📄 win32asm.txt
字号:
#define _APS_NEXT_SYMED_VALUE 101#endif#endif本程序与一般Win32编程资料中的GENERIC程序基本相同,只是只使用ANSI字符集。现在笔者用Win32汇编语言程序实现本程序的功能,程序如下:包含文件(GENERIC.INC):UINT TYPEDEF DWORDLONG TYPEDEF DWORDLPSTR TYPEDEF PTR BYTELPCSTR TYPEDEF LPSTRPVOID TYPEDEF PTRLPVOID TYPEDEF PVOIDHANDLE TYPEDEF PVOIDHINSTANCE TYPEDEF HANDLEHWND TYPEDEF HANDLEHMENU TYPEDEF HANDLEHDC TYPEDEF HANDLEHGDIOBJ TYPEDEF HANDLEHICON TYPEDEF HANDLEHCURSOR TYPEDEF HANDLEHBRUSH TYPEDEF HANDLEtagWNDCLASSEXA STRUCT cbSize UINT ? style UINT ? lpfnWndProc DWORD ? cbClsExtra DWORD ? cbWndExtra DWORD ? hInstance DWORD ? hIcon DWORD ? hCursor DWORD ? hbrBackground DWORD ? lpszMenuName DWORD ? lpszClassName DWORD ? hIconSm DWORD ?tagWNDCLASSEXA ENDSWNDCLASSEXA TYPEDEF tagWNDCLASSEXAtagPOINT STRUCT x LONG ? y LONG ?tagPOINT ENDSPOINT TYPEDEF tagPOINTtagMSG STRUCT message UINT ? wParam DWORD ? lParam DWORD ? time DWORD ? pt POINT <>tagMSG ENDSMSG TYPEDEF tagMSGLPMSG TYPEDEF PTR MSGtagRECT STRUCT left LONG ? top LONG ? right LONG ? bottom LONG ?tagRECT ENDSRECT TYPEDEF tagRECTtagPAINTSTRUCT STRUCT hdc DWORD ? fErase DWORD ? rcPaint RECT <> fRestore DWORD ? fIncUpdate DWORD ? rgbReserved BYTE 32 DUP(?)tagPAINTSTRUCT ENDSPAINTSTRUCT TYPEDEF tagPAINTSTRUCTLPPAINTSTRUCT TYPEDEF PTR PAINTSTRUCTNULL = 0TRUE = 0ffffffffhFALSE = 0SW_SHOWDEFAULT = 10CS_HREDRAW = 0002hCS_VREDRAW = 0001hIDI_APPLICATION = 32512IDC_ARROW = 32512COLOR_WINDOW = 5WS_OVERLAPPEDWINDOW = 00cf0000hCW_USEDEFAULT = 80000000hWM_COMMAND = 0111hWM_CLOSE = 0010hWM_PAINT = 000fhWM_DESTROY = 0002hWM_INITDIALOG = 0110hIDOK = 1IDCANCEL = 2GetModuleHandleA PROTO stdcall, :LPCSTRGetCommandLineA PROTO stdcallExitProcess PROTO stdcall, :UINTLoadIconA PROTO stdcall, :HINSTANCE,:LPCSTRLoadCursorA PROTO stdcall, :HINSTANCE,:LPCSTRRegisterClassExA PROTO stdcall, :PTR WNDCLASSEXACreateWindowExA PROTO stdcall, :DWORD,:LPCSTR,:LPCSTR,:DWORD,:DWORD,:DWORD,:DWORD,:DWORD,:HWND,:HMENU,:HINSTANCE,:LPVOIDShowWindow PROTO stdcall, :HWND,:DWORDUpdateWindow PROTO stdcall, :HWNDGetMessageA PROTO stdcall, :LPMSG,:HWND,:UINT,:UINTTranslateMessage PROTO stdcall, :PTR MSGDispatchMessageA PROTO stdcall, :PTR MSGSendMessageA PROTO stdcall, :HWND,:UINT,:DWORD,:DWORDDialogBoxParamA PROTO stdcall, :HINSTANCE,:LPCSTR,:HWND,:DWORD,:DWORDBeginPaint PROTO stdcall, :HWND,:LPPAINTSTRUCTEndPaint PROTO stdcall, :HWND,:PTR PAINTSTRUCTPostQuitMessage PROTO stdcall, :DWORDDefWindowProcA PROTO stdcall, :HWND,:UINT,:DWORD,:DWORDEndDialog PROTO stdcall, :HWND,:DWORD资源包含文件(RESOURCE.INC):IDR_MAINMENU = 101IDD_ABOUT = 102IDC_STATIC1 = 1000IDM_EXIT = 40001IDM_ABOUT = 40002源程序(GENERIC.ASM):.386p.MODEL flat,stdcallINCLUDE GENERIC.INCINCLUDE RESOURCE.INCWinMain PROTO stdcall, :HINSTANCE,:HINSTANCE,:LPSTR,:DWORD.STACK 4096.DATA WindowClass BYTE 'GENERIC',0 WindowTitle BYTE 'Generic',0 hInst1 HINSTANCE 0 lpCmdLine1 LPSTR 0 .CODE_start: INVOKE GetModuleHandleA,NULL mov hInst1,eax INVOKE GetCommandLineA mov lpCmdLine1,eax INVOKE WinMain,hInst1,NULL,lpCmdLine1,SW_SHOWDEFAULT INVOKE ExitProcess,eax WinMain PROC hInst:HINSTANCE,hPrevInst:HINSTANCE,lpCmdLine:LPSTR,nShowCmd:DWORD LOCAL wcex:WNDCLASSEXA LOCAL hWnd:HWND LOCAL msg:MSG .IF !hPrevInst mov wcex.cbSize,SIZEOF WNDCLASSEXA mov wcex.style,CS_HREDRAW or CS_VREDRAW mov wcex.cbClsExtra,0 mov wcex.cbWndExtra,0 mov wcex.lpfnWndProc,OFFSET WndProc mov eax,hInst mov wcex.hInstance,eax INVOKE LoadIconA,hInst,IDI_APPLICATION mov wcex.hIcon,eax INVOKE LoadCursorA,0,IDC_ARROW mov wcex.hCursor,eax mov wcex.hbrBackground,COLOR_WINDOW+1 mov wcex.lpszMenuName,IDR_MAINMENU and 0000ffffh mov wcex.lpszClassName,OFFSET WindowClass INVOKE LoadIconA,hInst,IDI_APPLICATION mov wcex.hIconSm,eax INVOKE RegisterClassExA,ADDR wcex .IF !eax mov eax,FALSE ret .ENDIF .ENDIF INVOKE CreateWindowExA,0,ADDR WindowClass,ADDR WindowTitle,WS_OVERLAPPEDWINDOW,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,0,0,hInst,NULL mov hWnd,eax .IF !eax mov eax,FALSE ret .ENDIF INVOKE ShowWindow,hWnd,nShowCmd INVOKE UpdateWindow,hWnd .WHILE TRUE INVOKE GetMessageA,ADDR msg,0,0,0 .BREAK .IF !eax INVOKE TranslateMessage,ADDR msg INVOKE DispatchMessageA,ADDR msg .ENDW mov eax,msg.wParam retWinMain ENDPWndProc PROC hWnd:HWND,message:UINT,wParam:DWORD,lParam:DWORD LOCAL hDC:HDC LOCAL ps:PAINTSTRUCT .IF message==WM_COMMAND mov eax,wParam .IF ax==IDM_EXIT INVOKE SendMessageA,hWnd,WM_CLOSE,0,0 mov eax,0 ret .ELSEIF ax==IDM_ABOUT mov ebx,OFFSET AboutDlgProc INVOKE DialogBoxParamA,hInst1,IDD_ABOUT and 0000ffffh,hWnd,ebx,0 mov eax,0 ret .ELSE INVOKE DefWindowProcA,hWnd,message,wParam,lParam ret .ENDIF .ELSEIF message==WM_PAINT INVOKE BeginPaint,hWnd,ADDR ps mov hDC,eax INVOKE EndPaint,hWnd,ADDR ps mov eax,0 ret .ELSEIF message==WM_DESTROY INVOKE PostQuitMessage,0 mov eax,0 ret .ELSE INVOKE DefWindowProcA,hWnd,message,wParam,lParam ret .ENDIF mov eax,0ffffffffh retWndProc ENDPAboutDlgProc PROC hDlg:HWND,message:UINT,wParam:DWORD,lParam:DWORD .IF message==WM_INITDIALOG mov eax,TRUE ret .ELSEIF message==WM_COMMAND mov eax,wParam .IF (ax==IDOK)||(ax==IDCANCEL) INVOKE EndDialog,hDlg,ax mov eax,TRUE ret .ENDIF mov eax,FALSE ret .ELSE mov eax,FALSE ret .ENDIF mov eax,FALSE retAboutDlgProc ENDPPUBLIC _startEND汇编连接本程序的命令如下:ml /c /coff /Cp generic.asmrc generic.rclink /subsystem:windows /entry:_start generic.obj generic.res kernel32.lib user32.lib gdi32.lib运行汇编连接后生成的GENERIC.EXE文件,屏幕上将显示出一个带有菜单的窗口,窗口的标题是“Generic”,菜单有两个主菜单项,分别是“File”和“Help”,选择“File”菜单项下的“Exit”菜单项可以退出程序,选择“Help”菜单项下的“About”菜单项可以显示“About”对话框。本程序与SIMPLE.C程序很相似,Win32汇编语言程序中使用资源的方法也与C语言程序没有很大的差别,都可以用资源编辑工具生成资源源文件和资源头文件,然后使用资源编译器编译资源源文件,将生成的资源文件(RES文件)与汇编器生成的目标文件和引入库文件连接在一起就可以了(资源头文件需要移植到汇编语言上,建立一个资源包含文件)。C语言程序中的MAKEINTRESOURCE宏的实质是将资源标识符数值的高位字(不用)清零,然后强行转换成字符指针,Win32汇编语言程序中可以将资源标识符数值与0000FFFFH作AND运算。七、控制台Win32汇编语言程序学习过Win32SDK编程的读者一定知道控制台Win32应用程序,控制台Win32应用程序运行在控制台(MS-DOS窗口)下,与DOS下的C语言程序十分相似,程序入口点是main函数,使用标准C语言I/O函数进行I/O,也可以调用API。实际上控制台Win32应用程序与普通Win32应用程序没有本质上的区别,标准C语言I/O函数实际上还是调用了API,在控制台上进行I/O。控制台Win32汇编语言程序与C语言程序有一定的差别,需要获取控制台I/O句柄,然后使用控制台I/O句柄进行I/O(与文件句柄I/O相似),笔者以MASM 6.11中自带的控制台Win32汇编语言程序实例(HELLO.ASM)为例,程序如下:.386.MODEL flat, stdcallSTD_OUTPUT_HANDLE EQU -11GetStdHandle PROTO NEAR32 stdcall, nStdHandle:DWORDWriteFile PROTO NEAR32 stdcall, hFile:DWORD, lpBuffer:NEAR32, nNumberOfBytesToWrite:DWORD, lpNumberOfBytesWritten:NEAR32, lpOverlapped:NEAR32ExitProcess PROTO NEAR32 stdcall, dwExitCode:DWORD.STACK 4096.DATAmsg DB "Hello, world.", 13, 10written DD 0hStdOut DD 0.CODE_start: INVOKE GetStdHandle, STD_OUTPUT_HANDLE ; Standard output handle mov hStdOut, eax INVOKE WriteFile, hStdOut, ; File handle for screen NEAR32 PTR msg, ; Address of string LENGTHOF msg, ; Length of string NEAR32 PTR written, ; Bytes written 0 ; Overlapped mode INVOKE ExitProcess, 0 ; Result code for parent processPUBLIC _startEND汇编连接本程序的命令如下:ml /c /coff /Cp hello.asmlink /subsystem:console /entry:_start hello.obj kernel32.lib连接命令中/subsystem:console选项表示连接器生成控制台Win32应用程序。在MS-DOS窗口(控制台)下运行汇编连接后生成的HELLO.EXE文件,将会像MS-DOS程序一样显示出“Hello, world.”字符串。本程序调用了GetStdHandle函数获取标准控制台输出设备句柄,然后调用WriteFile函数向标准控制台输出设备句柄写字符串,完成控制台字符串输出,最后调用了ExitProcess函数终止程序的执行。八、结束语本教程读者阅读到这里,可能会莞尔一笑,原来Win32汇编语言也不过就是这么回事呀,确实,MASM 6.0以上版本的汇编器提供的结构化汇编语言伪指令大大简化了Win32汇编语言编程。汇编语言确实比较复杂,但是Win32汇编语言对某些特殊方面有高级语言不可比拟的优点,如果你正在想编程清除Win32病毒(例如CIH病毒),或者你正在编写对速度要求较高的程序(例如大量计算的程序),不妨试试Win32汇编语言——或许正能够解决你的燃眉之急。本教程还简单介绍了Win32应用程序的执行机制,相信会对你探索Win32深层有一定的帮助。本教程所有的源程序已经整理打包,需要者可以直接与笔者联系,更欢迎与笔者交流经验,笔者的E-mail:kv_nt@hotmail.com。
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -