subentity.pyste
来自「使用stl技术,(还没看,是听说的)」· PYSTE 代码 · 共 14 行
PYSTE
14 行
#Include('OgreEdgeListBuilder.h') # EdgeData
Include('OgreTechnique.h')
Include('OgreSubMesh.h')
Import('Renderable.pyste')
subentity = Class('Ogre::SubEntity', 'OgreSubEntity.h')
#exclude( meshManager.createPlane )
# @todo dummy policy, need inspection
set_policy(subentity.getMaterial, return_internal_reference(1))
set_policy(subentity.getTechnique, return_internal_reference(1))
set_policy(subentity.getSubMesh, return_internal_reference(1))
set_policy(subentity.getBlendedVertexData, return_internal_reference(1))
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