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📄 statefulrulesessionimpl.java

📁 rule engine drools-2.0-beta-18
💻 JAVA
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package org.drools.jsr94.rules;/* * $Id: StatefulRuleSessionImpl.java,v 1.16 2004/11/27 00:59:54 dbarnett Exp $ * * Copyright 2002-2004 (C) The Werken Company. All Rights Reserved. * * Redistribution and use of this software and associated documentation * ("Software"), with or without modification, are permitted provided that the * following conditions are met: * * 1. Redistributions of source code must retain copyright statements and * notices. Redistributions must also contain a copy of this document. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. The name "drools" must not be used to endorse or promote products derived * from this Software without prior written permission of The Werken Company. * For written permission, please contact bob@werken.com. * * 4. Products derived from this Software may not be called "drools" nor may * "drools" appear in their names without prior written permission of The Werken * Company. "drools" is a registered trademark of The Werken Company. * * 5. Due credit should be given to The Werken Company. * (http://drools.werken.com/). * * THIS SOFTWARE IS PROVIDED BY THE WERKEN COMPANY AND CONTRIBUTORS ``AS IS'' * AND ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE WERKEN COMPANY OR ITS CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */import java.util.ArrayList;import java.util.Iterator;import java.util.LinkedList;import java.util.List;import java.util.Map;import javax.rules.Handle;import javax.rules.InvalidHandleException;import javax.rules.InvalidRuleSessionException;import javax.rules.ObjectFilter;import javax.rules.RuleExecutionSetNotFoundException;import javax.rules.StatefulRuleSession;import org.drools.DroolsException;import org.drools.FactException;import org.drools.FactHandle;import org.drools.NoSuchFactObjectException;import org.drools.jsr94.rules.admin.RuleExecutionSetImpl;import org.drools.jsr94.rules.admin.RuleExecutionSetRepository;/** * The Drools implementation of the <code>StatefulRuleSession</code> interface * which is a representation of a stateful rules engine session. A stateful * rules engine session exposes a stateful rule execution API to an underlying * rules engine. The session allows arbitrary objects to be added and removed * to and from the rule session state. Additionally, objects currently part of * the rule session state may be updated. * <p/> * There are inherently side-effects to adding objects to the rule session * state. The execution of a RuleExecutionSet can add, remove and update objects * in the rule session state. The objects in  the rule session state are * therefore dependent on the rules within the <code>RuleExecutionSet</code> as * well as the rule engine vendor's specific rule engine behavior. * <p/> * <code>Handle</code> instances are used by the rule engine vendor to track * <code>Object</code>s added to the rule session state. This allows multiple * instances of equivalent <code>Object</code>s to be added to the session state * and identified, even after serialization. * * @see StatefulRuleSession * * @author N. Alex Rupp (n_alex <at>codehaus.org) * @author <a href="mailto:thomas.diesler@softcon-itec.de">thomas diesler </a> */public class StatefulRuleSessionImpl    extends RuleSessionImpl implements StatefulRuleSession{    // ----------------------------------------------------------------------    //     Constructors    // ----------------------------------------------------------------------    /**     * Gets the <code>RuleExecutionSet</code> for this URI and associates it     * with a RuleBase.     *     * @param bindUri the URI the <code>RuleExecutionSet</code> has been bound     *        to     * @param properties additional properties used to create the     *        <code>RuleSession</code> implementation.     *     * @throws RuleExecutionSetNotFoundException if there is no rule set under     *         the given URI     */    StatefulRuleSessionImpl( String bindUri, Map properties )        throws RuleExecutionSetNotFoundException    {        this.setProperties( properties );        RuleExecutionSetRepository repository =            RuleExecutionSetRepository.getInstance( );        RuleExecutionSetImpl ruleSet =            ( RuleExecutionSetImpl ) repository.getRuleExecutionSet( bindUri );        if ( ruleSet == null )        {            throw new RuleExecutionSetNotFoundException(                "no execution set bound to: " + bindUri );        }        this.setRuleExecutionSet( ruleSet );        this.initWorkingMemory( );    }    // ----------------------------------------------------------------------    //     Instance methods    // ----------------------------------------------------------------------    /**     * Returns <code>true</code> if the given object is contained     * within rulesession state of this rule session.     *     * @param objectHandle the handle to the target object.     *     * @return <code>true</code> if the given object is contained     *         within the rule session state of this rule session.     */    public boolean containsObject( Handle objectHandle )    {        if ( objectHandle instanceof FactHandle )        {            return this.getWorkingMemory( ).containsObject(                ( FactHandle ) objectHandle );        }        return false;    }    /**     * Adds a given object to the rule session state of this rule session.     * The argument to this method is Object because in the non-managed     * env. not all objects should have to implement Serializable. If the     * <code>RuleSession</code> is <code>Serializable</code> and it contains     * non-serializable fields a runtime exception will be thrown.     *     * @param object the object to be added.     *     * @return the Handle for the newly added Object     *     * @throws InvalidRuleSessionException on illegal rule session state.     */    public Handle addObject( Object object ) throws InvalidRuleSessionException    {        this.checkRuleSessionValidity( );        try        {            return ( Handle ) this.getWorkingMemory( ).assertObject( object );        }        catch ( FactException e )        {            throw new InvalidRuleSessionException( "cannot assert object", e );        }    }    /**     * Adds a <code>List</code> of <code>Object</code>s to the rule session     * state of this rule session.     *     * @param objList the objects to be added.     *     * @return a <code>List</code> of <code>Handle</code>s, one for each added     *         <code>Object</code>. The <code>List</code> must be ordered in     *         the same order as the input <code>objList</code>.     *     * @throws InvalidRuleSessionException on illegal rule session state.     */    public List addObjects( List objList ) throws InvalidRuleSessionException    {        this.checkRuleSessionValidity( );        List handles = new ArrayList( );        for ( Iterator objectIter = objList.iterator( ); objectIter.hasNext( ); )        {            handles.add( this.addObject( objectIter.next( ) ) );        }        return handles;    }    /**     * Notifies the rules engine that a given object in the rule session     * state has changed.     * <p/>     * The semantics of this call are equivalent to calling     * <code>removeObject</code> followed by <code>addObject</code>. The     * original <code>Handle</code> is rebound to the new value for the     * <code>Object</code> however.     *     * @param objectHandle the handle to the original object.     * @param newObject the new object to bind to the handle.     *     * @throws InvalidRuleSessionException on illegal rule session state.     * @throws InvalidHandleException if the input <code>Handle</code>     *         is no longer valid     */    public void updateObject( Handle objectHandle, Object newObject )        throws InvalidRuleSessionException, InvalidHandleException    {        this.checkRuleSessionValidity( );        if ( objectHandle instanceof FactHandle )        {            try            {                this.getWorkingMemory( ).modifyObject(                    ( FactHandle ) objectHandle, newObject );            }            catch ( FactException e )            {                throw new InvalidRuleSessionException(                    "cannot update object", e );            }        }        else        {            throw new InvalidHandleException( "invalid handle" );        }    }    /**     * Removes a given object from the rule session state of this rule session.     *     * @param handleObject the handle to the object to be removed     *        from the rule session state.     *     * @throws InvalidRuleSessionException on illegal rule session state.     * @throws InvalidHandleException if the input <code>Handle</code>     *         is no longer valid     */    public void removeObject( Handle handleObject )        throws InvalidRuleSessionException, InvalidHandleException    {        this.checkRuleSessionValidity( );        if ( handleObject instanceof FactHandle )        {            try            {                this.getWorkingMemory( ).retractObject(                    ( FactHandle ) handleObject );            }            catch ( FactException e )            {                throw new InvalidRuleSessionException(                    "cannot remove object", e );            }        }        else        {            throw new InvalidHandleException( "invalid handle" );        }    }    /**     * Returns a List of all objects in the rule session state of this rule     * session. The objects should pass the default filter test of the default     * <code>RuleExecutionSet</code> filter (if present).     * <p/>     * This may not neccessarily include all objects added by calls to     * <code>addObject</code>, and may include <code>Object</code>s created by     * side-effects. The execution of a <code>RuleExecutionSet</code> can add,     * remove and update objects as part of the rule session state. Therefore     * the rule session state is dependent on the rules that are part of the     * executed <code>RuleExecutionSet</code> as well as the rule vendor's     * specific rule engine behavior.     *     * @return a <code>List</code> of all objects part of the rule session state.     *     * @throws InvalidRuleSessionException on illegal rule session state.     */    public List getObjects( ) throws InvalidRuleSessionException    {        this.checkRuleSessionValidity( );        return this.getObjects( this.getRuleExecutionSet( ).getObjectFilter( ) );    }    /**     * Returns a <code>List</code> over the objects in rule session state of     * this rule session. The objects should pass the filter test on the     * specified <code>ObjectFilter</code>.     * <p/>     * This may not neccessarily include all objects added by calls to     * <code>addObject</code>, and may include <code>Object</code>s created by     * side-effects. The execution of a <code>RuleExecutionSet</code> can add,     * remove and update objects as part of the rule session state. Therefore     * the rule session state is dependent on the rules that are part of the     * executed <code>RuleExecutionSet</code> as well as the rule vendor's     * specific rule engine behavior.     *     * @param filter the object filter.     *     * @return a <code>List</code> of all the objects in the rule session state     *         of this rule session based upon the given object filter.     *     * @throws InvalidRuleSessionException on illegal rule session state.     */    public List getObjects( ObjectFilter filter )        throws InvalidRuleSessionException    {        this.checkRuleSessionValidity( );        List objects = new ArrayList( );        objects.addAll( this.getWorkingMemory( ).getObjects( ) );        this.applyFilter( objects, filter );        return objects;    }    /**     * Executes the rules in the bound rule execution set using the objects     * present in the rule session state. This will typically modify the rule     * session state - and may add, remove or update <code>Object</code>s bound     * to <code>Handle</code>s.     *     * @throws InvalidRuleSessionException on illegal rule session state.     */    public void executeRules( ) throws InvalidRuleSessionException    {        this.checkRuleSessionValidity( );        try        {            this.getWorkingMemory( ).fireAllRules( );        }        catch ( DroolsException e )        {            throw new InvalidRuleSessionException( "cannot execute rules", e );        }    }    /**     * @see StatefulRuleSessionImpl     */    public Object getObject( Handle handle )        throws InvalidRuleSessionException, InvalidHandleException    {        this.checkRuleSessionValidity( );        if ( handle instanceof FactHandle )        {            try            {                return this.getWorkingMemory( ).getObject(                    ( FactHandle ) handle );            }            catch ( NoSuchFactObjectException e )            {                throw new InvalidHandleException( "invalid handle", e );            }        }        else        {            throw new InvalidHandleException( "invalid handle" );        }    }    /**     * Returns a <code>List</code> of the <code>Handle</code>s     * being used for object identity.     *     * @return a <code>List</code> of <code>Handle</code>s present     *         in the currect state of the rule session.     */    public List getHandles( )    {        List handles = new LinkedList( );        for ( Iterator i = this.getWorkingMemory( ).getFactHandles( ).iterator( );              i.hasNext( ); )        {            Object object = i.next( );            if ( object instanceof Handle )            {                handles.add( object );            }        }        return handles;    }}

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