📄 dlgsetting.cpp
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// DlgSetting.cpp : implementation file
//
#include "stdafx.h"
#include "ElsGame.h"
#include "DlgSetting.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgSetting dialog
CDlgSetting::CDlgSetting(CWnd* pParent /*=NULL*/)
: CDialog(CDlgSetting::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgSetting)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CDlgSetting::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgSetting)
DDX_Control(pDX, IDC_SPINSPEED, m_SpinSpeed);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgSetting, CDialog)
//{{AFX_MSG_MAP(CDlgSetting)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgSetting message handlers
BOOL CDlgSetting::OnInitDialog()
{
CDialog::OnInitDialog();
m_SpinSpeed.SetRange(0,9);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CDlgSetting::OnOK()
{
// TODO: Add extra validation here
m_nLevel=GetDlgItemInt(IDC_EDITSPEED);
CDialog::OnOK();
}
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