📄 factory.h
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/////////////////////////////////////////////////////////////////////////////
// Factory.h : Object factory design pattern
//
#ifndef _XP_OBJECTFACTORY_H__
#define _XP_OBJECTFACTORY_H__
#include "..\GuidCast.h"
template <typename _Base>
class CObjectFactoryBase
{
public:
virtual _Base* CreateObject() const = 0;
virtual void DestroyObject(_Base* pObject) const = 0;
};
template <typename _Base, typename _Derived, typename _A = std::allocator<_Derived> >
class CObjectFactory:
public CObjectFactoryBase<_Base>
{
public:
virtual _Base* CreateObject() const
{
_A a;
_Derived* p = a.allocate(1, NULL);
a.construct(p, _Derived());
return p;
}
virtual void DestroyObject(_Base* pObject) const
{
_A a;
_Derived* pD = guid_cast<_Derived*>(pObject);
if (pD) {
a.destroy(pD);
a.deallocate(pD, 1);
}
}
};
#endif // #ifndef _XP_OBJECTFACTORY_H__
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