📄 dlgsetface.cpp
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// DlgSetFace.cpp : implementation file
//
#include "stdafx.h"
#include "ElsGame.h"
#include "DlgSetFace.h"
#include "ElsGameDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgSetFace dialog
CDlgSetFace::CDlgSetFace(CWnd* pParent /*=NULL*/)
: CDialog(CDlgSetFace::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgSetFace)
m_bChkSameGraph = FALSE;
//}}AFX_DATA_INIT
}
void CDlgSetFace::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgSetFace)
DDX_Check(pDX, IDC_CHKSAMEGH, m_bChkSameGraph);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgSetFace, CDialog)
//{{AFX_MSG_MAP(CDlgSetFace)
ON_WM_HSCROLL()
ON_BN_CLICKED(IDC_CHKSAMEGH, OnChksamegh)
ON_BN_CLICKED(IDC_RCBLOCK, OnRcblock)
ON_BN_CLICKED(IDC_RCARTOON, OnRcartoon)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgSetFace message handlers
void CDlgSetFace::PostNcDestroy()
{
delete this;
}
void CDlgSetFace::OnCancel()
{
((CElsGameDlg*)this->GetParent())->m_pDlgSetFace=NULL;
DestroyWindow();
}
BOOL CDlgSetFace::OnInitDialog()
{
CDialog::OnInitDialog();
m_hIcon=LoadIcon(AfxGetApp()->m_hInstance,MAKEINTRESOURCE(IDR_MAINFRM));
SetIcon(m_hIcon, TRUE); // Set big icon
m_hIcon=LoadIcon(AfxGetApp()->m_hInstance,MAKEINTRESOURCE(IDI_MAINFRMSM));
SetIcon(m_hIcon, FALSE); // Set small icon
m_bChkSameGraph=((CElsGameDlg*)this->GetParent())->m_bSameGraph;
m_rStyleValue=((CElsGameDlg*)this->GetParent())->m_nBmpType;
if(m_rStyleValue==0)
this->CheckRadioButton(IDC_RCBLOCK,IDC_RCARTOON,IDC_RCBLOCK);
else
this->CheckRadioButton(IDC_RCBLOCK,IDC_RCARTOON,IDC_RCARTOON);
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CDlgSetFace::OnOK()
{
// TODO: Add extra validation here
((CElsGameDlg*)this->GetParent())->m_pDlgSetFace=NULL;
((CElsGameDlg*)this->GetParent())->m_bSameGraph=m_bChkSameGraph;
if(m_rStyleValue!=((CElsGameDlg*)this->GetParent())->m_nBmpType)
{
((CElsGameDlg*)this->GetParent())->m_nBmpType=m_rStyleValue;
((CElsGameDlg*)this->GetParent())->ReLoadBitmap();
}
((CElsGameDlg*)this->GetParent())->Invalidate();
DestroyWindow();
//CDialog::OnOK();
}
void CDlgSetFace::OnChksamegh()
{
UpdateData();
}
void CDlgSetFace::OnRcblock()
{
m_rStyleValue=0;
}
void CDlgSetFace::OnRcartoon()
{
m_rStyleValue=1;
}
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