📄 elsgame.h
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//*********************************************//
//吴志刚(2003-05) for Microsoft Visual C++6.0
//俄罗斯方块程序
//*********************************************//
// ElsGame.h : main header file for the ELSGAME application
//
#if !defined(AFX_ELSGAME_H__3384DCCA_4DEB_40C4_A4EE_BEA0F02D8177__INCLUDED_)
#define AFX_ELSGAME_H__3384DCCA_4DEB_40C4_A4EE_BEA0F02D8177__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
///////////////////////////BY 吴志刚 2003///////////////////////////////////////////
#define WS_EX_LAYERED 0x00080000
#define LWA_ALPHA 2
typedef BOOL (WINAPI *lpfn)(HWND hWnd,COLORREF cr,BYTE bAlpha,DWORD dwFlags);
/////////////////////////////////////////////////////////////////////////////
// CElsGameApp:
// See ElsGame.cpp for the implementation of this class
//
class CElsGameApp : public CWinApp
{
public:
CElsGameApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CElsGameApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CElsGameApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ELSGAME_H__3384DCCA_4DEB_40C4_A4EE_BEA0F02D8177__INCLUDED_)
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