📄 statefulrulesessionimpl.java
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package org.drools.jsr94.rules;/* * $Id: StatefulRuleSessionImpl.java,v 1.16 2004/11/27 00:59:54 dbarnett Exp $ * * Copyright 2002-2004 (C) The Werken Company. All Rights Reserved. * * Redistribution and use of this software and associated documentation * ("Software"), with or without modification, are permitted provided that the * following conditions are met: * * 1. Redistributions of source code must retain copyright statements and * notices. Redistributions must also contain a copy of this document. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. The name "drools" must not be used to endorse or promote products derived * from this Software without prior written permission of The Werken Company. * For written permission, please contact bob@werken.com. * * 4. Products derived from this Software may not be called "drools" nor may * "drools" appear in their names without prior written permission of The Werken * Company. "drools" is a registered trademark of The Werken Company. * * 5. Due credit should be given to The Werken Company. * (http://drools.werken.com/). * * THIS SOFTWARE IS PROVIDED BY THE WERKEN COMPANY AND CONTRIBUTORS ``AS IS'' * AND ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE WERKEN COMPANY OR ITS CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */import java.util.ArrayList;import java.util.Iterator;import java.util.LinkedList;import java.util.List;import java.util.Map;import javax.rules.Handle;import javax.rules.InvalidHandleException;import javax.rules.InvalidRuleSessionException;import javax.rules.ObjectFilter;import javax.rules.RuleExecutionSetNotFoundException;import javax.rules.StatefulRuleSession;import org.drools.DroolsException;import org.drools.FactException;import org.drools.FactHandle;import org.drools.NoSuchFactObjectException;import org.drools.jsr94.rules.admin.RuleExecutionSetImpl;import org.drools.jsr94.rules.admin.RuleExecutionSetRepository;/** * The Drools implementation of the <code>StatefulRuleSession</code> interface * which is a representation of a stateful rules engine session. A stateful * rules engine session exposes a stateful rule execution API to an underlying * rules engine. The session allows arbitrary objects to be added and removed * to and from the rule session state. Additionally, objects currently part of * the rule session state may be updated. * <p/> * There are inherently side-effects to adding objects to the rule session * state. The execution of a RuleExecutionSet can add, remove and update objects * in the rule session state. The objects in the rule session state are * therefore dependent on the rules within the <code>RuleExecutionSet</code> as * well as the rule engine vendor's specific rule engine behavior. * <p/> * <code>Handle</code> instances are used by the rule engine vendor to track * <code>Object</code>s added to the rule session state. This allows multiple * instances of equivalent <code>Object</code>s to be added to the session state * and identified, even after serialization. * * @see StatefulRuleSession * * @author N. Alex Rupp (n_alex <at>codehaus.org) * @author <a href="mailto:thomas.diesler@softcon-itec.de">thomas diesler </a> */public class StatefulRuleSessionImpl extends RuleSessionImpl implements StatefulRuleSession{ // ---------------------------------------------------------------------- // Constructors // ---------------------------------------------------------------------- /** * Gets the <code>RuleExecutionSet</code> for this URI and associates it * with a RuleBase. * * @param bindUri the URI the <code>RuleExecutionSet</code> has been bound * to * @param properties additional properties used to create the * <code>RuleSession</code> implementation. * * @throws RuleExecutionSetNotFoundException if there is no rule set under * the given URI */ StatefulRuleSessionImpl( String bindUri, Map properties ) throws RuleExecutionSetNotFoundException { this.setProperties( properties ); RuleExecutionSetRepository repository = RuleExecutionSetRepository.getInstance( ); RuleExecutionSetImpl ruleSet = ( RuleExecutionSetImpl ) repository.getRuleExecutionSet( bindUri ); if ( ruleSet == null ) { throw new RuleExecutionSetNotFoundException( "no execution set bound to: " + bindUri ); } this.setRuleExecutionSet( ruleSet ); this.initWorkingMemory( ); } // ---------------------------------------------------------------------- // Instance methods // ---------------------------------------------------------------------- /** * Returns <code>true</code> if the given object is contained * within rulesession state of this rule session. * * @param objectHandle the handle to the target object. * * @return <code>true</code> if the given object is contained * within the rule session state of this rule session. */ public boolean containsObject( Handle objectHandle ) { if ( objectHandle instanceof FactHandle ) { return this.getWorkingMemory( ).containsObject( ( FactHandle ) objectHandle ); } return false; } /** * Adds a given object to the rule session state of this rule session. * The argument to this method is Object because in the non-managed * env. not all objects should have to implement Serializable. If the * <code>RuleSession</code> is <code>Serializable</code> and it contains * non-serializable fields a runtime exception will be thrown. * * @param object the object to be added. * * @return the Handle for the newly added Object * * @throws InvalidRuleSessionException on illegal rule session state. */ public Handle addObject( Object object ) throws InvalidRuleSessionException { this.checkRuleSessionValidity( ); try { return ( Handle ) this.getWorkingMemory( ).assertObject( object ); } catch ( FactException e ) { throw new InvalidRuleSessionException( "cannot assert object", e ); } } /** * Adds a <code>List</code> of <code>Object</code>s to the rule session * state of this rule session. * * @param objList the objects to be added. * * @return a <code>List</code> of <code>Handle</code>s, one for each added * <code>Object</code>. The <code>List</code> must be ordered in * the same order as the input <code>objList</code>. * * @throws InvalidRuleSessionException on illegal rule session state. */ public List addObjects( List objList ) throws InvalidRuleSessionException { this.checkRuleSessionValidity( ); List handles = new ArrayList( ); for ( Iterator objectIter = objList.iterator( ); objectIter.hasNext( ); ) { handles.add( this.addObject( objectIter.next( ) ) ); } return handles; } /** * Notifies the rules engine that a given object in the rule session * state has changed. * <p/> * The semantics of this call are equivalent to calling * <code>removeObject</code> followed by <code>addObject</code>. The * original <code>Handle</code> is rebound to the new value for the * <code>Object</code> however. * * @param objectHandle the handle to the original object. * @param newObject the new object to bind to the handle. * * @throws InvalidRuleSessionException on illegal rule session state. * @throws InvalidHandleException if the input <code>Handle</code> * is no longer valid */ public void updateObject( Handle objectHandle, Object newObject ) throws InvalidRuleSessionException, InvalidHandleException { this.checkRuleSessionValidity( ); if ( objectHandle instanceof FactHandle ) { try { this.getWorkingMemory( ).modifyObject( ( FactHandle ) objectHandle, newObject ); } catch ( FactException e ) { throw new InvalidRuleSessionException( "cannot update object", e ); } } else { throw new InvalidHandleException( "invalid handle" ); } } /** * Removes a given object from the rule session state of this rule session. * * @param handleObject the handle to the object to be removed * from the rule session state. * * @throws InvalidRuleSessionException on illegal rule session state. * @throws InvalidHandleException if the input <code>Handle</code> * is no longer valid */ public void removeObject( Handle handleObject ) throws InvalidRuleSessionException, InvalidHandleException { this.checkRuleSessionValidity( ); if ( handleObject instanceof FactHandle ) { try { this.getWorkingMemory( ).retractObject( ( FactHandle ) handleObject ); } catch ( FactException e ) { throw new InvalidRuleSessionException( "cannot remove object", e ); } } else { throw new InvalidHandleException( "invalid handle" ); } } /** * Returns a List of all objects in the rule session state of this rule * session. The objects should pass the default filter test of the default * <code>RuleExecutionSet</code> filter (if present). * <p/> * This may not neccessarily include all objects added by calls to * <code>addObject</code>, and may include <code>Object</code>s created by * side-effects. The execution of a <code>RuleExecutionSet</code> can add, * remove and update objects as part of the rule session state. Therefore * the rule session state is dependent on the rules that are part of the * executed <code>RuleExecutionSet</code> as well as the rule vendor's * specific rule engine behavior. * * @return a <code>List</code> of all objects part of the rule session state. * * @throws InvalidRuleSessionException on illegal rule session state. */ public List getObjects( ) throws InvalidRuleSessionException { this.checkRuleSessionValidity( ); return this.getObjects( this.getRuleExecutionSet( ).getObjectFilter( ) ); } /** * Returns a <code>List</code> over the objects in rule session state of * this rule session. The objects should pass the filter test on the * specified <code>ObjectFilter</code>. * <p/> * This may not neccessarily include all objects added by calls to * <code>addObject</code>, and may include <code>Object</code>s created by * side-effects. The execution of a <code>RuleExecutionSet</code> can add, * remove and update objects as part of the rule session state. Therefore * the rule session state is dependent on the rules that are part of the * executed <code>RuleExecutionSet</code> as well as the rule vendor's * specific rule engine behavior. * * @param filter the object filter. * * @return a <code>List</code> of all the objects in the rule session state * of this rule session based upon the given object filter. * * @throws InvalidRuleSessionException on illegal rule session state. */ public List getObjects( ObjectFilter filter ) throws InvalidRuleSessionException { this.checkRuleSessionValidity( ); List objects = new ArrayList( ); objects.addAll( this.getWorkingMemory( ).getObjects( ) ); this.applyFilter( objects, filter ); return objects; } /** * Executes the rules in the bound rule execution set using the objects * present in the rule session state. This will typically modify the rule * session state - and may add, remove or update <code>Object</code>s bound * to <code>Handle</code>s. * * @throws InvalidRuleSessionException on illegal rule session state. */ public void executeRules( ) throws InvalidRuleSessionException { this.checkRuleSessionValidity( ); try { this.getWorkingMemory( ).fireAllRules( ); } catch ( DroolsException e ) { throw new InvalidRuleSessionException( "cannot execute rules", e ); } } /** * @see StatefulRuleSessionImpl */ public Object getObject( Handle handle ) throws InvalidRuleSessionException, InvalidHandleException { this.checkRuleSessionValidity( ); if ( handle instanceof FactHandle ) { try { return this.getWorkingMemory( ).getObject( ( FactHandle ) handle ); } catch ( NoSuchFactObjectException e ) { throw new InvalidHandleException( "invalid handle", e ); } } else { throw new InvalidHandleException( "invalid handle" ); } } /** * Returns a <code>List</code> of the <code>Handle</code>s * being used for object identity. * * @return a <code>List</code> of <code>Handle</code>s present * in the currect state of the rule session. */ public List getHandles( ) { List handles = new LinkedList( ); for ( Iterator i = this.getWorkingMemory( ).getFactHandles( ).iterator( ); i.hasNext( ); ) { Object object = i.next( ); if ( object instanceof Handle ) { handles.add( object ); } } return handles; }}
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