall;
    function SetTexture (lpD3DRMTexture: IDirect3DRMTexture3) : HResult; stdcall;
    function SetVelocity (lpRef: IDirect3DRMFrame3; rvX, rvY, rvZ: TD3DValue;
        fRotVel: BOOL) : HResult; stdcall;
    function SetZbufferMode (d3drmZBM: TD3DRMZBufferMode) : HResult; stdcall;
    function Transform (out lpd3dVDst: TD3DVector; const lpd3dVSrc: TD3DVector) : HResult; stdcall;

    function GetBox (out lpTD3DRMBox: TD3DRMBox) : HResult; stdcall;
    function GetBoxEnable : boolean; stdcall;
    function GetAxes (out dir, up: TD3DVector) : HResult; stdcall;
    function GetMaterial (out lplpMaterial: IDirect3DRMMaterial2) : HResult; stdcall;
    function GetInheritAxes : boolean; stdcall;
    function GetHierarchyBox (out lpTD3DRMBox: TD3DRMBox) : HResult; stdcall;
    function SetBox (const lpTD3DRMBox: TD3DRMBox) : HResult; stdcall;
    function SetBoxEnable (bEnableFlag: BOOL) : HResult; stdcall;
    function SetAxes (dx, dy, dz, ux, uy, uz: TD3DValue) : HResult; stdcall;
    function SetInheritAxes (inherit_from_parent: BOOL) : HResult; stdcall;
    function SetMaterial (var lplpMaterial: IDirect3DRMMaterial2) : HResult; stdcall;
    function SetQuaternion (lpRef: IDirect3DRMFrame3;
        const quat: TD3DRMQuaternion) : HResult; stdcall;
    function RayPick (lpRefFrame: IDirect3DRMFrame3; var ray: TD3DRMRay;
        dwFlags: DWORD; out lplpPicked2Array: IDirect3DRMPicked2Array) : HResult; stdcall;
    function Save (lpFilename: PAnsiChar; d3dFormat: TD3DRMXOFFormat;
        d3dSaveFlags: TD3DRMSaveOptions) : HResult; stdcall;
    function TransformVectors (lpRefFrame: IDirect3DRMFrame3;
        dwNumVectors: DWORD; out lpDstVectors: TD3DVector;
        const lpSrcVectors: TD3DVector) : HResult; stdcall;
    function InverseTransformVectors (lpRefFrame: IDirect3DRMFrame3;
        dwNumVectors: DWORD; out lpDstVectors: TD3DVector;
        const lpSrcVectors: TD3DVector) : HResult; stdcall;
    function SetTraversalOptions (dwFlags: DWORD) : HResult; stdcall;
    function GetTraversalOptions (out lpdwFlags: DWORD) : HResult; stdcall;
    function SetSceneFogMethod (dwFlags: DWORD) : HResult; stdcall;
    function GetSceneFogMethod (out lpdwFlags: DWORD) : HResult; stdcall;
    function SetMaterialOverride (
        const lpdmOverride: TD3DRMMaterialOverride) : HResult; stdcall;
    function GetMaterialOverride (
        const lpdmOverride: TD3DRMMaterialOverride) : HResult; stdcall;
  end;


  IDirect3DRMMesh = interface (IDirect3DRMVisual)
    ['{a3a80d01-6e12-11cf-ac4a-0000c03825a1}']
    (*
     * IDirect3DRMMesh methods
     *)
    function Scale (sx, sy, sz: TD3DValue) : HResult; stdcall;
    function Translate (tx, ty, tz: TD3DValue) : HResult; stdcall;
    function GetBox (out lpTD3DRMBox: TD3DRMBox) : HResult; stdcall;
    function AddGroup (vCount, fCount, vPerFace: DWORD; var fData: DWORD;
        var returnId: TD3DRMGroupIndex) : HResult; stdcall;
    function SetVertices (id: TD3DRMGroupIndex; index, count: DWORD;
        var values: TD3DRMVertex) : HResult; stdcall;
    function SetGroupColor (id: TD3DRMGroupIndex; value: TD3DColor) : HResult; stdcall;
    function SetGroupColorRGB (id: TD3DRMGroupIndex; red, green,
        blue: TD3DValue) : HResult; stdcall;
    function SetGroupMapping (id: TD3DRMGroupIndex;
        value: TD3DRMMapping) : HResult; stdcall;
    function SetGroupQuality (id: TD3DRMGroupIndex;
        value: TD3DRMRenderQuality) : HResult; stdcall;
    function SetGroupMaterial (id: TD3DRMGroupIndex; value:
        IDirect3DRMMaterial) : HResult; stdcall;
    function SetGroupTexture (id: TD3DRMGroupIndex; value: IDirect3DRMTexture) : HResult; stdcall;
    function GetGroupCount: DWORD; stdcall;
    function GetGroup (id: TD3DRMGroupIndex; var vCount, fCount, vPerFace,
        fDataSize, fData: DWORD) : HResult; stdcall;
    function GetVertices (id: TD3DRMGroupIndex; index, count : DWORD;
        out returnPtr : TD3DRMVertex) : HResult; stdcall;
    function GetGroupColor (id: TD3DRMGroupIndex) : TD3DColor; stdcall;
    function GetGroupMapping (id: TD3DRMGroupIndex) : TD3DRMMapping; stdcall;
    function GetGroupQuality (id: TD3DRMGroupIndex) : TD3DRMRenderQuality; stdcall;
    function GetGroupMaterial (id: TD3DRMGroupIndex;
        out returnPtr: IDirect3DRMMaterial) : HResult; stdcall;
    function GetGroupTexture (id: TD3DRMGroupIndex;
        out returnPtr: IDirect3DRMTexture) : HResult; stdcall;
  end;

  IDirect3DRMProgressiveMesh = interface (IDirect3DRMVisual)
    ['{4516ec79-8f20-11d0-9b6d-0000c0781bc3}']
    (*
     * IDirect3DRMProgressiveMesh methods
     *)
    function Load (lpSource, lpObjID: pointer; dloLoadflags : TD3DRMLoadOptions;
        lpCallback: TD3DRMLoadTextureCallback; lpArg: pointer) : HResult; stdcall;
    function GetLoadStatus (out lpStatus: TD3DRMPMeshLoadStatus) : HResult; stdcall;
    function SetMinRenderDetail (d3dVal: TD3DValue) : HResult; stdcall;
    function Abort (dwFlags: DWORD) : HResult; stdcall;
    function GetFaceDetail (out lpdwCount: DWORD) : HResult; stdcall;
    function GetVertexDetail (out lpdwCount: DWORD) : HResult; stdcall;
    function SetFaceDetail (dwCount: DWORD) : HResult; stdcall;
    function SetVertexDetail (dwCount: DWORD) : HResult; stdcall;
    function GetFaceDetailRange (out lpdwMin, lpdwMax: DWORD) : HResult; stdcall;
    function GetVertexDetailRange (out lpdwMin, lpdwMax: DWORD) : HResult; stdcall;
    function GetDetail (out lpdvVal: TD3DValue) : HResult; stdcall;
    function SetDetail (lpdvVal: TD3DValue) : HResult; stdcall;
    function RegisterEvents (hEvent: THANDLE; dwFlags, dwReserved: DWORD) : HResult; stdcall;
    function CreateMesh (out lplpD3DRMMesh: IDirect3DRMMesh) : HResult; stdcall;
    function Duplicate (out lplpD3DRMPMesh: IDirect3DRMProgressiveMesh) : HResult; stdcall;
    function GetBox (out lpBBox: TD3DRMBox) : HResult; stdcall;
    function SetQuality (quality: TD3DRMRenderQuality) : HResult; stdcall;
    function GetQuality (out lpdwquality: TD3DRMRenderQuality) : HResult; stdcall;
  end;

  IDirect3DRMShadow = interface (IDirect3DRMVisual)
    ['{af359780-6ba3-11cf-ac4a-0000c03825a1}']
    (*
     * IDirect3DRMShadow methods
     *)
    function Init (lpD3DRMVisual: IDirect3DRMVisual;
        lpD3DRMLight: IDirect3DRMLight;
        px, py, pz, nx, ny, nz: TD3DValue) : HResult; stdcall;
  end;

  IDirect3DRMShadow2 = interface (IDirect3DRMShadow)
    ['{86b44e25-9c82-11d1-bb0b-00a0c981a0a6}']
    (*
     * IDirect3DRMShadow2 methods
     *)
    function GetVisual (out lplpDirect3DRMVisual: IDirect3DRMVisual) : HResult; stdcall;
    function SetVisual (lpDirect3DRMVisual: IDirect3DRMVisual;
        dwFlags: DWORD) : HResult; stdcall;
    function GetLight (out lplpDirect3DRMLight: IDirect3DRMLight) : HResult; stdcall;
    function SetLight (lplpDirect3DRMLight: IDirect3DRMLight;
        dwFlags: DWORD) : HResult; stdcall;
    function GetPlane (
        var pdvPX, pdvPY, pdvPZ, pdvNX, pdvNY, pdvNZ: TD3DValue) : HResult; stdcall;
    function SetPlane (px, py, pz, nx, ny, nz: TD3DValue;
        dwFlags: DWORD) : HResult; stdcall;
    function GetOptions (out pdwOptions: DWORD) : HResult; stdcall;
    function SetOptions (dwOptions: DWORD) : HResult; stdcall;

  end;

  IDirect3DRMFace = interface (IDirect3DRMObject)
    ['{eb16cb07-d271-11ce-ac48-0000c03825a1}']
    (*
     * IDirect3DRMFace methods
     *)
    function AddVertex (x, y, z: TD3DValue) : HResult; stdcall;
    function AddVertexAndNormalIndexed (vertex: DWORD; normal: DWORD) : HResult; stdcall;
    function SetColorRGB (red, green, blue: TD3DValue) : HResult; stdcall;
    function SetColor (color: TD3DColor) : HResult; stdcall;
    function SetTexture (lpD3DRMTexture: IDirect3DRMTexture) : HResult; stdcall;
    function SetTextureCoordinates (vertex: DWORD; u, v: TD3DValue) : HResult; stdcall;
    function SetMaterial (lpMat: IDirect3DRMMaterial) : HResult; stdcall;
    function SetTextureTopology (cylU, cylV: BOOL) : HResult; stdcall;
    function GetVertex (index: DWORD; out lpPosition: TD3DVector;
        out lpNormal: TD3DVector) : HResult; stdcall;
    function GetVertices (var lpdwVertexCount: DWORD;
        out lpPosition, lpNormal: TD3DVector) : HResult; stdcall;
    function GetTextureCoordinates (index: DWORD; out lpU, lpV: TD3DValue) : HResult; stdcall;
    function GetTextureTopology (out lpU, lpV: BOOL) : HResult; stdcall;
    function GetNormal (out lpNormal: TD3DVector) : HResult; stdcall;
    function GetTexture (out lplpTexture: IDirect3DRMTexture) : HResult; stdcall;
    function GetMaterial (out lpMat: IDirect3DRMMaterial) : HResult; stdcall;
    function GetVertexCount: Integer; stdcall;
    function GetVertexIndex (dwIndex: DWORD) : Integer; stdcall;
    function GetTextureCoordinateIndex (dwIndex: DWORD) : Integer; stdcall;
    function GetColor: TD3DColor; stdcall;
  end;

  IDirect3DRMFace2 = interface (IDirect3DRMObject)
    ['{4516ec81-8f20-11d0-9b6d-0000c0781bc3}']
    (*
     * IDirect3DRMFace2 methods
     *)
    function AddVertex (x, y, z: TD3DValue) : HResult; stdcall;
    function AddVertexAndNormalIndexed (vertex: DWORD; normal: DWORD) : HResult; stdcall;
    function SetColorRGB (red, green, blue: TD3DValue) : HResult; stdcall;
    function SetColor (color: TD3DColor) : HResult; stdcall;
    function SetTexture (lpD3DRMTexture: IDirect3DRMTexture3) : HResult; stdcall;
    function SetTextureCoordinates (vertex: DWORD; u, v: TD3DValue) : HResult; stdcall;
    function SetMaterial (lpMat: IDirect3DRMMaterial2) : HResult; stdcall;
    function SetTextureTopology (cylU, cylV: BOOL) : HResult; stdcall;
    function GetVertex (index: DWORD; out lpPosition: TD3DVector;
        out lpNormal: TD3DVector) : HResult; stdcall;
    function GetVertices (var lpdwVertexCount: DWORD;
        out lpPosition, lpNormal: TD3DVector) : HResult; stdcall;
    function GetTextureCoordinates (index: DWORD; out lpU, lpV: TD3DValue) : HResult; stdcall;
    function GetTextureTopology (out lpU, lpV: BOOL) : HResult; stdcall;
    function GetNormal (out lpNormal: TD3DVector) : HResult; stdcall;
    function GetTexture (out lplpTexture: IDirect3DRMTexture3) : HResult; stdcall;
    function GetMaterial (out lpMat: IDirect3DRMMaterial2) : HResult; stdcall;
    function GetVertexCount: Integer; stdcall;
    function GetVertexIndex (dwIndex: DWORD) : Integer; stdcall;
    function GetTextureCoordinateIndex (dwIndex: DWORD) : Integer; stdcall;
    function GetColor: TD3DColor; stdcall;
  end;

  IDirect3DRMMeshBuilder = interface (IDirect3DRMVisual)
    ['{a3a80d02-6e12-11cf-ac4a-0000c03825a1}']
    (*
     * IDirect3DRMMeshBuilder methods
     *)
    function Load (lpvObjSource, lpvObjID: Pointer; d3drmLOFlags:
        TD3DRMLoadOptions; d3drmLoadTextureProc: TD3DRMLoadTextureCallback;
        lpvArg: Pointer) : HResult; stdcall;
    function Save (lpFilename: PChar; TD3DRMXOFFormat: TD3DRMXOFFormat;
        d3drmSOContents: TD3DRMSaveOptions) : HResult; stdcall;
    function Scale (sx, sy, sz: TD3DValue) : HResult; stdcall;
    function Translate (tx, ty, tz: TD3DValue) : HResult; stdcall;
    function SetColorSource (source: TD3DRMColorSource) : HResult; stdcall;
    function GetBox (out lpTD3DRMBox: TD3DRMBox) : HResult; stdcall;
    function GenerateNormals : HResult; stdcall;
    function GetColorSource: TD3DRMColorSource; stdcall;
    function AddMesh (lpD3DRMMesh: IDirect3DRMMesh) : HResult; stdcall;
    function AddMeshBuilder (lpD3DRMMeshBuild: IDirect3DRMMeshBuilder) : HResult; stdcall;
    function AddFrame (lpD3DRMFrame: IDirect3DRMFrame) : HResult; stdcall;
    function AddFace (lpD3DRMFace:

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -