📄 splashwnd.h
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//Splash for MFC
#if !defined(AFX_SPLASHWND_H__B00C23E0_04EE_11D2_9AA3_0060B0CDC13E__INCLUDED_)
#define AFX_SPLASHWND_H__B00C23E0_04EE_11D2_9AA3_0060B0CDC13E__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// SplashWnd.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CSplashWnd window
class CSplashWnd : public CWnd
{
// Construction
public:
CSplashWnd(UINT nBitmapID, UINT nDuration = 3500);
// Attributes
public:
BOOL Create();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMySplashWnd)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
//}}AFX_VIRTUAL
// Implementation
public:
// Generated message map functions
protected:
//{{AFX_MSG(CMySplashWnd)
afx_msg void OnPaint();
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
protected:
UINT m_nBitmapID;
UINT m_nDuration;
UINT m_nTimerID;
CBitmap m_bitmap;
CWnd m_wndInvisible;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SPLASHWND_H__B00C23E0_04EE_11D2_9AA3_0060B0CDC13E__INCLUDED_)
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