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📄 dlgsetting.cpp

📁 俄罗斯方块
💻 CPP
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// DlgSetting.cpp : implementation file
//

#include "stdafx.h"
#include "ElsGame.h"
#include "DlgSetting.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDlgSetting dialog


CDlgSetting::CDlgSetting(CWnd* pParent /*=NULL*/)
	: CDialog(CDlgSetting::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDlgSetting)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}


void CDlgSetting::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDlgSetting)
	DDX_Control(pDX, IDC_SPINSPEED, m_SpinSpeed);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CDlgSetting, CDialog)
	//{{AFX_MSG_MAP(CDlgSetting)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDlgSetting message handlers

BOOL CDlgSetting::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	m_SpinSpeed.SetRange(0,9);	
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CDlgSetting::OnOK() 
{
	// TODO: Add extra validation here
	m_nLevel=GetDlgItemInt(IDC_EDITSPEED);
	CDialog::OnOK();
}

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